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Diffstat (limited to 'npc/001-10/scripts.txt')
-rw-r--r-- | npc/001-10/scripts.txt | 147 |
1 files changed, 147 insertions, 0 deletions
diff --git a/npc/001-10/scripts.txt b/npc/001-10/scripts.txt new file mode 100644 index 0000000..305b298 --- /dev/null +++ b/npc/001-10/scripts.txt @@ -0,0 +1,147 @@ +// TMW2 scripts. +// Authors: +// Jesusalva +// Dusty in a Bottle (aka. Dustynator, Dustman, mr. willbelz) +// Description: +// Scripts for 001-10: Snipers, Bottles and Warps + +// Boss room +001-10,89,43,0 script #COD_BossRoomCheck NPC_NO_SPRITE,0,0,{ + end; +OnTouch: + if (!@COD_CHECKPOINT) { + dispbottom l("Magic Barrier is active. You must give a whole circle on the desert to break it."); + } else { + deltimer("#COD_BossRoomCheck::OnTimeDefeat"); + addtimer(300000,"#COD_BossManager::OnTimeDefeat"); + // You can't return now! + warp "001-10-1", any(57, 58, 59), any(74, 75); + dispbottom l("A dangerous boss room, keep your guard up!"); + } + end; + +OnTimeDefeat: + @COD_CHECKPOINT=0; + if (getmap() ~= "001-10") { + warp "018-2-1", 24, 29; + dispbottom l("COD: Ran out of time!"); + } + end; + +} + +// Magic Barrier +001-10,132,106,0 script #COD_Checkpoint106 NPC_NO_SPRITE,0,0,{ + end; +OnTouch: + getmapxy(.@m$, .@x, .@y, 0); + slide .@x+2, .@y; + if (!@COD_CHECKPOINT) + dispbottom l("Checkpoint! Magic Barrier went down!"); + @COD_CHECKPOINT=1; + end; +} + +001-10,132,107,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint107 NPC_NO_SPRITE,0,0 +001-10,132,108,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint108 NPC_NO_SPRITE,0,0 +001-10,132,109,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint109 NPC_NO_SPRITE,0,0 +001-10,132,110,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint110 NPC_NO_SPRITE,0,0 +001-10,132,111,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint111 NPC_NO_SPRITE,0,0 +001-10,132,112,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint112 NPC_NO_SPRITE,0,0 +001-10,132,113,0 duplicate(#COD_Checkpoint106) #COD_Checkpoint113 NPC_NO_SPRITE,0,0 + +001-10,0,0,0 script #CODMASTER NPC_NO_SPRITE,{ + end; + function spawner { // (Event, x1, y1, x2, y2, Amount, modifier) + .@ev$=getarg(0, "#CODMASTER::OnDeath"); + .@x1=getarg(1,0); + .@y1=getarg(2,0); + .@x2=getarg(3,200); + .@y2=getarg(4,150); + .@am=getarg(5,1); + freeloop(true); + for (.@i = 0; .@i < .@am; ++.@i) { + if (!getarg(6,0)) + .@monsterId=any(DustRifle, DustGatling, DustRevolver); + else + .@monsterId=any(AngryBat, Snake, AngryBat, DesertBandit, AngryBat, Sarracenus); + areamonster("001-10", .@x1, .@y1, .@x2, .@y2, strmobinfo(1, .@monsterId), .@monsterId, 1, .@ev$); + + } + } + +// Death handlers +OnWLDeath: + if (playerattached()) { + if (rand2(0,1000) <= 20) + getitem BottledDust, 1; + } + spawner("#CODMASTER::OnWLDeath", 0, 0, 200, 150, 1, 1); + end; + +OnNDeath: + if (playerattached()) { + if (rand2(0,1000) <= 40) + getitem BottledDust, 1; + } + spawner("#CODMASTER::OnNDeath", 0, 10, 200, 25); + end; + +OnSDeath: + if (playerattached()) { + if (rand2(0,1000) <= 40) + getitem BottledDust, 1; + } + spawner("#CODMASTER::OnSDeath", 0, 129, 200, 150); + end; + +OnCDeath: + if (playerattached()) { + if (rand2(0,1000) <= 40) + getitem BottledDust, 1; + } + spawner("#CODMASTER::OnCDeath", 73, 45, 132, 86); + end; + +OnWDeath: + if (playerattached()) { + if (rand2(0,1000) <= 40) + getitem BottledDust, 1; + } + spawner("#CODMASTER::OnWDeath", 10, 25, 72, 122); + end; + +OnEDeath: + if (playerattached()) { + if (rand2(0,1000) <= 40) + getitem BottledDust, 1; + } + spawner("#CODMASTER::OnEDeath", 160, 45, 190, 130); + end; + +OnDeath: + if (playerattached()) { + if (rand2(0,1000) <= 40) + getitem BottledDust, 1; + } + spawner("#CODMASTER::OnDeath"); + end; + +///////////////////////////////////////////////////////////////////////////////// +/// on init block //// on init block ////// +///////////////////////////////////////////////////////////////////////////////// +OnInit: + // Spawn Wildlife + spawner("#CODMASTER::OnWLDeath", 0, 0, 200, 150, 12, 1); + + // Spawn other monsters + spawner("#CODMASTER::OnDeath", 0, 0, 200, 150, 3); + spawner("#CODMASTER::OnNDeath", 0, 10, 200, 25, 5); + spawner("#CODMASTER::OnSDeath", 0, 129, 200, 150, 3); + spawner("#CODMASTER::OnCDeath", 73, 45, 132, 86, 4); + spawner("#CODMASTER::OnWDeath", 10, 25, 72, 122, 5); + spawner("#CODMASTER::OnEDeath", 160, 45, 190, 130, 4); + + end; +} + |