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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "eventlistener.h"
#include "net/inventoryhandler.h"
#include "net/manaserv/messagehandler.h"
#include "utils/xml.h"
#include <map>
#include <vector>
namespace ManaServ {
class EquipBackend final : public Equipment::Backend, public EventListener
{
public:
EquipBackend();
Item *getEquipment(int slotIndex) const override;
std::string getSlotName(int slotIndex) const override;
void clear() override;
void equip(int inventorySlot, int equipmentSlot);
void unequip(int inventorySlot);
void event(Event::Channel channel, const Event &event) override;
int getSlotNumber() const override
{ return mSlots.size(); }
unsigned int getVisibleSlotsNumber() const
{ return mVisibleSlots; }
void triggerUnequip(int slotIndex) const override;
bool isWeaponSlot(int slotTypeId) const;
bool isAmmoSlot(int slotTypeId) const;
Position getBoxPosition(unsigned int slotIndex) const;
const std::string &getBoxIcon(unsigned int slotIndex) const;
private:
void readEquipFile() override;
void readBoxNode(XML::Node slotNode);
struct Slot {
// Generic info
std::string name;
int inventorySlot = 0;
// Manaserv specific info
// Used to know which (server-side) slot id it is.
unsigned int slotTypeId = 0;
// Static part
// The sub id is used to know in which order the slots are
// when the slotType has more than one slot capacity:
// I.e.: capacity = 6, subId will be between 1 and 6
// for each slots in the map.
// This is used to sort the multimap along with the slot id.
unsigned int subId = 0;
// Tell whether the slot is a weapon slot
bool weaponSlot = false;
// Tell whether the slot is an ammo slot
bool ammoSlot = false;
};
unsigned int mVisibleSlots;
// slot client index, slot info
std::map<unsigned int, Slot> mSlots;
std::vector<Position> mBoxPositions;
std::vector<std::string> mBoxIcons;
};
class InventoryHandler final : public MessageHandler, Net::InventoryHandler,
public EventListener
{
public:
InventoryHandler();
void handleMessage(MessageIn &msg) override;
void event(Event::Channel channel, const Event &event) override;
size_t getSize(int type) const override;
bool isWeaponSlot(unsigned int slotTypeId) const override
{ return mEquipBackend.isWeaponSlot(slotTypeId); }
bool isAmmoSlot(unsigned int slotTypeId) const override
{ return mEquipBackend.isAmmoSlot(slotTypeId); }
unsigned int getVisibleSlotsNumber() const override
{ return mEquipBackend.getVisibleSlotsNumber(); }
Equipment::Backend *getEquipmentBackend() override
{ return &mEquipBackend; }
Position getBoxPosition(unsigned int slotIndex) const override
{ return mEquipBackend.getBoxPosition(slotIndex); }
const std::string& getBoxIcon(unsigned int slotIndex) const override
{ return mEquipBackend.getBoxIcon(slotIndex); }
private:
EquipBackend mEquipBackend;
};
} // namespace ManaServ
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