/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "eventlistener.h" #include "net/inventoryhandler.h" #include "net/manaserv/messagehandler.h" #include "utils/xml.h" #include #include namespace ManaServ { class EquipBackend final : public Equipment::Backend, public EventListener { public: EquipBackend(); Item *getEquipment(int slotIndex) const override; std::string getSlotName(int slotIndex) const override; void clear() override; void equip(int inventorySlot, int equipmentSlot); void unequip(int inventorySlot); void event(Event::Channel channel, const Event &event) override; int getSlotNumber() const override { return mSlots.size(); } unsigned int getVisibleSlotsNumber() const { return mVisibleSlots; } void triggerUnequip(int slotIndex) const override; bool isWeaponSlot(int slotTypeId) const; bool isAmmoSlot(int slotTypeId) const; Position getBoxPosition(unsigned int slotIndex) const; const std::string &getBoxIcon(unsigned int slotIndex) const; private: void readEquipFile() override; void readBoxNode(XML::Node slotNode); struct Slot { // Generic info std::string name; int inventorySlot = 0; // Manaserv specific info // Used to know which (server-side) slot id it is. unsigned int slotTypeId = 0; // Static part // The sub id is used to know in which order the slots are // when the slotType has more than one slot capacity: // I.e.: capacity = 6, subId will be between 1 and 6 // for each slots in the map. // This is used to sort the multimap along with the slot id. unsigned int subId = 0; // Tell whether the slot is a weapon slot bool weaponSlot = false; // Tell whether the slot is an ammo slot bool ammoSlot = false; }; unsigned int mVisibleSlots; // slot client index, slot info std::map mSlots; std::vector mBoxPositions; std::vector mBoxIcons; }; class InventoryHandler final : public MessageHandler, Net::InventoryHandler, public EventListener { public: InventoryHandler(); void handleMessage(MessageIn &msg) override; void event(Event::Channel channel, const Event &event) override; size_t getSize(int type) const override; bool isWeaponSlot(unsigned int slotTypeId) const override { return mEquipBackend.isWeaponSlot(slotTypeId); } bool isAmmoSlot(unsigned int slotTypeId) const override { return mEquipBackend.isAmmoSlot(slotTypeId); } unsigned int getVisibleSlotsNumber() const override { return mEquipBackend.getVisibleSlotsNumber(); } Equipment::Backend *getEquipmentBackend() override { return &mEquipBackend; } Position getBoxPosition(unsigned int slotIndex) const override { return mEquipBackend.getBoxPosition(slotIndex); } const std::string& getBoxIcon(unsigned int slotIndex) const override { return mEquipBackend.getBoxIcon(slotIndex); } private: EquipBackend mEquipBackend; }; } // namespace ManaServ