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-rw-r--r--npc/001-10/_import.txt4
-rw-r--r--npc/001-10/mapflags.txt2
-rw-r--r--npc/001-10/scripts.txt147
3 files changed, 153 insertions, 0 deletions
diff --git a/npc/001-10/_import.txt b/npc/001-10/_import.txt
new file mode 100644
index 0000000..eaa1599
--- /dev/null
+++ b/npc/001-10/_import.txt
@@ -0,0 +1,4 @@
+// Map 001-10: Call Of Dusty
+// This file is generated automatically. All manually added changes will be removed when running the Converter.
+"npc/001-10/mapflags.txt",
+"npc/001-10/scripts.txt",
diff --git a/npc/001-10/mapflags.txt b/npc/001-10/mapflags.txt
new file mode 100644
index 0000000..867f5e9
--- /dev/null
+++ b/npc/001-10/mapflags.txt
@@ -0,0 +1,2 @@
+001-10 mapflag pvp
+001-10 mapflag zone MMO
diff --git a/npc/001-10/scripts.txt b/npc/001-10/scripts.txt
new file mode 100644
index 0000000..305b298
--- /dev/null
+++ b/npc/001-10/scripts.txt
@@ -0,0 +1,147 @@
+// TMW2 scripts.
+// Authors:
+// Jesusalva
+// Dusty in a Bottle (aka. Dustynator, Dustman, mr. willbelz)
+// Description:
+// Scripts for 001-10: Snipers, Bottles and Warps
+
+// Boss room
+001-10,89,43,0 script #COD_BossRoomCheck NPC_NO_SPRITE,0,0,{
+ end;
+OnTouch:
+ if (!@COD_CHECKPOINT) {
+ dispbottom l("Magic Barrier is active. You must give a whole circle on the desert to break it.");
+ } else {
+ deltimer("#COD_BossRoomCheck::OnTimeDefeat");
+ addtimer(300000,"#COD_BossManager::OnTimeDefeat");
+ // You can't return now!
+ warp "001-10-1", any(57, 58, 59), any(74, 75);
+ dispbottom l("A dangerous boss room, keep your guard up!");
+ }
+ end;
+
+OnTimeDefeat:
+ @COD_CHECKPOINT=0;
+ if (getmap() ~= "001-10") {
+ warp "018-2-1", 24, 29;
+ dispbottom l("COD: Ran out of time!");
+ }
+ end;
+
+}
+
+// Magic Barrier
+001-10,132,106,0 script #COD_Checkpoint106 NPC_NO_SPRITE,0,0,{
+ end;
+OnTouch:
+ getmapxy(.@m$, .@x, .@y, 0);
+ slide .@x+2, .@y;
+ if (!@COD_CHECKPOINT)
+ dispbottom l("Checkpoint! Magic Barrier went down!");
+ @COD_CHECKPOINT=1;
+ end;
+}
+
+001-10,132,107,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint107 NPC_NO_SPRITE,0,0
+001-10,132,108,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint108 NPC_NO_SPRITE,0,0
+001-10,132,109,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint109 NPC_NO_SPRITE,0,0
+001-10,132,110,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint110 NPC_NO_SPRITE,0,0
+001-10,132,111,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint111 NPC_NO_SPRITE,0,0
+001-10,132,112,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint112 NPC_NO_SPRITE,0,0
+001-10,132,113,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint113 NPC_NO_SPRITE,0,0
+
+001-10,0,0,0 script #CODMASTER NPC_NO_SPRITE,{
+ end;
+ function spawner { // (Event, x1, y1, x2, y2, Amount, modifier)
+ .@ev$=getarg(0, "#CODMASTER::OnDeath");
+ .@x1=getarg(1,0);
+ .@y1=getarg(2,0);
+ .@x2=getarg(3,200);
+ .@y2=getarg(4,150);
+ .@am=getarg(5,1);
+ freeloop(true);
+ for (.@i = 0; .@i < .@am; ++.@i) {
+ if (!getarg(6,0))
+ .@monsterId=any(DustRifle, DustGatling, DustRevolver);
+ else
+ .@monsterId=any(AngryBat, Snake, AngryBat, DesertBandit, AngryBat, Sarracenus);
+ areamonster("001-10", .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@monsterId), .@monsterId, 1, .@ev$);
+
+ }
+ }
+
+// Death handlers
+OnWLDeath:
+ if (playerattached()) {
+ if (rand2(0,1000) <= 20)
+ getitem BottledDust, 1;
+ }
+ spawner("#CODMASTER::OnWLDeath", 0, 0, 200, 150, 1, 1);
+ end;
+
+OnNDeath:
+ if (playerattached()) {
+ if (rand2(0,1000) <= 40)
+ getitem BottledDust, 1;
+ }
+ spawner("#CODMASTER::OnNDeath", 0, 10, 200, 25);
+ end;
+
+OnSDeath:
+ if (playerattached()) {
+ if (rand2(0,1000) <= 40)
+ getitem BottledDust, 1;
+ }
+ spawner("#CODMASTER::OnSDeath", 0, 129, 200, 150);
+ end;
+
+OnCDeath:
+ if (playerattached()) {
+ if (rand2(0,1000) <= 40)
+ getitem BottledDust, 1;
+ }
+ spawner("#CODMASTER::OnCDeath", 73, 45, 132, 86);
+ end;
+
+OnWDeath:
+ if (playerattached()) {
+ if (rand2(0,1000) <= 40)
+ getitem BottledDust, 1;
+ }
+ spawner("#CODMASTER::OnWDeath", 10, 25, 72, 122);
+ end;
+
+OnEDeath:
+ if (playerattached()) {
+ if (rand2(0,1000) <= 40)
+ getitem BottledDust, 1;
+ }
+ spawner("#CODMASTER::OnEDeath", 160, 45, 190, 130);
+ end;
+
+OnDeath:
+ if (playerattached()) {
+ if (rand2(0,1000) <= 40)
+ getitem BottledDust, 1;
+ }
+ spawner("#CODMASTER::OnDeath");
+ end;
+
+/////////////////////////////////////////////////////////////////////////////////
+/// on init block //// on init block //////
+/////////////////////////////////////////////////////////////////////////////////
+OnInit:
+ // Spawn Wildlife
+ spawner("#CODMASTER::OnWLDeath", 0, 0, 200, 150, 12, 1);
+
+ // Spawn other monsters
+ spawner("#CODMASTER::OnDeath", 0, 0, 200, 150, 3);
+ spawner("#CODMASTER::OnNDeath", 0, 10, 200, 25, 5);
+ spawner("#CODMASTER::OnSDeath", 0, 129, 200, 150, 3);
+ spawner("#CODMASTER::OnCDeath", 73, 45, 132, 86, 4);
+ spawner("#CODMASTER::OnWDeath", 10, 25, 72, 122, 5);
+ spawner("#CODMASTER::OnEDeath", 160, 45, 190, 130, 4);
+
+ end;
+}
+