diff options
Diffstat (limited to 'items.xml')
-rw-r--r-- | items.xml | 36 |
1 files changed, 24 insertions, 12 deletions
@@ -8243,8 +8243,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="9000"> <sprite>ml/equipment/weapons/bow.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <item id="6020" image="ml/equipment/weapons/gatling.png" @@ -8264,8 +8266,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="12000"> <sprite>ml/equipment/weapons/bow.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <item id="6030" image="ml/equipment/weapons/shotgun.png" @@ -8285,8 +8289,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="10000"> <sprite>ml/equipment/weapons/bow.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <item id="6040" image="ml/equipment/weapons/revolver.png" @@ -8306,8 +8312,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="7000"> <sprite>ml/equipment/weapons/gun.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <item id="6050" image="ml/equipment/weapons/dustynator.png" @@ -8327,8 +8335,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. critical-hit-effect-id="35" weight="6000"> <sprite>ml/equipment/weapons/bow.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <!-- Arrows --> @@ -15892,8 +15902,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. sellProtected="true" weight="3000"> <sprite>tmw/equipment/weapons/gun.xml</sprite> - <sound event="hit">weapons/gunstaff/shot.ogg</sound> - <sound event="miss">weapons/gunstaff/shot.ogg</sound> + <sound event="hit">weapons/gun/hit1.ogg</sound> + <sound event="miss">weapons/gun/miss1.ogg</sound> + <sound event="miss">weapons/gun/miss2.ogg</sound> + <sound event="miss">weapons/gun/miss3.ogg</sound> </item> <item id="11178" image="tmw/equipment/chest/contributor.png|W:#87876c,bbc39c,edf4e1,ffffff;R:#bc2c26" |