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+#! /usr/bin/env python3
+# -*- coding: utf8 -*-
+#
+# Copyright (C) 2010-2011 Evol Online
+# Copyright (C) 2018 TMW-2
+# Author: Andrei Karas (4144)
+# Author: Jesusalva
+
+import datetime
+
+wikia=open("Items.md", "w")
+wikib=open("Monsters.md", "w")
+wikic=open("../../client-data/x.diff", "w")
+
+# the TYPEs we use to determine where to pack things
+IT_HEALING=[]
+IT_ETC=[]
+IT_USABLE=[]
+IT_AMMO=[]
+IT_CARD=[]
+IT_PETEGG=[]
+IT_WEAPON={ 'HAND_2': [], # TWO HAND (LR)
+ 'HAND_1':[]} # WEAPONS (R)
+IT_ARMOR={ 'MISC': [], # FOR FAILURE
+ 'EQP_ACC_L': [], # ACCESSORY LEFT
+ 'EQP_ACC_R': [], # ACCESSORT RIGHT
+ 'EQP_HEAD_MID': [], # CHEST
+ 'EQP_SHOES': [], # FEET
+ 'EQP_GARMENT': [], # GLOVES
+ 'EQP_HEAD_LOW':[], # PANTS
+ '1024': [], # NECKLACES (should be EQP_COSTUME_HEAD_TOP instead of number)
+ '2048': [], # RINGS (should be EQP_COSTUME_HEAD_MID instead of number)
+ 'EQP_HEAD_TOP':[], # HATS/HELMETS
+ 'EQP_HAND_L': []} # SHIELDS
+
+Mobs1=[]
+Mobs2=[]
+Mobs3=[]
+Mobs4=[]
+Mobs5=[]
+MobsA=[]
+
+SysDrops=[]
+
+
+def printSeparator():
+ print("--------------------------------------------------------------------------------")
+
+def showHeader():
+ print("TMW2 Wiki Generator")
+ ##print "Evol client data validator."
+ print("Run at: " + datetime.datetime.now().isoformat())
+ ##print "https://gitlab.com/evol/evol-tools/blob/master/testxml/testxml.py"
+ printSeparator()
+
+def showFooter():
+ #pass
+ #printSeparator()
+ print("Done.")
+
+
+
+
+
+def fwalk(wmask):
+ if wmask == 'WATER':
+ return '<font color=#00f>%s</font>' % (wmask)
+ elif wmask == 'AIR':
+ return '<font color=#093>%s</font>' % (wmask)
+ elif wmask == 'WALL':
+ return '<font color=#f00>%s</font>' % (wmask)
+ elif wmask == 'NORMAL' or wmask == 'DEFAULT':
+ return '<font color=#111>%s</font>' % (wmask)
+ else:
+ print("Invalid walk mask: "+wmask)
+ exit(1)
+
+def WhatRace(rac):
+ rc=rac.race
+ if rc == 0:
+ return "Formless"
+ elif rc == 1:
+ return "Undead"
+ elif rc == 2:
+ return "Brute"
+ elif rc == 3:
+ return "Plant"
+ elif rc == 4:
+ return "Insect"
+ elif rc == 5:
+ return "Fish"
+ elif rc == 6:
+ return "-"
+ elif rc == 7:
+ return "SemiHuman"
+ elif rc == 8:
+ return "Angel"
+ elif rc == 9:
+ return "Dragon"
+ elif rc == 10:
+ return "Player"
+ elif rc == 11:
+ return "Boss"
+ elif rc == 12:
+ return "NonBoss"
+ elif rc == 14:
+ return "NonSemiHuman"
+ elif rc == 15:
+ return "NonPlayer"
+ elif rc == 16:
+ return "SemiPlayer"
+ elif rc == 17:
+ return "NonSemiPlayer"
+ else:
+ print("ERROR, INVALID RACE ID: %d (ID: %s)" % (rc, rac.id))
+ exit(1)
+
+def WhatElem(rac):
+ rc=rac.elem
+ tl="ERROR"
+ cl="#F00"
+ if rc == 0:
+ tl,cl="Neutral","#000"
+ elif rc == 1:
+ tl,cl="Water","#00F"
+ elif rc == 2:
+ tl,cl="Earth","#7A0"
+ elif rc == 3:
+ tl,cl="Fire","#F00"
+ elif rc == 4:
+ tl,cl="Wind","#093"
+ elif rc == 5:
+ tl,cl="Poison","#040"
+ elif rc == 6:
+ tl,cl="Holy","#afa"
+ elif rc == 7:
+ tl,cl="Dark","#908"
+ elif rc == 8:
+ tl,cl="Ghost","#404"
+ elif rc == 9:
+ tl,cl="Undead","#440"
+ else:
+ print("ERROR, INVALID ELEM ID: %d (ID: %s)" % (rc, rac.id))
+ exit(1)
+ return "<font color=%s>%s</font>" % (cl, tl)
+
+class Mob:
+ def __init__(self):
+ # Basic
+ self.id="0"
+ #self.aegis="UnknownMonster" # SpriteName is not used anywhere, we are using its ID
+ self.name="Unknown Monster Name"
+ self.view="1"
+
+ # Defensive
+ self.mobpt="0" # Mob Points “Level”
+ self.hp="0"
+ self.xp="0"
+ self.jp="0"
+ self.st=""
+
+ # Offensive
+ self.atk="[0, 0]"
+ self.range="0"
+ self.move="0"
+ self.delay="0"
+ self.drops=[]
+
+ # Elegen Info
+ self.race=-1
+ self.elem=-1
+ self.elel=-1
+ self.walk="NORMAL"
+
+def MobAlloc(ab):
+ try:
+ maab=int(ab.mobpt)
+ except:
+ maab=9901
+
+ if maab <= 20:
+ Mobs1.append(ab)
+ elif maab <= 40:
+ Mobs2.append(ab)
+ elif maab <= 60:
+ Mobs3.append(ab)
+ elif maab <= 80:
+ Mobs4.append(ab)
+ elif maab <= 100:
+ Mobs5.append(ab)
+ else:
+ MobsA.append(ab)
+
+def testMobs():
+ print("Generating Mob Wiki...")
+ src=open("../../server-data/db/re/mob_db.conf", "r")
+ wikib.write("<h1 id='monster-database'>Monster Database</h1>\n")
+ start=False
+ dropper=False
+ x=Mob() # Only for pyflakes2
+
+ for a in src:
+ if a == "{\n":
+ if start:
+ MobAlloc(x)
+ else:
+ start=True
+ x=Mob()
+
+ if " Id:" in a:
+ x.id=stp(a)
+ if x.id == "ID":
+ continue
+
+ if " Name:" in a:
+ x.name=stp(a)
+ elif " Hp:" in a:
+ x.hp=stp(a)
+ elif " Lv:" in a:
+ x.mobpt=stp(a)
+ elif " Exp:" in a:
+ x.xp=stp(a)
+ elif " JExp:" in a:
+ x.jp=stp(a)
+ elif " Attack:" in a:
+ x.atk=stp(a)
+ elif " AttackRange:" in a:
+ x.range=stp(a)
+ elif " MoveSpeed:" in a:
+ x.move=stp(a)
+ elif " ViewRange:" in a:
+ x.view=stp(a)
+ elif " AttackDelay:" in a:
+ x.delay=stp(a)
+ elif " Looter: true" in a:
+ x.st+="<font color=#790>Lot</font>,"
+ elif " Assist: true" in a:
+ x.st+="<font color=#0a0>Ass</font>,"
+ elif " Aggressive: true" in a:
+ x.st+="<font color=#f00>Agr</font>,"
+ elif " WalkMask:" in a:
+ x.walk=stp(a)
+ elif " Element:" in a:
+ tmp=stp(a)
+ tmp2=tmp.split(',')
+ try:
+ x.elem=int(tmp2[0])
+ x.elel=int(tmp2[1])
+ except:
+ print("Invalid Element for mob %s: %s" % (x.id, tmp))
+ exit(1)
+ elif " Race:" in a:
+ try:
+ x.race=int(stp(a))
+ except:
+ print("Invalid Race for mob %s: %s" % (x.id, a))
+ exit(1)
+ elif 'Drops: ' in a:
+ dropper=True
+ elif dropper and '}' in a:
+ dropper=False
+ elif dropper:
+ x.drops.append(stp(a).split(": "))
+ # Write last entry
+ MobAlloc(x)
+
+ writeMob()
+
+ wikib.write('\n\n|Mode|Desc|\n|----|----|\n')
+ wikib.write('|Lot|Looter|\n')
+ wikib.write('|Ass|Assist|\n')
+ wikib.write('|Agr|Aggressive|\n')
+
+ src.close()
+
+def stp(x):
+ return x.replace('\n', '').replace('|', '').replace('(int, defaults to ', '').replace(')', '').replace('basic experience', '').replace('"','').replace(" ","").replace("\t","").replace('(string', '').replace('Name: ','').replace('Element: ','').replace('Race: ','').replace('AttackDelay: ', '').replace('WalkMask: ','').replace('MoveSpeed: ', '').replace('AttackRange: ', '').replace('ViewRange: ','').replace('Attack: ','').replace('ViewRange: ','').replace('Hp: ','').replace('Id: ','').replace('Lv: ','').replace('view range','').replace('attack range','').replace('move speed','').replace('health','').replace('(int','').replace('attack delay','atk.').replace('(','').replace(')','').replace('WALK_','')
+
+
+def MonsterWrite(tbl):
+ # TODO: Check _mobs files to determine the usual monster density (a misc info to aid adding proper drop specs)
+ wikib.write("<table border=1>\n")
+ wikib.write("<tr><th>ID</th><th>Name</th><th>Mob Info</th><th>Elegen</th><th>Misc Info</th><th>Rewards</th><th>Drops</th></tr>\n")
+ for i in tbl:
+ if i.id == 'ID':
+ continue
+ wikib.write('<tr><td><a name="' + i.id + '"></a>' +
+ i.id +"</td><td>"+
+ i.name +"</td><td>"+
+ mb_core(i) +"</td><td>"+
+ mb_eleg(i) +"</td><td>"+
+ mbdt('misc', mb_rdmisc(i)) +"</td><td>"+
+ mbdt('Exp\'s', mb_rdrw(i)) +"</td><td>"+
+ mbdt('drops', mb_rddrop(i)) +"</td></tr>\n"
+ )
+ wikib.write("</table>\n")
+ wikib.write("\n<a href=#monster-database>(↑) Return to top</a>\n\n")
+
+def writeMob():
+ wikib.write("\
++ [Level 0-20](#starter)\n\
++ [Level 21-40](#apprentice)\n\
++ [Level 41-60](#intermediary)\n\
++ [Level 61-80](#advanced)\n\
++ [Level 81-100](#expert)\n\
++ [Level 100+](#out-of-scope)\n\n\
+ ")
+
+ wikib.write("## Starter\n\n")
+ MonsterWrite(Mobs1)
+
+ wikib.write("## Apprentice\n\n")
+ MonsterWrite(Mobs2)
+
+ wikib.write("## Intermediary\n\n")
+ MonsterWrite(Mobs3)
+
+ wikib.write("## Advanced\n\n")
+ MonsterWrite(Mobs4)
+
+ wikib.write("## Expert\n\n")
+ MonsterWrite(Mobs5)
+
+ wikib.write("## Out Of Scope\n\n")
+ MonsterWrite(MobsA)
+
+
+def mbdt(summary, content):
+ return "<details>\
+<summary>"+summary+"</summary>\
+<pre>"+content+"</pre></details>"
+
+def mb_core(mb):
+ buff=""
+ buff+="Lvl: %s<br/>\n" % (mb.mobpt)
+ buff+="HP: <b><font color=#0a0>%s</font></b><br/>\n" % (mb.hp)
+ buff+="ATK: <b><font color=#a00>%s</font></b><br/>\n" % (mb.atk)
+ if mb.st != "":
+ buff+="Modes: <i>%s</i>" % (mb.st)
+ return buff
+
+def mb_eleg(mb):
+ buff=""
+ buff+="Race: %s<br/>\n" % (WhatRace(mb))
+ buff+="Walk: %s<br/>\n" % (fwalk(mb.walk))
+ buff+="Element: %s<br/>\n" % (WhatElem(mb))
+ return buff
+
+def mb_rdmisc(mb):
+ buff=""
+ if "agr" in mb.st.lower():
+ buff+="View Range: %s\n" % (mb.view)
+ buff+="Attack Range: %s\n" % (mb.range)
+ buff+="AtkDelay: %s ms\n" % (mb.delay)
+ buff+="Move speed: %s ms\n" % (mb.move)
+ buff+="Element Level: %d\n" % (mb.elel)
+ return buff
+
+def mb_rdrw(mb):
+ buff=""
+ try:
+ buff+="MobPoints: %d\n" % (int(mb.mobpt)*11/10)
+ except:
+ pass
+ buff+="%s\n" % (mb.xp)
+ buff+="%s\n" % (mb.jp)
+ return buff
+
+def mb_rddrop(mb):
+ buff=""
+ for ax in mb.drops:
+ # Ignore disabled drops
+ if ax[0].startswith("//"):
+ continue
+
+ # Write drop
+ try:
+ buff+=ax[0]+': ' + str(int(ax[1])/100.0) + ' %\n'
+ except IndexError:
+ print("Fatal: invalid %s mob with %s drops" % (mb.name, str(ax)))
+ exit(1)
+ except:
+ print("[Warning] %s incorrect drop: %s" % (mb.name, str(ax)))
+ buff+=ax[0]+': ' + ax[1] + ' ppm\n'
+
+ # Save to SysDrops
+ SysDrops.append([ax[0], ax[1], mb.name])
+
+ return buff
+
+
+class It:
+ def __init__(self):
+ # Basic
+ self.id="0"
+ self.aegis="UnknownItem"
+ self.name="Unknown Item Name"
+ self.price="0" # Sell price, of course
+ self.weight="0"
+ self.type="IT_ETC" # default type
+ self.loc=""
+
+ # Offensive/Defensive
+ self.atk="0"
+ self.matk="0"
+ self.range="0"
+ self.defs="0"
+
+ # Restrictions (EquipLv)
+ self.lvl="0"
+ self.drop=True
+ self.trade=True
+ self.sell=True
+ self.store=True
+
+ # Special settings
+ self.rare=False # DropAnnounce
+ self.script=False
+
+ # Visual
+ self.sl="0" # Slots
+ self.ac=False # Allow Cards
+
+ # Script settings
+ self.minheal="0"
+ self.maxheal="0"
+ self.delheal="0"
+
+def ItAlloc(it):
+ if (it.sl == "0" and it.ac) or (it.sl in ["1","2","3","4"] and not it.ac):
+ print("WARNING, item id "+it.id+" invalid dye/card setting!")
+ if (len(it.sl) > 1):
+ print("WARNING, item id "+it.id+" bad slots length: %d (%s)" % (len(it.sl), it.sl))
+ if it.ac:
+ wikic.write(it.id + ": " + it.name + "\n")
+
+ a=it.type
+ if "IT_HEALING" in a:
+ IT_HEALING.append(it)
+ elif "IT_ETC" in a:
+ IT_ETC.append(it)
+ elif "IT_USABLE" in a:
+ IT_USABLE.append(it)
+ elif "IT_AMMO" in a:
+ IT_AMMO.append(it)
+ elif "IT_CARD" in a:
+ IT_CARD.append(it)
+ elif "IT_PETEGG" in a:
+ IT_PETEGG.append(it)
+
+ elif "IT_WEAPON" in a:
+ if "HAND_L" in it.loc or "EQP_ARMS" in it.loc:
+ IT_WEAPON["HAND_2"].append(it)
+ elif "HAND_R" in it.loc:
+ IT_WEAPON["HAND_1"].append(it)
+ else:
+ raise Exception("Invalid location for weapon: %s" % it.loc)
+
+ elif "IT_ARMOR" in a:
+ if 'EQP_ACC_L' in it.loc:
+ IT_ARMOR['EQP_ACC_L'].append(it)
+ elif 'EQP_ACC_R' in it.loc:
+ IT_ARMOR['EQP_ACC_R'].append(it)
+ elif 'EQP_HEAD_MID' in it.loc:
+ IT_ARMOR['EQP_HEAD_MID'].append(it)
+ elif 'EQP_SHOES' in it.loc:
+ IT_ARMOR['EQP_SHOES'].append(it)
+ elif 'EQP_GARMENT' in it.loc:
+ IT_ARMOR['EQP_GARMENT'].append(it)
+ elif 'EQP_HEAD_LOW' in it.loc:
+ IT_ARMOR['EQP_HEAD_LOW'].append(it)
+ elif 'EQP_HEAD_TOP' in it.loc:
+ IT_ARMOR['EQP_HEAD_TOP'].append(it)
+ elif 'EQP_HAND_L' in it.loc:
+ IT_ARMOR['EQP_HAND_L'].append(it)
+ elif '1024' in it.loc:
+ IT_ARMOR['1024'].append(it)
+ elif '2048' in it.loc:
+ IT_ARMOR['2048'].append(it)
+ elif 'EQP_SHADOW_ACC_R' in it.loc:
+ IT_ARMOR['EQP_ACC_R'].append(it)
+ else:
+ raise Exception("Invalid Loc for ID %s: %s" % (it.id, it.loc))
+
+def newItemDB():
+ print("Generating Item Wiki...")
+ src=open("../../server-data/db/re/item_db.conf", "r")
+
+ x=It()
+ for a in src:
+ if a == "{\n":
+ ItAlloc(x)
+ x=It()
+
+ # sti() block
+ if " Id:" in a:
+ x.id=sti(a)
+ elif " AegisName:" in a:
+ x.aegis=sti(a)
+ elif " Name:" in a:
+ x.name=stin(a)
+ elif " Sell:" in a:
+ x.price=sti(a)
+ elif " Weight:" in a:
+ x.weight=sti(a)
+ elif " Type:" in a:
+ x.type=sti(a)
+ elif " Loc:" in a:
+ x.loc=sti(a)
+ elif " Atk:" in a:
+ x.atk=sti(a)
+ elif " Matk:" in a:
+ x.matk=sti(a)
+ elif " Range:" in a:
+ x.range=sti(a)
+ elif " Def:" in a:
+ x.defs=sti(a)
+ elif " EquipLv:" in a:
+ x.lvl=sti(a)
+ elif " Slots:" in a:
+ x.sl=sti(a)
+ elif " AllowCards:" in a:
+ x.ac=True
+ # Write booleans
+ elif "DropAnnounce: true" in a:
+ x.rare=True
+ elif "nodrop: true" in a:
+ x.drop=False
+ elif "notrade: true" in a:
+ x.trade=False
+ elif "noselltonpc: true" in a:
+ x.sell=False
+ elif "nostorage: true" in a:
+ x.store=False
+ elif "Script" in a:
+ x.script=True
+ # For healing items
+ elif "@min" in a:
+ x.minheal=sti(a)
+ elif "@max" in a:
+ x.maxheal=sti(a)
+ elif "@delay" in a:
+ x.delheal=sti(a)
+
+ # Write last entry
+ ItAlloc(x)
+ writeItems()
+
+ src.close()
+
+def sti(x):
+ return x.replace('\n', '').replace('|', '').replace(')', '').replace('Id: ', '').replace('"','').replace(" ","").replace("\t","").replace('AegisName: ', '').replace('Name: ','').replace('Sell: ', '').replace('Weight: ', '').replace('Type: ', '').replace('Loc: ', '').replace('Atk: ', '').replace('Matk: ', '').replace('Range: ', '').replace('Def: ', '').replace('EquipLv: ', '').replace('Slots: ','').replace(" ", "").replace('@min=','').replace('@max=','').replace('@delay=','').replace(';','')
+
+def stin(x):
+ return x.replace('\n', '').replace('|', '').replace(')', '').replace('Id: ', '').replace('"','').replace(" ","").replace("\t","").replace('Name: ','').replace(';','')
+
+
+def writeItems():
+ wikia.write("# Items\n\
++ [Healing Items](#healing-items)\n\
++ [Usable Items](#usable-items)\n\
++ [Generic Items](#generic-items)\n\
++ [Ammo](#ammo)\n\
++ [Cards](#cards)\n\
++ [Pet Eggs](#pet-eggs)\n\
++ [Weapons](#weapons)\n\
+ + [1H Weapons](#1h-weapons)\n\
+ + [2H Weapons](#2h-weapons)\n\
++ [Armors](#armors)\n\
+ + [Left Accessory](#left-accessory)\n\
+ + [Right Accessory](#right-accessory)\n\
+ + [Headgear](#headgear)\n\
+ + [Chest](#chest)\n\
+ + [Pants](#pants)\n\
+ + [Shoes](#shoes)\n\
+ + [Necklaces](#necklaces)\n\
+ + [Rings](#rings)\n\
+ + [Gloves](#gloves)\n\
+ + [Shields](#shields)\n\
+\n\n")
+ wikia.write("#### Restrictions Reference\n")
+ wikia.write("Special Aegis Name Markers:\n\
++ * - Rare item with drop announce.\n\
++ (dp) - This item cannot be dropped.\n\
++ (tr) - This item cannot de traded.\n\
++ (sl) - This item cannot be sold.\n\
++ (gg) - This item cannot go to storage.\n\n")
+
+ # Healing Items
+ wikia.write("## Healing Items\n\n")
+ ItemWrite(IT_HEALING, ID=True, AEGIS=True, PRICE=True, WEIGHT=True, HEALING=True, DROPPER=True)
+
+ # Usable Items
+ wikia.write("## Usable Items\n")
+ ItemWrite(IT_USABLE, ID=True, AEGIS=True, NAME=True, PRICE=True, WEIGHT=True, DROPPER=True)
+
+ # Generic Items
+ wikia.write("## Generic Items\n")
+ ItemWrite(IT_ETC, ID=True, AEGIS=True, NAME=True, PRICE=True, WEIGHT=True, DROPPER=True)
+
+ # Ammo Items
+ wikia.write("## Ammo\n")
+ ItemWrite(IT_AMMO, ID=True, AEGIS=True, NAME=True, WEIGHT=True, ATK=True)
+
+ # Card Items
+ wikia.write("## Cards\n")
+ ItemWrite(IT_CARD, ID=True, AEGIS=True, NAME=True, PRICE=True, WEIGHT=True)
+
+ # Pet Egg Items
+ wikia.write("## Pet Eggs\n")
+ ItemWrite(IT_PETEGG, ID=True, AEGIS=True, NAME=True, WEIGHT=True)
+
+ ####################################################################
+ wikia.write("# Weapons\n")
+
+ # 1 Hand Items
+ wikia.write("## 1H Weapons\n")
+ ItemWrite(IT_WEAPON['HAND_1'], ID=True, AEGIS=True, PRICE=True, WEIGHT=True, ATK=True, LVL=True, DROPPER=True)
+
+ # 2 Hand Items
+ wikia.write("## 2H Weapons\n")
+ ItemWrite(IT_WEAPON['HAND_2'], ID=True, AEGIS=True, PRICE=True, WEIGHT=True, ATK=True, LVL=True, RANGE=True)
+
+
+ ####################################################################
+ wikia.write("# Armors\n")
+
+ ArmorWrite("Left Accessory",'EQP_ACC_L')
+ ArmorWrite("Right Accessory",'EQP_ACC_R')
+ ArmorWrite("Headgear",'EQP_HEAD_TOP')
+ ArmorWrite("Chest",'EQP_HEAD_MID')
+ ArmorWrite("Pants",'EQP_HEAD_LOW')
+ ArmorWrite("Shoes",'EQP_SHOES')
+ ArmorWrite("Necklaces",'1024')
+ ArmorWrite("Rings",'2048')
+ ArmorWrite("Gloves",'EQP_GARMENT')
+ ArmorWrite("Shields",'EQP_HAND_L')
+
+# Write AegisName with restrictions
+def hl(it):
+ buff=""
+ if it.rare:
+ buff+="*"
+ buff+=it.aegis
+ buff+=" "
+ if not it.drop:
+ buff+="<a href='#restrictions-reference'>(dp)</a>"
+ if not it.trade:
+ buff+="<a href='#restrictions-reference'>(tr)</a>"
+ if not it.sell:
+ buff+="<a href='#restrictions-reference'>(sl)</a>"
+ if not it.store:
+ buff+="<a href='#restrictions-reference'>(gg)</a>"
+ return buff
+
+# wikia.write("Id|Aegis|Name|Weight|Atk|Matk|\n")
+# wikia.write("Id|Aegis|Name|Price|Weight|\n")
+
+def ItemWrite(tbl, ID=False, AEGIS=False, NAME=False, PRICE=False, WEIGHT=False, DEF=False, LVL=False, ATK=False, RANGE=False, HEALING=False, SCRIPT=False, DROPPER=False):
+ wikia.write("<table border=1>\n")
+ wikia.write("<tr>")
+ if ID:
+ wikia.write("<th>ID</th>")
+ if AEGIS:
+ wikia.write("<th>Aegis</th>")
+ if NAME:
+ wikia.write("<th>Name</th>")
+ if PRICE:
+ wikia.write("<th>Price</th>")
+ if WEIGHT:
+ wikia.write("<th>Weight</th>")
+ if DEF:
+ wikia.write("<th>Def</th>")
+ if LVL:
+ wikia.write("<th>Lvl</th>")
+ if ATK:
+ wikia.write("<th>Atk</th>")
+ wikia.write("<th>Matk</th>")
+ if RANGE:
+ wikia.write("<th>Range</th>")
+ if HEALING:
+ wikia.write("<th>Min</th>")
+ wikia.write("<th>Max</th>")
+ wikia.write("<th>Delay</th>")
+ if SCRIPT:
+ wikia.write("<th>Script</th>")
+ if DROPPER:
+ wikia.write("<th>Mobs</th>")
+
+ wikia.write("</tr>\n")
+
+ for i in tbl:
+ wikia.write('<tr>')
+
+ if ID:
+ wikia.write("<td><a name=\"%s\"></a>%s</td>" % (i.id,i.id))
+ if AEGIS:
+ wikia.write("<td>%s</td>" % hl(i))
+ if NAME:
+ wikia.write("<td>%s</td>" % i.name)
+ if PRICE:
+ wikia.write("<td>%s GP</td>" % i.price)
+ if WEIGHT:
+ wikia.write("<td>%s g</td>" % i.weight)
+ if DEF:
+ wikia.write("<td>Def: %s</td>" % i.defs)
+ if LVL:
+ wikia.write("<td>Lv: %s</td>" % i.lvl)
+ if ATK:
+ wikia.write("<td>Atk: %s</td>" % i.atk)
+ wikia.write("<td>%s</td>" % i.matk)
+ if RANGE:
+ wikia.write("<td>%s</td>" % i.range)
+ if HEALING:
+ wikia.write("<td>%s</td>" % i.minheal)
+ wikia.write("<td>%s</td>" % i.maxheal)
+ wikia.write("<td>%s s</td>" % i.delheal)
+ if SCRIPT:
+ wikia.write("<td>%s</td>" % i.script)
+ # TODO: Check for item Aegis in npc/ folder too, to determine shops and quests.
+ if DROPPER:
+ tmp_droppers=""
+ tmp_drpalign=[]
+ for ax in SysDrops:
+ if ax[0] == i.aegis:
+ tmp_drpalign.append([ax[2], ax[1]])
+ if len(tmp_drpalign) > 0:
+ for a in sorted(tmp_drpalign, key=lambda xcv: xcv[1], reverse=True):
+ try:
+ ppm=int(a[1])/100.0
+ tmp_droppers+=("%s: %.2f %% \n" % (a[0], ppm))
+ except:
+ print("[Warning] %s whodrop error: %s" % (i.name, str(a)))
+ wikia.write("<td>%s</td>" % mbdt("monsters", tmp_droppers))
+ else:
+ wikia.write("<td>-</td>")
+
+ wikia.write("</tr>")
+
+ wikia.write("</table>\n")
+ wikia.write("\n[(↑) Return to top](#items)\n\n")
+
+def ArmorWrite(name,scope):
+ wikia.write("## "+name+"\n")
+ ItemWrite(IT_ARMOR[scope], ID=True, AEGIS=True, PRICE=True, WEIGHT=True, DEF=True, LVL=True, SCRIPT=True)
+
+showHeader()
+
+testMobs()
+newItemDB()
+
+wikia.close()
+wikib.close()
+wikic.close()
+#print(str(SysDrops))
+
+showFooter()
+exit(0)