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authorJesusaves <cpntb1@ymail.com>2023-07-03 15:02:10 -0300
committerJesusaves <cpntb1@ymail.com>2023-07-03 15:02:10 -0300
commitc0bddbaa231ac5d61c0020397a238bc2d907ebeb (patch)
tree900e9bcdafd3874e427ba9933f79547537fcd01b
parente2bc08e01e15245a0ff3dc71ecdcefe3134c86dc (diff)
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Disable death penalty because it makes no sense
-rw-r--r--conf/map/battle/exp.conf6
-rw-r--r--npc/functions/hub.txt2
2 files changed, 4 insertions, 4 deletions
diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf
index 64225df..95813e7 100644
--- a/conf/map/battle/exp.conf
+++ b/conf/map/battle/exp.conf
@@ -93,13 +93,13 @@ pvp_exp: true
// 0 = No penalty.
// 1 = Lose % of current level when killed.
// 2 = Lose % of total experience when killed.
-death_penalty_type: 1
+death_penalty_type: 0
// Base exp. penalty rate (Each 100 is 1% of their exp)
-death_penalty_base: 321
+death_penalty_base: 0
// Job exp. penalty rate (Each 100 is 1% of their exp)
-death_penalty_job: 312
+death_penalty_job: 0
// When a player dies (to another player), how much zeny should we penalize them with?
// NOTE: It is a percentage of their zeny, so 100 = 1%
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt
index c6cbb24..040856e 100644
--- a/npc/functions/hub.txt
+++ b/npc/functions/hub.txt
@@ -130,7 +130,7 @@ function script HUB_Logout {
setq HurnscaldQuest_Celestia, 1;
// First death produces a warning message
if (PC_DIE_COUNTER <= 1 && .@dead) {
- dispbottom l("Dying outside a town square will cause EXP loss.");
+ dispbottom l("Hey, you died! But don't worry - this does not affect your home world. Stand up and try again!");
}
// Crazyfefe hot fix
if (.@dead) {