#! /usr/bin/env python3
# -*- coding: utf8 -*-
#
# Copyright (C) 2010-2011 Evol Online
# Copyright (C) 2018-2021 TMW-2
# Copyright (C) 2022 The Mana World
# Author: Andrei Karas (4144)
# Author: Jesusalva
import datetime
import sys, traceback
wikia=open("Items.md", "w")
wikib=open("Monsters.md", "w")
aegis=open("../world/map/db/const-aegis.txt", "w")
# the TYPEs we use to determine where to pack things
IT_HEALING=[]
IT_ETC=[]
IT_USABLE=[]
IT_AMMO=[]
IT_CARD=[]
IT_PETEGG=[]
IT_WEAPON={ 'HAND_2': [], # TWO HAND (LR)
'HAND_1':[]} # WEAPONS (R)
IT_ARMOR={ 'MISC': [], # FOR FAILURE
'EQP_ACC_L': [], # ACCESSORY LEFT
'EQP_ACC_R': [], # ACCESSORT RIGHT
'EQP_HEAD_MID': [], # CHEST
'EQP_SHOES': [], # FEET
'EQP_GARMENT': [], # GLOVES
'EQP_HEAD_LOW':[], # PANTS
'1024': [], # NECKLACES (should be EQP_COSTUME_HEAD_TOP instead of number)
'2048': [], # RINGS (should be EQP_COSTUME_HEAD_MID instead of number)
'EQP_MOUNT':[], # MOUNTS (ie. EQP_SHADOW_SHOES)
'EQP_HEAD_TOP':[], # HATS/HELMETS
'EQP_HAND_L': []} # SHIELDS
Mobs1=[]
Mobs2=[]
Mobs3=[]
Mobs4=[]
Mobs5=[]
Mobs6=[]
MobsA=[]
SysDrops=[]
def printSeparator():
print("--------------------------------------------------------------------------------")
def showHeader():
print("TMW2 Wiki Generator")
##print "Evol client data validator."
print("Run at: " + datetime.datetime.now().isoformat())
print("Usage: ./wikigen.py [<path_to_serverdata> <path_to_clientdata>]")
##print "https://gitlab.com/evol/evol-tools/blob/master/testxml/testxml.py"
printSeparator()
def showFooter():
#pass
#printSeparator()
print("Done.")
class Mob:
def __init__(self):
# Basic
self.id="0"
self.aegis="UnknownMonster" # SpriteName is not used anywhere, we are using its ID
self.name="Unknown Monster Name"
self.view="1"
self.chch=False
self.boss=False
self.race="0" # TODO Convert RC_*
self.elem="0" # TODO Convert Ele_*
self.mode="0" # TODO Convert MD_* and fields
# General
self.mobpt="0" # Mob Points “Level”
self.hp="0"
self.sp="0"
self.xp="0"
self.jp="0"
# Defensive
self.st=""
self.df="0"
self.mdf="0"
# Stats
self.str="0"
self.agi="0"
self.int="0"
self.vit="0"
self.dex="0"
self.luk="0"
# Offensive
self.atk="[0, 0]"
self.range="0"
self.chase="1"
self.move="0"
self.delay="0"
self.drops=[]
def MobAlloc(ab):
try:
maab=int(ab.mobpt)
except:
maab=9901
aegis.write("%s %s\n" % (ab.aegis, ab.id))
if maab <= 20:
Mobs1.append(ab)
elif maab <= 40:
Mobs2.append(ab)
elif maab <= 60:
Mobs3.append(ab)
elif maab <= 80:
Mobs4.append(ab)
elif maab <= 100:
Mobs5.append(ab)
elif maab <= 150:
Mobs6.append(ab)
elif maab != 9901:
MobsA.append(ab)
else:
print("WARNING, Disregarding \"%s\" (ID: %s) as invalid mob" % (ab.name, ab.id))
def testMobs():
print("\nGenerating Mob Wiki...")
if len(sys.argv) >= 2:
src=open(sys.argv[1]+"/db/pre-re/mob_db.conf", "r")
else:
src=open("../world/map/db/mob_db.conf", "r")
start=False
dropper=False
x=Mob() # Only for pyflakes2
for a in src:
# Evol2-only scripts
if "@EVOL2" in a:
continue
if "@TMWA" in a:
a=a.replace("//", "").replace("@TMWA", "")
# Initiate the script
if a == "{\n":
if start:
MobAlloc(x)
else:
start=True
x=Mob()
if " Id:" in a:
x.id=stp(a)
elif " SpriteName:" in a:
x.aegis=stp(a)
elif " Name:" in a:
x.name=stp(a)
elif " Hp:" in a:
x.hp=stp(a)
elif " Sp:" in a:
x.sp=stp(a)
elif " Lv:" in a:
x.mobpt=stp(a)
elif " Exp:" in a:
x.xp=stp(a)
elif " JExp:" in a:
x.jp=stp(a)
elif " Def:" in a:
x.df=stp(a)
elif " Mdef:" in a:
x.mdf=stp(a)
elif " Attack:" in a:
x.atk=stp(a)
elif " AttackRange:" in a:
x.range=stp(a)
elif " MoveSpeed:" in a:
x.move=stp(a)
elif " ViewRange:" in a:
x.view=stp(a)
elif " ChaseRange:" in a:
x.chase=stp(a)
elif " AttackDelay:" in a:
x.delay=stp(a)
elif " Boss: true" in a:
x.boss=True
elif " Looter: true" in a:
x.st+="Lot,"
elif " Assist: true" in a:
x.st+="Ass,"
elif " Aggressive: true" in a:
x.st+="Agr,"
elif " ChangeChase: true" in a:
x.chch=True
elif 'Drops: ' in a:
dropper=True
elif dropper and '}' in a:
dropper=False
elif dropper:
x.drops.append(stp(a).split(": "))
elif "\tStr: " in a:
x.str=stp(a)
elif "\tAgi: " in a:
x.agi=stp(a)
elif "\tVit: " in a:
x.vit=stp(a)
elif "\tDex: " in a:
x.dex=stp(a)
elif "\tInt: " in a:
x.int=stp(a)
elif "\tLuk: " in a:
x.luk=stp(a)
# Write last entry
MobAlloc(x)
src.close()
def stp(x):
return x.replace('\n', '').replace('|', '').replace('(int, defaults to ', '').replace(')', '').replace('basic experience', '').replace('"','').replace(" ","").replace("\t","").replace('(string', '').replace('SpriteName: ','').replace('Name: ','').replace('AttackDelay: ', '').replace('MoveSpeed: ', '').replace('AttackRange: ', '').replace('ViewRange: ','').replace('ChaseRange: ','').replace('Attack: ','').replace('ViewRange: ','').replace('Hp: ','').replace('Sp: ','').replace('Id: ','').replace('Lv: ','').replace('view range','').replace('attack range','').replace('move speed','').replace('health','').replace('(int','').replace('attack delay','atk.').replace("Str:", "").replace("Agi:", "").replace("Vit:", "").replace("Int:", "").replace("Dex:", "").replace("Luk:", "").replace("Mdef:","").replace("Def:","")
def mb_rdmisc(mb):
buff=""
if "agr" in mb.st.lower():
buff+="View Range: %s\n" % (mb.view)
buff+="Attack Range: %s\n" % (mb.range)
buff+="Move speed: %s ms\n" % (mb.move)
return buff
def mb_rdrw(mb):
buff=""
buff+="MobPoints: %s\n" % (mb.mobpt)
buff+="%s\n" % (mb.xp)
buff+="%s\n" % (mb.jp)
return buff
def mb_rddrop(mb):
buff=""
# sorted
try:
for ax in sorted(mb.drops, key=lambda xcv: float(xcv[1]), reverse=True):
# Ignore disabled drops
if ax[0].startswith("//"):
continue
# Write drop
try:
buff+=ax[0]+': ' + str(int(ax[1])/100.0) + ' %\n'
except IndexError:
print("Fatal: invalid %s mob with %s drops" % (mb.name, str(ax)))
exit(1)
except:
print("[Warning] %s incorrect drop: %s" % (mb.name, str(ax)))
buff+=ax[0]+': ' + ax[1] + ' ppm\n'
# Save to SysDrops
SysDrops.append([ax[0], ax[1], mb.name])
except:
traceback.print_exc()
print("Offender: %s" % mb.name)
return buff
class It:
def __init__(self):
# Basic
self.id="0"
self.aegis="UnknownItem"
self.name="Unknown Item Name"
self.price="0" # Sell price, of course
self.weight="0"
self.type="IT_ETC" # default type
self.loc=""
# Offensive/Defensive
self.atk="0"
self.matk="0"
self.range="0"
self.defs="0"
# Restrictions (EquipLv)
self.lvl="0"
self.drop=True
self.trade=True
self.sell=True
self.store=True
# Special settings
self.rare=False # DropAnnounce
self.script=False
# Visual
self.sl="0" # Slots
self.ac=False # Allow Cards
# Script settings
self.minheal="0"
self.maxheal="0"
self.delheal="0"
self.typheal="0"
self.rarheal="0"
def ItAlloc(it):
if (it.sl == "0" and it.ac) or (it.sl in ["1","2","3","4"] and not it.ac):
print("WARNING, item id "+it.id+" invalid dye/card setting!")
if (len(it.sl) > 1):
print("WARNING, item id "+it.id+" bad slots length: %d (%s)" % (len(it.sl), it.sl))
#if it.ac:
# wikic.write(it.id + ": " + it.name + "\n")
a=it.type
if "IT_HEALING" in a:
IT_HEALING.append(it)
elif "IT_ETC" in a:
IT_ETC.append(it)
elif "IT_USABLE" in a:
IT_USABLE.append(it)
elif "IT_AMMO" in a:
IT_AMMO.append(it)
elif "IT_CARD" in a:
IT_CARD.append(it)
elif "IT_PETEGG" in a:
IT_PETEGG.append(it)
elif "IT_WEAPON" in a:
if "HAND_L" in it.loc or "EQP_ARMS" in it.loc:
IT_WEAPON["HAND_2"].append(it)
elif "HAND_R" in it.loc:
IT_WEAPON["HAND_1"].append(it)
else:
raise Exception("Invalid location for weapon: %s" % it.loc)
elif "IT_ARMOR" in a:
if 'EQP_ACC_L' in it.loc:
IT_ARMOR['EQP_ACC_L'].append(it)
elif 'EQP_ACC_R' in it.loc:
IT_ARMOR['EQP_ACC_R'].append(it)
elif 'EQP_HEAD_MID' in it.loc:
IT_ARMOR['EQP_HEAD_MID'].append(it)
elif 'EQP_SHOES' in it.loc:
IT_ARMOR['EQP_SHOES'].append(it)
elif 'EQP_GARMENT' in it.loc:
IT_ARMOR['EQP_GARMENT'].append(it)
elif 'EQP_HEAD_LOW' in it.loc:
IT_ARMOR['EQP_HEAD_LOW'].append(it)
elif 'EQP_HEAD_TOP' in it.loc:
IT_ARMOR['EQP_HEAD_TOP'].append(it)
elif 'EQP_HAND_L' in it.loc:
IT_ARMOR['EQP_HAND_L'].append(it)
elif '1024' in it.loc:
IT_ARMOR['1024'].append(it)
elif '2048' in it.loc:
IT_ARMOR['2048'].append(it)
elif 'EQP_SHADOW_SHOES' in it.loc:
IT_ARMOR['EQP_MOUNT'].append(it)
elif 'EQP_ARMOR' in it.loc:
IT_ARMOR['EQP_ACC_R'].append(it) # Not really
else:
raise Exception("Invalid Loc for ID %s: %s" % (it.id, it.loc))
if "i" in it.id:
print("Invalid item: %s" % it.id)
return
## Save the Aegis ID
aegis.write("%s %s\n" % (it.aegis, it.id))
def newItemDB():
print("\nGenerating Item Wiki...")
if len(sys.argv) >= 2:
src=open(sys.argv[1]+"/db/pre-re/item_db.conf", "r")
else:
src=open("../world/map/db/item_db.conf", "r")
x=It()
for a in src:
# Evol2-only scripts
if "@EVOL2" in a:
continue
if "@TMWA" in a:
a=a.replace("//", "").replace("@TMWA", "")
# Initiate the script
if a == "{\n":
ItAlloc(x)
x=It()
# sti() block
if " Id:" in a:
x.id=sti(a)
elif " AegisName:" in a:
x.aegis=sti(a)
elif " Name:" in a:
x.name=stin(a)
elif " Sell:" in a:
x.price=sti(a)
elif " Weight:" in a:
x.weight=sti(a)
elif " Type:" in a:
x.type=sti(a)
elif " Loc:" in a:
x.loc=sti(a)
elif " Atk:" in a:
x.atk=sti(a)
elif " Matk:" in a:
x.matk=sti(a)
elif " Range:" in a:
x.range=sti(a)
elif " Def:" in a:
x.defs=sti(a)
elif " EquipLv:" in a:
x.lvl=sti(a)
elif " Slots:" in a:
x.sl=sti(a)
elif " AllowCards:" in a:
x.ac=True
# Write booleans
elif "DropAnnounce: true" in a:
x.rare=True
elif "nodrop: true" in a:
x.drop=False
elif "notrade: true" in a:
x.trade=False
elif "noselltonpc: true" in a:
x.sell=False
elif "nostorage: true" in a:
x.store=False
elif "Script" in a:
x.script=True
# For healing items
elif "@min " in a:
x.minheal=sti(a)
elif "@max " in a:
x.maxheal=sti(a)
elif "@delay" in a:
x.delheal=sti(a)
elif "@type" in a:
x.typheal=sti(a)
try:
x.minheal=str(int(x.rarheal) * (int(x.typheal)*1 + 1)) + " %"
x.maxheal=str(int(x.rarheal) * (int(x.typheal)*2 + 1)) + " %"
if (x.delheal == "0"):
x.delheal=int(x.typheal)*2 + 1
except:
x.delheal="ERROR"
pass
elif "@rarity" in a:
x.rarheal=sti(a)
x.minheal=str(int(x.rarheal) * (int(x.typheal)*1 + 1)) + " %"
x.maxheal=str(int(x.rarheal) * (int(x.typheal)*2 + 1)) + " %"
# Write last entry
ItAlloc(x)
src.close()
def sti(x):
return x.replace('\n', '').replace('|', '').replace(')', '').replace('Id: ', '').replace('"','').replace(" ","").replace("\t","").replace('AegisName: ', '').replace('Name: ','').replace('Sell: ', '').replace('Weight: ', '').replace('Type: ', '').replace('Loc: ', '').replace('Atk: ', '').replace('Matk: ', '').replace('Range: ', '').replace('Def: ', '').replace('EquipLv: ', '').replace('Slots: ','').replace(" ", "").replace('@min=','').replace('@max=','').replace('@delay=','').replace('@type=','').replace('@rarity=','').replace(';','')
def stin(x):
return x.replace('\n', '').replace('|', '').replace(')', '').replace('Id: ', '').replace('"','').replace(" ","").replace("\t","").replace('Name: ','').replace(';','')
def save_mobs():
global Mobs1, Mobs2, Mobs3, Mobs4, Mobs5, Mobs6, MobsA
return
## Mobs
with open ("../world/map/db/mob_db_0_19.txt", "w") as f:
f.write("//THIS FILE IS GENERATED AUTOMATICALLY\n//DO NOT EDIT IT DIRECTLY\n//Edit mob_db.conf instead!\n")
f.write("//ID, Name, Jname, LV, HP, SP, EXP, JEXP, Range1, ATK1, ATK2, DEF, MDEF, STR, AGI, VIT, INT, DEX, LUK, Range2, Range3, Scale, Race, Element,Mode, Speed, Adelay, Amotion,Dmotion,Drop1id,Drop1per,Drop2id,Drop2%, Drop3id,Drop3%, Drop4id,Drop4%, Drop5id,Drop5%, Drop6id,Drop6%, Drop7id,Drop7%, Drop8id,Drop8%, Item1, Item2, MEXP, ExpPer, MVP1id, MVP1per,MVP2id, MVP2per,MVP3id, MVP3per,mutationcount,mutationstrength\n")
for m in Mobs1:
#Adelay, Amotion,Dmotion,Drop1id,Drop1per,Drop2id,Drop2%, Drop3id,Drop3%,
#Drop4id,Drop4%, Drop5id,Drop5%, Drop6id,Drop6%, Drop7id,Drop7%, Drop8id,Drop8%,
#Item1, Item2, MEXP, ExpPer, MVP1id, MVP1per,MVP2id, MVP2per,MVP3id,
#MVP3per,mutationcount,mutationstrength
f.write("""%s, %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s, %s, %s, %s, %s, %s,
%s, %s, %s, %s, %s, 1, %s, %s, %s, %s,
\n""" % (m.id, m.aegis, m.aegis, m.mobpt, m.hp, m.sp,
m.xp, m.jp, m.range, m.atk.replace('[','').split(",")[0], m.atk.replace(']','').split(",")[1], m.df, m.mdf, m.str, m.agi, m.vit,
m.int, m.dex, m.luk, m.view, m.chase, "Race", "Element", "Mode", self.move,
))
continue
return
showHeader()
testMobs()
newItemDB()
save_mobs()
wikia.close()
wikib.close()
aegis.close()
#print(str(SysDrops))
showFooter()
exit(0)