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authorLedmitz <smoothshifter@tuta.io>2023-08-02 22:08:30 -0300
committerLedmitz <smoothshifter@tuta.io>2023-08-02 22:08:30 -0300
commit15a36c70e1d483a42d874cb227c6da80f821c78a (patch)
treee18aa9b7c965816cbb6a1fd2dbc3bee7a761b936
parent6a679bbf63d2100cf78e88af2c06855d80c231c3 (diff)
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Added gun misses and corrected references to it, etc
-rw-r--r--LICENSE7
-rw-r--r--items.xml36
-rw-r--r--monsters.xml24
-rw-r--r--sfx/weapons/gun/hit1.oggbin0 -> 6049 bytes
-rw-r--r--sfx/weapons/gun/miss1.oggbin0 -> 7486 bytes
-rw-r--r--sfx/weapons/gun/miss2.oggbin0 -> 7653 bytes
-rw-r--r--sfx/weapons/gun/miss3.oggbin0 -> 7215 bytes
-rw-r--r--sfx/weapons/gunstaff/shot.oggbin12186 -> 0 bytes
8 files changed, 45 insertions, 22 deletions
diff --git a/LICENSE b/LICENSE
index 3feffb2..6e21906 100644
--- a/LICENSE
+++ b/LICENSE
@@ -3106,8 +3106,11 @@ https://wiki.moubootaurlegends.org/Contributors
sfx/weapons/piouslayer/hit1.ogg (Cosmostrator) (CC BY-SA 3.0) (Socapex)
sfx/weapons/piouslayer/hit2.ogg (TMW-BR Team) (GPLv2) (-)
sfx/weapons/piouslayer/miss1.ogg (Cosmostrator) (CC BY-SA 3.0) (Socapex)
-### Gunstaff
- sfx/weapons/gunstaff/shot.ogg (Bird-Man) (CC 0) (Freesound.org, Jesusalva)
+### Gun
+ sfx/weapons/gun/hit1.ogg (Bird-Man(shot.ogg)) (CC 0) (Freesound.org, Jesusalva)
+ sfx/weapons/gun/miss1.ogg (Ledmitz) (CC 0) (Freesound.org, Bird-Man(shot.ogg), craigsmith (Rifle ricochets))
+ sfx/weapons/gun/miss2.ogg (Ledmitz) (CC 0) (Freesound.org, Bird-Man(shot.ogg), craigsmith (Rifle ricochets))
+ sfx/weapons/gun/miss3.ogg (Ledmitz) (CC 0) (Freesound.org, Bird-Man(shot.ogg), craigsmith (Rifle ricochets))
### Lightsaber
sfx/weapons/lightsaber/crit.ogg (?) (GPL v2) (FreedroidRPG)
sfx/weapons/lightsaber/hit1.ogg (skytheguy) (CC BY 3.0) (Freesound.org, Jesusalva)
diff --git a/items.xml b/items.xml
index f2614d2..441bbad 100644
--- a/items.xml
+++ b/items.xml
@@ -8243,8 +8243,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="9000">
<sprite>ml/equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6020"
image="ml/equipment/weapons/gatling.png"
@@ -8264,8 +8266,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="12000">
<sprite>ml/equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6030"
image="ml/equipment/weapons/shotgun.png"
@@ -8285,8 +8289,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="10000">
<sprite>ml/equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6040"
image="ml/equipment/weapons/revolver.png"
@@ -8306,8 +8312,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="7000">
<sprite>ml/equipment/weapons/gun.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="6050"
image="ml/equipment/weapons/dustynator.png"
@@ -8327,8 +8335,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
critical-hit-effect-id="35"
weight="6000">
<sprite>ml/equipment/weapons/bow.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<!-- Arrows -->
@@ -15892,8 +15902,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml.
sellProtected="true"
weight="3000">
<sprite>tmw/equipment/weapons/gun.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/gunstaff/shot.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</item>
<item id="11178"
image="tmw/equipment/chest/contributor.png|W:#87876c,bbc39c,edf4e1,ffffff;R:#bc2c26"
diff --git a/monsters.xml b/monsters.xml
index 71c7a1c..d9d8cc9 100644
--- a/monsters.xml
+++ b/monsters.xml
@@ -1066,8 +1066,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<!--sprite>equipment/weapons/lidersword.xml</sprite-->
<sprite>ml/equipment/legs/bromenalpants-male.xml</sprite>
<sprite>ml/equipment/feet/boots-male.xml|#212121</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/piouslayer/miss1.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</monster>
<monster id="1207" name="Rifle Shooter" walkType="walkswim">
<sprite>races/human-male.xml</sprite>
@@ -1076,8 +1078,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<!--sprite>equipment/weapons/lidersword.xml</sprite-->
<sprite>ml/equipment/legs/bromenalpants-male.xml</sprite>
<sprite>ml/equipment/feet/boots-male.xml|#212121</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/piouslayer/miss1.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</monster>
<monster id="1208" name="Revolver Shooter" walkType="walkswim">
<sprite>races/human-male.xml</sprite>
@@ -1086,8 +1090,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<!--sprite>equipment/weapons/lidersword.xml</sprite-->
<sprite>ml/equipment/legs/bromenalpants-male.xml</sprite>
<sprite>ml/equipment/feet/boots-male.xml|#212121</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/piouslayer/miss1.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</monster>
<monster id="1209" name="Boss Of The Dusty People">
<sprite>races/orc-male.xml</sprite>
@@ -1097,8 +1103,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s
<sprite>ml/equipment/legs/bromenalpants-male.xml</sprite>
<sprite>ml/equipment/feet/boots-male.xml|#212121</sprite>
<sprite>ml/equipment/head/bromenalhelmet.xml</sprite>
- <sound event="hit">weapons/gunstaff/shot.ogg</sound>
- <sound event="miss">weapons/piouslayer/miss1.ogg</sound>
+ <sound event="hit">weapons/gun/hit1.ogg</sound>
+ <sound event="miss">weapons/gun/miss1.ogg</sound>
+ <sound event="miss">weapons/gun/miss2.ogg</sound>
+ <sound event="miss">weapons/gun/miss3.ogg</sound>
</monster>
<monster id="1210" name="St Patrick's Clover" targetCursor="medium">
<sprite>monsters/cloverpatch.xml</sprite>
diff --git a/sfx/weapons/gun/hit1.ogg b/sfx/weapons/gun/hit1.ogg
new file mode 100644
index 0000000..70f7c6e
--- /dev/null
+++ b/sfx/weapons/gun/hit1.ogg
Binary files differ
diff --git a/sfx/weapons/gun/miss1.ogg b/sfx/weapons/gun/miss1.ogg
new file mode 100644
index 0000000..da79260
--- /dev/null
+++ b/sfx/weapons/gun/miss1.ogg
Binary files differ
diff --git a/sfx/weapons/gun/miss2.ogg b/sfx/weapons/gun/miss2.ogg
new file mode 100644
index 0000000..b3d5aaa
--- /dev/null
+++ b/sfx/weapons/gun/miss2.ogg
Binary files differ
diff --git a/sfx/weapons/gun/miss3.ogg b/sfx/weapons/gun/miss3.ogg
new file mode 100644
index 0000000..7dcb6fa
--- /dev/null
+++ b/sfx/weapons/gun/miss3.ogg
Binary files differ
diff --git a/sfx/weapons/gunstaff/shot.ogg b/sfx/weapons/gunstaff/shot.ogg
deleted file mode 100644
index b5354c6..0000000
--- a/sfx/weapons/gunstaff/shot.ogg
+++ /dev/null
Binary files differ