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authorLedmitz <smoothshifter@tuta.io>2023-08-02 22:08:30 -0300
committerLedmitz <smoothshifter@tuta.io>2023-08-02 22:08:30 -0300
commit15a36c70e1d483a42d874cb227c6da80f821c78a (patch)
treee18aa9b7c965816cbb6a1fd2dbc3bee7a761b936 /monsters.xml
parent6a679bbf63d2100cf78e88af2c06855d80c231c3 (diff)
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Added gun misses and corrected references to it, etc
Diffstat (limited to 'monsters.xml')
-rw-r--r--monsters.xml24
1 files changed, 16 insertions, 8 deletions
diff --git a/monsters.xml b/monsters.xml
index 71c7a1c..d9d8cc9 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1066,8 +1066,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<!--sprite>equipment/weapons/lidersword.xml</sprite-->
<sprite>ml/equipment/legs/bromenalpants-male.xml</sprite>
<sprite>ml/equipment/feet/boots-male.xml|#212121</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/piouslayer/miss1.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</monster>
<monster id="1207" name="Rifle Shooter" walkType="walkswim">
<sprite>races/human-male.xml</sprite>
@@ -1076,8 +1078,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<!--sprite>equipment/weapons/lidersword.xml</sprite-->
<sprite>ml/equipment/legs/bromenalpants-male.xml</sprite>
<sprite>ml/equipment/feet/boots-male.xml|#212121</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/piouslayer/miss1.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</monster>
<monster id="1208" name="Revolver Shooter" walkType="walkswim">
<sprite>races/human-male.xml</sprite>
@@ -1086,8 +1090,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<!--sprite>equipment/weapons/lidersword.xml</sprite-->
<sprite>ml/equipment/legs/bromenalpants-male.xml</sprite>
<sprite>ml/equipment/feet/boots-male.xml|#212121</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/piouslayer/miss1.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</monster>
<monster id="1209" name="Boss Of The Dusty People">
<sprite>races/orc-male.xml</sprite>
@@ -1097,8 +1103,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<sprite>ml/equipment/legs/bromenalpants-male.xml</sprite>
<sprite>ml/equipment/feet/boots-male.xml|#212121</sprite>
<sprite>ml/equipment/head/bromenalhelmet.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/piouslayer/miss1.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</monster>
<monster id="1210" name="St Patrick's Clover" targetCursor="medium">
<sprite>monsters/cloverpatch.xml</sprite>