#! /usr/bin/env python3
# -*- coding: utf8 -*-
#
# Copyright (C) 2010-2011 Evol Online
# Copyright (C) 2018 TMW-2
# Author: Andrei Karas (4144)
# Author: Jesusalva
import datetime
wikia=open("Items.md", "w")
wikib=open("Monsters.md", "w")
wikic=open("../../client-data/x.diff", "w")
# the TYPEs we use to determine where to pack things
IT_HEALING=[]
IT_ETC=[]
IT_USABLE=[]
IT_AMMO=[]
IT_CARD=[]
IT_PETEGG=[]
IT_WEAPON={ 'HAND_2': [], # TWO HAND (LR)
'HAND_1':[]} # WEAPONS (R)
IT_ARMOR={ 'MISC': [], # FOR FAILURE
'EQP_ACC_L': [], # ACCESSORY LEFT
'EQP_ACC_R': [], # ACCESSORT RIGHT
'EQP_HEAD_MID': [], # CHEST
'EQP_SHOES': [], # FEET
'EQP_GARMENT': [], # GLOVES
'EQP_HEAD_LOW':[], # PANTS
'1024': [], # NECKLACES (should be EQP_COSTUME_HEAD_TOP instead of number)
'2048': [], # RINGS (should be EQP_COSTUME_HEAD_MID instead of number)
'EQP_HEAD_TOP':[], # HATS/HELMETS
'EQP_HAND_L': []} # SHIELDS
Mobs1=[]
Mobs2=[]
Mobs3=[]
Mobs4=[]
Mobs5=[]
MobsA=[]
SysDrops=[]
def printSeparator():
print("--------------------------------------------------------------------------------")
def showHeader():
print("TMW2 Wiki Generator")
##print "Evol client data validator."
print("Run at: " + datetime.datetime.now().isoformat())
##print "https://gitlab.com/evol/evol-tools/blob/master/testxml/testxml.py"
printSeparator()
def showFooter():
#pass
#printSeparator()
print("Done.")
def fwalk(wmask):
if wmask == 'WATER':
return '<font color=#00f>%s</font>' % (wmask)
elif wmask == 'AIR':
return '<font color=#093>%s</font>' % (wmask)
elif wmask == 'WALL':
return '<font color=#f00>%s</font>' % (wmask)
elif wmask == 'NORMAL' or wmask == 'DEFAULT':
return '<font color=#111>%s</font>' % (wmask)
else:
print("Invalid walk mask: "+wmask)
exit(1)
def WhatRace(rac):
rc=rac.race
if rc == 0:
return "Formless"
elif rc == 1:
return "Undead"
elif rc == 2:
return "Brute"
elif rc == 3:
return "Plant"
elif rc == 4:
return "Insect"
elif rc == 5:
return "Fish"
elif rc == 6:
return "-"
elif rc == 7:
return "SemiHuman"
elif rc == 8:
return "Angel"
elif rc == 9:
return "Dragon"
elif rc == 10:
return "Player"
elif rc == 11:
return "Boss"
elif rc == 12:
return "NonBoss"
elif rc == 14:
return "NonSemiHuman"
elif rc == 15:
return "NonPlayer"
elif rc == 16:
return "SemiPlayer"
elif rc == 17:
return "NonSemiPlayer"
else:
print("ERROR, INVALID RACE ID: %d (ID: %s)" % (rc, rac.id))
exit(1)
def WhatElem(rac):
rc=rac.elem
tl="ERROR"
cl="#F00"
if rc == 0:
tl,cl="Neutral","#000"
elif rc == 1:
tl,cl="Water","#00F"
elif rc == 2:
tl,cl="Earth","#7A0"
elif rc == 3:
tl,cl="Fire","#F00"
elif rc == 4:
tl,cl="Wind","#093"
elif rc == 5:
tl,cl="Poison","#040"
elif rc == 6:
tl,cl="Holy","#afa"
elif rc == 7:
tl,cl="Dark","#908"
elif rc == 8:
tl,cl="Ghost","#404"
elif rc == 9:
tl,cl="Undead","#440"
else:
print("ERROR, INVALID ELEM ID: %d (ID: %s)" % (rc, rac.id))
exit(1)
return "<font color=%s>%s</font>" % (cl, tl)
class Mob:
def __init__(self):
# Basic
self.id="0"
#self.aegis="UnknownMonster" # SpriteName is not used anywhere, we are using its ID
self.name="Unknown Monster Name"
self.view="1"
# Defensive
self.mobpt="0" # Mob Points “Level”
self.hp="0"
self.xp="0"
self.jp="0"
self.st=""
# Offensive
self.atk="[0, 0]"
self.range="0"
self.move="0"
self.delay="0"
self.drops=[]
# Elegen Info
self.race=-1
self.elem=-1
self.elel=-1
self.walk="NORMAL"
def MobAlloc(ab):
try:
maab=int(ab.mobpt)
except:
maab=9901
if maab <= 20:
Mobs1.append(ab)
elif maab <= 40:
Mobs2.append(ab)
elif maab <= 60:
Mobs3.append(ab)
elif maab <= 80:
Mobs4.append(ab)
elif maab <= 100:
Mobs5.append(ab)
else:
MobsA.append(ab)
def testMobs():
print("Generating Mob Wiki...")
src=open("../../server-data/db/re/mob_db.conf", "r")
wikib.write("<h1 id='monster-database'>Monster Database</h1>\n")
start=False
dropper=False
x=Mob() # Only for pyflakes2
for a in src:
if a == "{\n":
if start:
MobAlloc(x)
else:
start=True
x=Mob()
if " Id:" in a:
x.id=stp(a)
if x.id == "ID":
continue
if " Name:" in a:
x.name=stp(a)
elif " Hp:" in a:
x.hp=stp(a)
elif " Lv:" in a:
x.mobpt=stp(a)
elif " Exp:" in a:
x.xp=stp(a)
elif " JExp:" in a:
x.jp=stp(a)
elif " Attack:" in a:
x.atk=stp(a)
elif " AttackRange:" in a:
x.range=stp(a)
elif " MoveSpeed:" in a:
x.move=stp(a)
elif " ViewRange:" in a:
x.view=stp(a)
elif " AttackDelay:" in a:
x.delay=stp(a)
elif " Looter: true" in a:
x.st+="<font color=#790>Lot</font>,"
elif " Assist: true" in a:
x.st+="<font color=#0a0>Ass</font>,"
elif " Aggressive: true" in a:
x.st+="<font color=#f00>Agr</font>,"
elif " WalkMask:" in a:
x.walk=stp(a)
elif " Element:" in a:
tmp=stp(a)
tmp2=tmp.split(',')
try:
x.elem=int(tmp2[0])
x.elel=int(tmp2[1])
except:
print("Invalid Element for mob %s: %s" % (x.id, tmp))
exit(1)
elif " Race:" in a:
try:
x.race=int(stp(a))
except:
print("Invalid Race for mob %s: %s" % (x.id, a))
exit(1)
elif 'Drops: ' in a:
dropper=True
elif dropper and '}' in a:
dropper=False
elif dropper:
x.drops.append(stp(a).split(": "))
# Write last entry
MobAlloc(x)
writeMob()
wikib.write('\n\n|Mode|Desc|\n|----|----|\n')
wikib.write('|Lot|Looter|\n')
wikib.write('|Ass|Assist|\n')
wikib.write('|Agr|Aggressive|\n')
src.close()
def stp(x):
return x.replace('\n', '').replace('|', '').replace('(int, defaults to ', '').replace(')', '').replace('basic experience', '').replace('"','').replace(" ","").replace("\t","").replace('(string', '').replace('Name: ','').replace('Element: ','').replace('Race: ','').replace('AttackDelay: ', '').replace('WalkMask: ','').replace('MoveSpeed: ', '').replace('AttackRange: ', '').replace('ViewRange: ','').replace('Attack: ','').replace('ViewRange: ','').replace('Hp: ','').replace('Id: ','').replace('Lv: ','').replace('view range','').replace('attack range','').replace('move speed','').replace('health','').replace('(int','').replace('attack delay','atk.').replace('(','').replace(')','').replace('WALK_','')
def MonsterWrite(tbl):
# TODO: Check _mobs files to determine the usual monster density (a misc info to aid adding proper drop specs)
wikib.write("<table border=1>\n")
wikib.write("<tr><th>ID</th><th>Name</th><th>Mob Info</th><th>Elegen</th><th>Misc Info</th><th>Rewards</th><th>Drops</th></tr>\n")
for i in tbl:
if i.id == 'ID':
continue
wikib.write('<tr><td><a name="' + i.id + '"></a>' +
i.id +"</td><td>"+
i.name +"</td><td>"+
mb_core(i) +"</td><td>"+
mb_eleg(i) +"</td><td>"+
mbdt('misc', mb_rdmisc(i)) +"</td><td>"+
mbdt('Exp\'s', mb_rdrw(i)) +"</td><td>"+
mbdt('drops', mb_rddrop(i)) +"</td></tr>\n"
)
wikib.write("</table>\n")
wikib.write("\n<a href=#monster-database>(↑) Return to top</a>\n\n")
def writeMob():
wikib.write("\
+ [Level 0-20](#starter)\n\
+ [Level 21-40](#apprentice)\n\
+ [Level 41-60](#intermediary)\n\
+ [Level 61-80](#advanced)\n\
+ [Level 81-100](#expert)\n\
+ [Level 100+](#out-of-scope)\n\n\
")
wikib.write("## Starter\n\n")
MonsterWrite(Mobs1)
wikib.write("## Apprentice\n\n")
MonsterWrite(Mobs2)
wikib.write("## Intermediary\n\n")
MonsterWrite(Mobs3)
wikib.write("## Advanced\n\n")
MonsterWrite(Mobs4)
wikib.write("## Expert\n\n")
MonsterWrite(Mobs5)
wikib.write("## Out Of Scope\n\n")
MonsterWrite(MobsA)
def mbdt(summary, content):
return "<details>\
<summary>"+summary+"</summary>\
<pre>"+content+"</pre></details>"
def mb_core(mb):
buff=""
buff+="Lvl: %s<br/>\n" % (mb.mobpt)
buff+="HP: <b><font color=#0a0>%s</font></b><br/>\n" % (mb.hp)
buff+="ATK: <b><font color=#a00>%s</font></b><br/>\n" % (mb.atk)
if mb.st != "":
buff+="Modes: <i>%s</i>" % (mb.st)
return buff
def mb_eleg(mb):
buff=""
buff+="Race: %s<br/>\n" % (WhatRace(mb))
buff+="Walk: %s<br/>\n" % (fwalk(mb.walk))
buff+="Element: %s<br/>\n" % (WhatElem(mb))
return buff
def mb_rdmisc(mb):
buff=""
if "agr" in mb.st.lower():
buff+="View Range: %s\n" % (mb.view)
buff+="Attack Range: %s\n" % (mb.range)
buff+="AtkDelay: %s ms\n" % (mb.delay)
buff+="Move speed: %s ms\n" % (mb.move)
buff+="Element Level: %d\n" % (mb.elel)
return buff
def mb_rdrw(mb):
buff=""
try:
buff+="MobPoints: %d\n" % (int(mb.mobpt)*11/10)
except:
pass
buff+="%s\n" % (mb.xp)
buff+="%s\n" % (mb.jp)
return buff
def mb_rddrop(mb):
buff=""
for ax in mb.drops:
# Ignore disabled drops
if ax[0].startswith("//"):
continue
# Write drop
try:
buff+=ax[0]+': ' + str(int(ax[1])/100.0) + ' %\n'
except IndexError:
print("Fatal: invalid %s mob with %s drops" % (mb.name, str(ax)))
exit(1)
except:
print("[Warning] %s incorrect drop: %s" % (mb.name, str(ax)))
buff+=ax[0]+': ' + ax[1] + ' ppm\n'
# Save to SysDrops
SysDrops.append([ax[0], ax[1], mb.name])
return buff
class It:
def __init__(self):
# Basic
self.id="0"
self.aegis="UnknownItem"
self.name="Unknown Item Name"
self.price="0" # Sell price, of course
self.weight="0"
self.type="IT_ETC" # default type
self.loc=""
# Offensive/Defensive
self.atk="0"
self.matk="0"
self.range="0"
self.defs="0"
# Restrictions (EquipLv)
self.lvl="0"
self.drop=True
self.trade=True
self.sell=True
self.store=True
# Special settings
self.rare=False # DropAnnounce
self.script=False
# Visual
self.sl="0" # Slots
self.ac=False # Allow Cards
# Script settings
self.minheal="0"
self.maxheal="0"
self.delheal="0"
def ItAlloc(it):
if (it.sl == "0" and it.ac) or (it.sl in ["1","2","3","4"] and not it.ac):
print("WARNING, item id "+it.id+" invalid dye/card setting!")
if (len(it.sl) > 1):
print("WARNING, item id "+it.id+" bad slots length: %d (%s)" % (len(it.sl), it.sl))
if it.ac:
wikic.write(it.id + ": " + it.name + "\n")
a=it.type
if "IT_HEALING" in a:
IT_HEALING.append(it)
elif "IT_ETC" in a:
IT_ETC.append(it)
elif "IT_USABLE" in a:
IT_USABLE.append(it)
elif "IT_AMMO" in a:
IT_AMMO.append(it)
elif "IT_CARD" in a:
IT_CARD.append(it)
elif "IT_PETEGG" in a:
IT_PETEGG.append(it)
elif "IT_WEAPON" in a:
if "HAND_L" in it.loc or "EQP_ARMS" in it.loc:
IT_WEAPON["HAND_2"].append(it)
elif "HAND_R" in it.loc:
IT_WEAPON["HAND_1"].append(it)
else:
raise Exception("Invalid location for weapon: %s" % it.loc)
elif "IT_ARMOR" in a:
if 'EQP_ACC_L' in it.loc:
IT_ARMOR['EQP_ACC_L'].append(it)
elif 'EQP_ACC_R' in it.loc:
IT_ARMOR['EQP_ACC_R'].append(it)
elif 'EQP_HEAD_MID' in it.loc:
IT_ARMOR['EQP_HEAD_MID'].append(it)
elif 'EQP_SHOES' in it.loc:
IT_ARMOR['EQP_SHOES'].append(it)
elif 'EQP_GARMENT' in it.loc:
IT_ARMOR['EQP_GARMENT'].append(it)
elif 'EQP_HEAD_LOW' in it.loc:
IT_ARMOR['EQP_HEAD_LOW'].append(it)
elif 'EQP_HEAD_TOP' in it.loc:
IT_ARMOR['EQP_HEAD_TOP'].append(it)
elif 'EQP_HAND_L' in it.loc:
IT_ARMOR['EQP_HAND_L'].append(it)
elif '1024' in it.loc:
IT_ARMOR['1024'].append(it)
elif '2048' in it.loc:
IT_ARMOR['2048'].append(it)
elif 'EQP_SHADOW_ACC_R' in it.loc:
IT_ARMOR['EQP_ACC_R'].append(it)
else:
raise Exception("Invalid Loc for ID %s: %s" % (it.id, it.loc))
def newItemDB():
print("Generating Item Wiki...")
src=open("../../server-data/db/re/item_db.conf", "r")
x=It()
for a in src:
if a == "{\n":
ItAlloc(x)
x=It()
# sti() block
if " Id:" in a:
x.id=sti(a)
elif " AegisName:" in a:
x.aegis=sti(a)
elif " Name:" in a:
x.name=stin(a)
elif " Sell:" in a:
x.price=sti(a)
elif " Weight:" in a:
x.weight=sti(a)
elif " Type:" in a:
x.type=sti(a)
elif " Loc:" in a:
x.loc=sti(a)
elif " Atk:" in a:
x.atk=sti(a)
elif " Matk:" in a:
x.matk=sti(a)
elif " Range:" in a:
x.range=sti(a)
elif " Def:" in a:
x.defs=sti(a)
elif " EquipLv:" in a:
x.lvl=sti(a)
elif " Slots:" in a:
x.sl=sti(a)
elif " AllowCards:" in a:
x.ac=True
# Write booleans
elif "DropAnnounce: true" in a:
x.rare=True
elif "nodrop: true" in a:
x.drop=False
elif "notrade: true" in a:
x.trade=False
elif "noselltonpc: true" in a:
x.sell=False
elif "nostorage: true" in a:
x.store=False
elif "Script" in a:
x.script=True
# For healing items
elif "@min" in a:
x.minheal=sti(a)
elif "@max" in a:
x.maxheal=sti(a)
elif "@delay" in a:
x.delheal=sti(a)
# Write last entry
ItAlloc(x)
writeItems()
src.close()
def sti(x):
return x.replace('\n', '').replace('|', '').replace(')', '').replace('Id: ', '').replace('"','').replace(" ","").replace("\t","").replace('AegisName: ', '').replace('Name: ','').replace('Sell: ', '').replace('Weight: ', '').replace('Type: ', '').replace('Loc: ', '').replace('Atk: ', '').replace('Matk: ', '').replace('Range: ', '').replace('Def: ', '').replace('EquipLv: ', '').replace('Slots: ','').replace(" ", "").replace('@min=','').replace('@max=','').replace('@delay=','').replace(';','')
def stin(x):
return x.replace('\n', '').replace('|', '').replace(')', '').replace('Id: ', '').replace('"','').replace(" ","").replace("\t","").replace('Name: ','').replace(';','')
def writeItems():
wikia.write("# Items\n\
+ [Healing Items](#healing-items)\n\
+ [Usable Items](#usable-items)\n\
+ [Generic Items](#generic-items)\n\
+ [Ammo](#ammo)\n\
+ [Cards](#cards)\n\
+ [Pet Eggs](#pet-eggs)\n\
+ [Weapons](#weapons)\n\
+ [1H Weapons](#1h-weapons)\n\
+ [2H Weapons](#2h-weapons)\n\
+ [Armors](#armors)\n\
+ [Left Accessory](#left-accessory)\n\
+ [Right Accessory](#right-accessory)\n\
+ [Headgear](#headgear)\n\
+ [Chest](#chest)\n\
+ [Pants](#pants)\n\
+ [Shoes](#shoes)\n\
+ [Necklaces](#necklaces)\n\
+ [Rings](#rings)\n\
+ [Gloves](#gloves)\n\
+ [Shields](#shields)\n\
\n\n")
wikia.write("#### Restrictions Reference\n")
wikia.write("Special Aegis Name Markers:\n\
+ * - Rare item with drop announce.\n\
+ (dp) - This item cannot be dropped.\n\
+ (tr) - This item cannot de traded.\n\
+ (sl) - This item cannot be sold.\n\
+ (gg) - This item cannot go to storage.\n\n")
# Healing Items
wikia.write("## Healing Items\n\n")
ItemWrite(IT_HEALING, ID=True, AEGIS=True, PRICE=True, WEIGHT=True, HEALING=True, DROPPER=True)
# Usable Items
wikia.write("## Usable Items\n")
ItemWrite(IT_USABLE, ID=True, AEGIS=True, NAME=True, PRICE=True, WEIGHT=True, DROPPER=True)
# Generic Items
wikia.write("## Generic Items\n")
ItemWrite(IT_ETC, ID=True, AEGIS=True, NAME=True, PRICE=True, WEIGHT=True, DROPPER=True)
# Ammo Items
wikia.write("## Ammo\n")
ItemWrite(IT_AMMO, ID=True, AEGIS=True, NAME=True, WEIGHT=True, ATK=True)
# Card Items
wikia.write("## Cards\n")
ItemWrite(IT_CARD, ID=True, AEGIS=True, NAME=True, PRICE=True, WEIGHT=True)
# Pet Egg Items
wikia.write("## Pet Eggs\n")
ItemWrite(IT_PETEGG, ID=True, AEGIS=True, NAME=True, WEIGHT=True)
####################################################################
wikia.write("# Weapons\n")
# 1 Hand Items
wikia.write("## 1H Weapons\n")
ItemWrite(IT_WEAPON['HAND_1'], ID=True, AEGIS=True, PRICE=True, WEIGHT=True, ATK=True, LVL=True, DROPPER=True)
# 2 Hand Items
wikia.write("## 2H Weapons\n")
ItemWrite(IT_WEAPON['HAND_2'], ID=True, AEGIS=True, PRICE=True, WEIGHT=True, ATK=True, LVL=True, RANGE=True)
####################################################################
wikia.write("# Armors\n")
ArmorWrite("Left Accessory",'EQP_ACC_L')
ArmorWrite("Right Accessory",'EQP_ACC_R')
ArmorWrite("Headgear",'EQP_HEAD_TOP')
ArmorWrite("Chest",'EQP_HEAD_MID')
ArmorWrite("Pants",'EQP_HEAD_LOW')
ArmorWrite("Shoes",'EQP_SHOES')
ArmorWrite("Necklaces",'1024')
ArmorWrite("Rings",'2048')
ArmorWrite("Gloves",'EQP_GARMENT')
ArmorWrite("Shields",'EQP_HAND_L')
# Write AegisName with restrictions
def hl(it):
buff=""
if it.rare:
buff+="*"
buff+=it.aegis
buff+=" "
if not it.drop:
buff+="<a href='#restrictions-reference'>(dp)</a>"
if not it.trade:
buff+="<a href='#restrictions-reference'>(tr)</a>"
if not it.sell:
buff+="<a href='#restrictions-reference'>(sl)</a>"
if not it.store:
buff+="<a href='#restrictions-reference'>(gg)</a>"
return buff
# wikia.write("Id|Aegis|Name|Weight|Atk|Matk|\n")
# wikia.write("Id|Aegis|Name|Price|Weight|\n")
def ItemWrite(tbl, ID=False, AEGIS=False, NAME=False, PRICE=False, WEIGHT=False, DEF=False, LVL=False, ATK=False, RANGE=False, HEALING=False, SCRIPT=False, DROPPER=False):
wikia.write("<table border=1>\n")
wikia.write("<tr>")
if ID:
wikia.write("<th>ID</th>")
if AEGIS:
wikia.write("<th>Aegis</th>")
if NAME:
wikia.write("<th>Name</th>")
if PRICE:
wikia.write("<th>Price</th>")
if WEIGHT:
wikia.write("<th>Weight</th>")
if DEF:
wikia.write("<th>Def</th>")
if LVL:
wikia.write("<th>Lvl</th>")
if ATK:
wikia.write("<th>Atk</th>")
wikia.write("<th>Matk</th>")
if RANGE:
wikia.write("<th>Range</th>")
if HEALING:
wikia.write("<th>Min</th>")
wikia.write("<th>Max</th>")
wikia.write("<th>Delay</th>")
if SCRIPT:
wikia.write("<th>Script</th>")
if DROPPER:
wikia.write("<th>Mobs</th>")
wikia.write("</tr>\n")
for i in tbl:
wikia.write('<tr>')
if ID:
wikia.write("<td><a name=\"%s\"></a>%s</td>" % (i.id,i.id))
if AEGIS:
wikia.write("<td>%s</td>" % hl(i))
if NAME:
wikia.write("<td>%s</td>" % i.name)
if PRICE:
wikia.write("<td>%s GP</td>" % i.price)
if WEIGHT:
wikia.write("<td>%s g</td>" % i.weight)
if DEF:
wikia.write("<td>Def: %s</td>" % i.defs)
if LVL:
wikia.write("<td>Lv: %s</td>" % i.lvl)
if ATK:
wikia.write("<td>Atk: %s</td>" % i.atk)
wikia.write("<td>%s</td>" % i.matk)
if RANGE:
wikia.write("<td>%s</td>" % i.range)
if HEALING:
wikia.write("<td>%s</td>" % i.minheal)
wikia.write("<td>%s</td>" % i.maxheal)
wikia.write("<td>%s s</td>" % i.delheal)
if SCRIPT:
wikia.write("<td>%s</td>" % i.script)
# TODO: Check for item Aegis in npc/ folder too, to determine shops and quests.
if DROPPER:
tmp_droppers=""
tmp_drpalign=[]
for ax in SysDrops:
if ax[0] == i.aegis:
tmp_drpalign.append([ax[2], ax[1]])
if len(tmp_drpalign) > 0:
for a in sorted(tmp_drpalign, key=lambda xcv: xcv[1], reverse=True):
try:
ppm=int(a[1])/100.0
tmp_droppers+=("%s: %.2f %% \n" % (a[0], ppm))
except:
print("[Warning] %s whodrop error: %s" % (i.name, str(a)))
wikia.write("<td>%s</td>" % mbdt("monsters", tmp_droppers))
else:
wikia.write("<td>-</td>")
wikia.write("</tr>")
wikia.write("</table>\n")
wikia.write("\n[(↑) Return to top](#items)\n\n")
def ArmorWrite(name,scope):
wikia.write("## "+name+"\n")
ItemWrite(IT_ARMOR[scope], ID=True, AEGIS=True, PRICE=True, WEIGHT=True, DEF=True, LVL=True, SCRIPT=True)
showHeader()
testMobs()
newItemDB()
wikia.close()
wikib.close()
wikic.close()
#print(str(SysDrops))
showFooter()
exit(0)