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2024-12-17mobs2maps 20241213HoraK-FDF1-30/+38
- added 3 yellow super slime spots to 018-3 (1x2 slimes, 2x 1 slime) - removed rattos from 029-2 - moved respawn points of mogguns and bats on 019-3 to 0,0 now they appear on map (just saw this when looking for slime spots idk if it was moved to prevent mobs from spawning but then again removing them completely would have been better but since this cave always looked so strangely empty i think its good to reactivate them) - added 7 yellow super slime spots to 012-4 (7x2 slimes) - added 1 yellow super slime spot to 032-3 (1x2 slimes) - added 4 blue super slime spots to 031-3 (2x1 slime) - added 1 blue super slime to whole 019-4 - added 1 blue super slime spot spanning all blue slime spots to 046-3 (1x2 slimes) - added 1 blue super slime spot spanning all blue slime spots of the bottom left cave to 047-3 (1x2 slimes) - added 1 yellow super slime spot to 055-3 (1x2 slimes) - added 2 yellow super slime spot spanning each across all yellow slime spots of their cave part to 011-6 (1x2 slimes, 1x5 slimes) - added 4 yellow super slime to whole 009-3 - added 1 yellow super slime spot to 006-3 (1x1 slime) - added 2 green super slime spots to 001-1 (2x2 slimes) - added 1 green super slime spot to 003-4 (1x7 slimes) - added 4 green super slime to whole 043-1 - added 1 red super slime spot to 009-3 (1x7 slimes) - added 1 green super slime spot to 006-1 (1x2 slimes) - added 1 green super slime spot to 021-3 (1x1 slime) - added 1 red super slime spot to 055-3 (1x2 slimes) - added 1 red super slime spot to 043-3 (1x3 slimes) - added 1 green super slime spot to 043-3 (1x1 slime) - added 2 red super slime spots to 018-3 (1x2 slimes, 1x3 slimes) - added 3 red super slime spots to 018-1 (1x1 slime, 2x2 slimes) - added 2 red super slime spots to 013-3 (1x2 slimes, 1x5 slimes) - added 4 red super slime spots to 006-3 (4x1 slime) - added 1 yellow super slime spot spanning all yellow slime spots to 002-5 (1x2 slimes) - added 5 red super slime spots to 012-4 (3x4 slimes, 2x3 slimes) - added 3 golden skull spots to 006-3 (2x2 skulls, 1x3 skulls)
2024-06-17Added Clouds_Calling.ogg to Desert Mountains and Desert Mountain CaveLedmitz1-1/+1
2023-04-12maps resaved with 1.10.1 and renamed some fieldsHoraK-FDF1-154/+154
2023-04-08map fixesHoraK-FDF1-62/+62
2016-04-24Merge pull request #326 from monwarez-tmw/fix-lord-vladWushin1-2/+2
Fix layer at 006-1 (30 52)
2016-04-19Tulimshar Cave Changes by Cassywushin1-129/+136
2016-04-03Fix layer at 006-1 (30 52)Monwarez1-2/+2
2015-01-07modified maps/006-1.tmxwushin1-1046/+1107
2014-04-19Enforcer Naming Convention in Music FilesBernhardt1-1/+1
2014-04-15Map Changeswushin1-213/+565
- Tileset fixes - Travel / Death modifications - Tulimshar Beautification Project - Crypts (Base Release)
2014-02-26006-1:tux9th1-3/+3
* fix tiles at 47,47 This map is a complete disaster, tiles are mixed over all layers. Marked for remap! Do not use this map as an example!
2013-07-28All warps moved from old to new stylewushin1-67/+67
Old style dest_x = <xtile_in_pixels> New style dest_tile_x = <xtile>
2013-07-21Convert maps to CSV againBen Longbons1-13/+609
2013-04-22Fix all the wrong spawn namesBen Longbons1-12/+12
2012-09-27Fixed overlapping issues in:tux9th1-3/+3
* 006-1, 021-1, 022-1, 024-1, 041-1, 042-1 Fixed Watercollision to global standard in: * 001-1, 003-1, 004-1, 021-1, 022-1, 041-1, 042-1
2012-08-13Convert map compression format back to gzip. It turned out that the 0.5.0 ↵Jessica Tölke1-608/+12
client, which is still supported, can't handle CSV.
2012-07-31Canonicalize tileset order and use external tilesetsBen Longbons1-584/+572
2012-07-20Canonicalize tileset names.Ben Longbons1-3/+3
Also remove some executable bits
2012-07-11Convert all maps to CSV.Ben Longbons1-12/+608
If you get merge conflicts from this, prefer yours, then open in Tiled and save in CSV again, then commit.
2011-09-25Fixed the warp going from 006-1 to 032-3 and adding a missing collision tile.Ali-G1-1/+1
2011-09-23Fixed the coordinates of some warps made in the same direction. The player ↵Ali-G1-38/+38
will now be warped two tiles in front of the same directed warp.
2011-09-12Full map review:Ali-G1-171/+171
Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes.
2011-09-05Reviewed all the maps.Ali-G1-2/+1
Added and changed some map names. Some minor fixes on several maps.
2011-01-03adding a place where miriam livesStefan Beller1-42/+49
it is a desert with lots of plants and catusses. The map is called 032-2 although it is west of 006-1 (pachuas place)
2009-06-21Adjust some more respawn rates to counter botspots in snake mountain.Dennis Friis1-22/+22
2009-06-17Added 30s/100s default respawn rates everywhere, adjusted some broken ↵Fate1-12/+18
respawn rates here and there
2009-01-07More adjustments for the desert mountainsJared Adams1-24/+24
2009-01-05Adjust mobs a bot moreJared Adams1-13/+37
2008-12-26Adjust mobs in desert mapsJared Adams1-32/+122
2008-11-12Fix tileset pathsJared Adams1-6/+6
2008-11-12Commit more warp fixes (most by varvagind) and new warpsJared Adams1-6/+6
2008-11-12Fix some warps (patch by vargavind)Jared Adams1-4/+232
2008-11-12Inital map renameJared Adams1-0/+45
Warps and such need to be fixed