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authorJesusaves <cpntb1@ymail.com>2023-06-24 22:33:06 -0300
committerJesusaves <cpntb1@ymail.com>2023-06-24 22:33:06 -0300
commit9df6e20fa75b27da78e87c0d2ebfdb53dd294fa1 (patch)
tree749330853f85440ef7f9ca69c389cc36b50b31c3 /graphics
parent855ac52e8b4c493eaacdc024eef578da79fcbf5e (diff)
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Diffstat (limited to 'graphics')
-rw-r--r--graphics/items/ml/usable/donuts/donut1.pngbin0 -> 870 bytes
-rw-r--r--graphics/items/ml/usable/donuts/donut2.pngbin0 -> 798 bytes
-rw-r--r--graphics/items/ml/usable/donuts/donut3.pngbin0 -> 923 bytes
-rw-r--r--graphics/items/ml/usable/food/jasminetea.pngbin0 -> 518 bytes
-rw-r--r--graphics/sprites/ml/equipment/weapons/weapon-staff-golden.xml7
-rw-r--r--graphics/sprites/tmw/monsters/skeleton.xml459
6 files changed, 102 insertions, 364 deletions
diff --git a/graphics/items/ml/usable/donuts/donut1.png b/graphics/items/ml/usable/donuts/donut1.png
new file mode 100644
index 0000000..675af9a
--- /dev/null
+++ b/graphics/items/ml/usable/donuts/donut1.png
Binary files differ
diff --git a/graphics/items/ml/usable/donuts/donut2.png b/graphics/items/ml/usable/donuts/donut2.png
new file mode 100644
index 0000000..7b8f090
--- /dev/null
+++ b/graphics/items/ml/usable/donuts/donut2.png
Binary files differ
diff --git a/graphics/items/ml/usable/donuts/donut3.png b/graphics/items/ml/usable/donuts/donut3.png
new file mode 100644
index 0000000..f533a6d
--- /dev/null
+++ b/graphics/items/ml/usable/donuts/donut3.png
Binary files differ
diff --git a/graphics/items/ml/usable/food/jasminetea.png b/graphics/items/ml/usable/food/jasminetea.png
new file mode 100644
index 0000000..90937c9
--- /dev/null
+++ b/graphics/items/ml/usable/food/jasminetea.png
Binary files differ
diff --git a/graphics/sprites/ml/equipment/weapons/weapon-staff-golden.xml b/graphics/sprites/ml/equipment/weapons/weapon-staff-golden.xml
new file mode 100644
index 0000000..04aebf3
--- /dev/null
+++ b/graphics/sprites/ml/equipment/weapons/weapon-staff-golden.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="staff" src="ml/graphics/sprites/equipment/weapons/weapon-staff-golden.png" width="128" height="128" />
+
+ <include file="ml/equipment/weapons/scorpionkinglance.xml"/>
+
+</sprite>
diff --git a/graphics/sprites/tmw/monsters/skeleton.xml b/graphics/sprites/tmw/monsters/skeleton.xml
index 6ae1783..0f1ad2d 100644
--- a/graphics/sprites/tmw/monsters/skeleton.xml
+++ b/graphics/sprites/tmw/monsters/skeleton.xml
@@ -1,365 +1,96 @@
-<?xml version="1.0" encoding="utf-8"?>
-
-<!-- Author: Micksha, Saulc -->
-
-<sprite variants="128">
- <imageset name="base"
- src="tmw/graphics/sprites/monsters/skeleton.png|W"
- width="64"
- height="64"/>
-
- <action name="stand" imageset="base">
- <animation direction="down">
- <frame index="0"/>
- </animation>
- <animation direction="left">
- <frame index="16"/>
- </animation>
- <animation direction="up">
- <frame index="32"/>
- </animation>
- <animation direction="right">
- <frame index="48"/>
- </animation>
- </action>
-
- <action name="walk" imageset="base">
- <animation direction="down">
- <sequence start="1" end="6" delay="80"/>
- </animation>
- <animation direction="left">
- <sequence start="17" end="22" delay="80"/>
- </animation>
- <animation direction="up">
- <sequence start="33" end="38" delay="80"/>
- </animation>
- <animation direction="right">
- <sequence start="49" end="54" delay="80"/>
- </animation>
- </action>
-
- <action name="attack" imageset="base">
- <animation direction="down">
- <sequence start="7" end="10" delay="80"/>
- <end />
- </animation>
- <animation direction="left">
- <sequence start="23" end="26" delay="80"/>
- <end />
- </animation>
- <animation direction="up">
- <sequence start="39" end="42" delay="80"/>
- <end />
- </animation>
- <animation direction="right">
- <sequence start="55" end="58" delay="80"/>
- <end />
- </animation>
- </action>
-
- <action name="attack_bow" imageset="base">
- <animation direction="down">
- <sequence start="11" end="15" delay="80"/>
- <end />
- </animation>
- <animation direction="left">
- <sequence start="27" end="31" delay="80"/>
- <end />
- </animation>
- <animation direction="up">
- <sequence start="43" end="47" delay="80"/>
- <end />
- </animation>
- <animation direction="right">
- <sequence start="59" end="63" delay="80"/>
- <end />
- </animation>
- </action>
-
- <action name="attack_wand" imageset="base">
- <animation direction="down">
- <frame index="7" delay="80"/>
- <frame index="8" delay="80"/>
- <frame index="11" delay="90"/>
- <sequence start="8" end="10" delay="70"/>
- <end />
- </animation>
- <animation direction="left">
- <frame index="23" delay="80"/>
- <frame index="28" delay="80"/>
- <frame index="27" delay="90"/>
- <frame index="28" delay="70"/>
- <sequence start="24" end="26" delay="70"/>
- <end />
- </animation>
- <animation direction="up">
- <frame index="39" delay="90"/>
- <frame index="43" delay="90"/>
- <sequence start="40" end="42" delay="80"/>
- <end />
- </animation>
- <animation direction="right">
- <frame index="55" delay="80"/>
- <frame index="60" delay="80"/>
- <frame index="59" delay="90"/>
- <frame index="60" delay="70"/>
- <sequence start="56" end="58" delay="70"/>
- <end />
- </animation>
- </action>
-
- <action name="attack_scythe" imageset="base">
- <animation direction="down">
- <frame index="11" delay="100"/>
- <frame index="8" delay="100"/>
- <frame index="9" delay="90"/>
- <frame index="7" delay="90"/>
- <frame index="10" delay="85"/>
- <frame index="7" delay="90"/>
- <frame index="9" delay="90"/>
- <frame index="8" delay="100"/>
- <end />
- </animation>
- <animation direction="left">
- <frame index="27" delay="100"/>
- <frame index="23" delay="90"/>
- <frame index="24" delay="90"/>
- <frame index="25" delay="80"/>
- <frame index="26" delay="90"/>
- <frame index="25" delay="90"/>
- <frame index="24" delay="100"/>
- <frame index="23" delay="90"/>
- <end />
- </animation>
- <animation direction="up">
- <frame index="43" delay="100"/>
- <frame index="42" delay="90"/>
- <frame index="41" delay="90"/>
- <frame index="40" delay="80"/>
- <frame index="39" delay="90"/>
- <frame index="40" delay="90"/>
- <frame index="41" delay="100"/>
- <frame index="42" delay="90"/>
- <end />
- </animation>
- <animation direction="right">
- <frame index="59" delay="100"/>
- <frame index="55" delay="90"/>
- <frame index="56" delay="90"/>
- <frame index="57" delay="80"/>
- <frame index="58" delay="90"/>
- <frame index="57" delay="90"/>
- <frame index="56" delay="100"/>
- <frame index="55" delay="90"/>
- <end />
- </animation>
- </action>
-
- <action name="attack_chop" imageset="base">
- <animation direction="down">
- <frame index="7" delay="100"/>
- <frame index="8" delay="100"/>
- <frame index="11" delay="120"/>
- <frame index="9" delay="90"/>
- <frame index="10" delay="70"/>
- <end />
- </animation>
- <animation direction="left">
- <frame index="23" delay="100"/>
- <frame index="24" delay="100"/>
- <frame index="27" delay="120"/>
- <frame index="25" delay="90"/>
- <frame index="26" delay="70"/>
- <end />
- </animation>
- <animation direction="up">
- <frame index="39" delay="100"/>
- <frame index="40" delay="100"/>
- <frame index="41" delay="120"/>
- <frame index="42" delay="90"/>
- <frame index="44" delay="70"/>
- <end />
- </animation>
- <animation direction="right">
- <frame index="55" delay="100"/>
- <frame index="56" delay="100"/>
- <frame index="59" delay="120"/>
- <frame index="57" delay="90"/>
- <frame index="58" delay="70"/>
- <end />
- </animation>
- </action>
-
- <action name="attack_chop_long" imageset="base">
- <animation direction="down">
- <frame index="8" delay="120"/>
- <frame index="11" delay="130"/>
- <frame index="7" delay="70"/>
- <frame index="10" delay="70"/>
- <frame index="9" delay="90"/>
- <end />
- </animation>
- <animation direction="left">
- <frame index="23" delay="120"/>
- <frame index="27" delay="130"/>
- <frame index="26" delay="80"/>
- <frame index="25" delay="100"/>
- <frame index="24" delay="80"/>
- <end />
- </animation>
- <animation direction="up">
- <frame index="39" delay="120"/>
- <frame index="40" delay="80"/>
- <frame index="41" delay="130"/>
- <frame index="42" delay="70"/>
- <frame index="44" delay="100"/>
- <end />
- </animation>
- <animation direction="right">
- <frame index="55" delay="120"/>
- <frame index="59" delay="130"/>
- <frame index="58" delay="80"/>
- <frame index="57" delay="100"/>
- <frame index="56" delay="80"/>
- <end />
- </animation>
- </action>
-
- <action name="cast" imageset="base">
- <animation direction="down">
- <frame index="7" delay="80"/>
- <frame index="8" delay="80"/>
- <frame index="11" delay="90"/>
- <sequence start="8" end="10" delay="70"/>
- <end />
- </animation>
- <animation direction="left">
- <frame index="23" delay="80"/>
- <frame index="28" delay="80"/>
- <frame index="27" delay="90"/>
- <frame index="28" delay="70"/>
- <sequence start="24" end="26" delay="70"/>
- <end />
- </animation>
- <animation direction="up">
- <frame index="39" delay="90"/>
- <frame index="43" delay="90"/>
- <sequence start="40" end="42" delay="80"/>
- <end />
- </animation>
- <animation direction="right">
- <frame index="55" delay="80"/>
- <frame index="60" delay="80"/>
- <frame index="59" delay="90"/>
- <frame index="60" delay="70"/>
- <sequence start="56" end="58" delay="70"/>
- <end />
- </animation>
- </action>
-
- <action name="sit" imageset="base">
- <animation direction="down">
- <frame index="64"/>
- </animation>
- <animation direction="left">
- <frame index="65"/>
- </animation>
- <animation direction="up">
- <frame index="66"/>
- </animation>
- <animation direction="right">
- <frame index="67"/>
- </animation>
- </action>
-
- <action name="sittop" imageset="base">
- <animation direction="down">
- <frame index="68"/><!-- TODO: 68~71 are sit2, no model sprites are available as per now! -->
- </animation>
- <animation direction="left">
- <frame index="69"/>
- </animation>
- <animation direction="up">
- <frame index="70"/>
- </animation>
- <animation direction="right">
- <frame index="71"/>
- </animation>
- </action>
-
- <action name="standride" imageset="base">
- <animation direction="down">
- <frame index="64"/>
- </animation>
- <animation direction="left">
- <frame index="65"/>
- </animation>
- <animation direction="up">
- <frame index="66"/>
- </animation>
- <animation direction="right">
- <frame index="67"/>
- </animation>
- </action>
-
- <action name="spawnride" imageset="base">
- <animation direction="down">
- <frame index="64"/>
- </animation>
- <animation direction="left">
- <frame index="65"/>
- </animation>
- <animation direction="up">
- <frame index="66"/>
- </animation>
- <animation direction="right">
- <frame index="67"/>
- </animation>
- </action>
-
- <action name="ride" imageset="base">
- <animation direction="down">
- <frame index="64"/>
- </animation>
- <animation direction="left">
- <frame index="65"/>
- </animation>
- <animation direction="up">
- <frame index="66"/>
- </animation>
- <animation direction="right">
- <frame index="67"/>
- </animation>
- </action>
-
- <action name="attackride" imageset="base">
- <animation direction="down">
- <frame index="64"/>
- </animation>
- <animation direction="left">
- <frame index="65"/>
- </animation>
- <animation direction="up">
- <frame index="66"/>
- </animation>
- <animation direction="right">
- <frame index="67"/>
- </animation>
- </action>
-
- <action name="dead" imageset="base">
- <animation direction="down">
- <frame index="72"/>
- </animation>
- <animation direction="left">
- <frame index="72"/>
- </animation>
- <animation direction="up">
- <frame index="72"/>
- </animation>
- <animation direction="right">
- <frame index="72"/>
- </animation>
- </action>
-
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="tmw/graphics/sprites/monsters/skeleton.png|W" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
</sprite>