From c0bddbaa231ac5d61c0020397a238bc2d907ebeb Mon Sep 17 00:00:00 2001 From: Jesusaves Date: Mon, 3 Jul 2023 15:02:10 -0300 Subject: Disable death penalty because it makes no sense --- conf/map/battle/exp.conf | 6 +++--- npc/functions/hub.txt | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/conf/map/battle/exp.conf b/conf/map/battle/exp.conf index 64225df..95813e7 100644 --- a/conf/map/battle/exp.conf +++ b/conf/map/battle/exp.conf @@ -93,13 +93,13 @@ pvp_exp: true // 0 = No penalty. // 1 = Lose % of current level when killed. // 2 = Lose % of total experience when killed. -death_penalty_type: 1 +death_penalty_type: 0 // Base exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_base: 321 +death_penalty_base: 0 // Job exp. penalty rate (Each 100 is 1% of their exp) -death_penalty_job: 312 +death_penalty_job: 0 // When a player dies (to another player), how much zeny should we penalize them with? // NOTE: It is a percentage of their zeny, so 100 = 1% diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt index c6cbb24..040856e 100644 --- a/npc/functions/hub.txt +++ b/npc/functions/hub.txt @@ -130,7 +130,7 @@ function script HUB_Logout { setq HurnscaldQuest_Celestia, 1; // First death produces a warning message if (PC_DIE_COUNTER <= 1 && .@dead) { - dispbottom l("Dying outside a town square will cause EXP loss."); + dispbottom l("Hey, you died! But don't worry - this does not affect your home world. Stand up and try again!"); } // Crazyfefe hot fix if (.@dead) { -- cgit v1.2.3-60-g2f50