diff options
author | Jesusaves <cpntb1@ymail.com> | 2023-06-24 22:33:06 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2023-06-24 22:33:06 -0300 |
commit | 9df6e20fa75b27da78e87c0d2ebfdb53dd294fa1 (patch) | |
tree | 749330853f85440ef7f9ca69c389cc36b50b31c3 /graphics | |
parent | 855ac52e8b4c493eaacdc024eef578da79fcbf5e (diff) | |
download | clientdata-9df6e20fa75b27da78e87c0d2ebfdb53dd294fa1.tar.gz clientdata-9df6e20fa75b27da78e87c0d2ebfdb53dd294fa1.tar.bz2 clientdata-9df6e20fa75b27da78e87c0d2ebfdb53dd294fa1.tar.xz clientdata-9df6e20fa75b27da78e87c0d2ebfdb53dd294fa1.zip |
Regenerate databases
Diffstat (limited to 'graphics')
-rw-r--r-- | graphics/items/ml/usable/donuts/donut1.png | bin | 0 -> 870 bytes | |||
-rw-r--r-- | graphics/items/ml/usable/donuts/donut2.png | bin | 0 -> 798 bytes | |||
-rw-r--r-- | graphics/items/ml/usable/donuts/donut3.png | bin | 0 -> 923 bytes | |||
-rw-r--r-- | graphics/items/ml/usable/food/jasminetea.png | bin | 0 -> 518 bytes | |||
-rw-r--r-- | graphics/sprites/ml/equipment/weapons/weapon-staff-golden.xml | 7 | ||||
-rw-r--r-- | graphics/sprites/tmw/monsters/skeleton.xml | 459 |
6 files changed, 102 insertions, 364 deletions
diff --git a/graphics/items/ml/usable/donuts/donut1.png b/graphics/items/ml/usable/donuts/donut1.png Binary files differnew file mode 100644 index 0000000..675af9a --- /dev/null +++ b/graphics/items/ml/usable/donuts/donut1.png diff --git a/graphics/items/ml/usable/donuts/donut2.png b/graphics/items/ml/usable/donuts/donut2.png Binary files differnew file mode 100644 index 0000000..7b8f090 --- /dev/null +++ b/graphics/items/ml/usable/donuts/donut2.png diff --git a/graphics/items/ml/usable/donuts/donut3.png b/graphics/items/ml/usable/donuts/donut3.png Binary files differnew file mode 100644 index 0000000..f533a6d --- /dev/null +++ b/graphics/items/ml/usable/donuts/donut3.png diff --git a/graphics/items/ml/usable/food/jasminetea.png b/graphics/items/ml/usable/food/jasminetea.png Binary files differnew file mode 100644 index 0000000..90937c9 --- /dev/null +++ b/graphics/items/ml/usable/food/jasminetea.png diff --git a/graphics/sprites/ml/equipment/weapons/weapon-staff-golden.xml b/graphics/sprites/ml/equipment/weapons/weapon-staff-golden.xml new file mode 100644 index 0000000..04aebf3 --- /dev/null +++ b/graphics/sprites/ml/equipment/weapons/weapon-staff-golden.xml @@ -0,0 +1,7 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="staff" src="ml/graphics/sprites/equipment/weapons/weapon-staff-golden.png" width="128" height="128" /> + + <include file="ml/equipment/weapons/scorpionkinglance.xml"/> + +</sprite> diff --git a/graphics/sprites/tmw/monsters/skeleton.xml b/graphics/sprites/tmw/monsters/skeleton.xml index 6ae1783..0f1ad2d 100644 --- a/graphics/sprites/tmw/monsters/skeleton.xml +++ b/graphics/sprites/tmw/monsters/skeleton.xml @@ -1,365 +1,96 @@ -<?xml version="1.0" encoding="utf-8"?> - -<!-- Author: Micksha, Saulc --> - -<sprite variants="128"> - <imageset name="base" - src="tmw/graphics/sprites/monsters/skeleton.png|W" - width="64" - height="64"/> - - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="0"/> - </animation> - <animation direction="left"> - <frame index="16"/> - </animation> - <animation direction="up"> - <frame index="32"/> - </animation> - <animation direction="right"> - <frame index="48"/> - </animation> - </action> - - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="1" end="6" delay="80"/> - </animation> - <animation direction="left"> - <sequence start="17" end="22" delay="80"/> - </animation> - <animation direction="up"> - <sequence start="33" end="38" delay="80"/> - </animation> - <animation direction="right"> - <sequence start="49" end="54" delay="80"/> - </animation> - </action> - - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="7" end="10" delay="80"/> - <end /> - </animation> - <animation direction="left"> - <sequence start="23" end="26" delay="80"/> - <end /> - </animation> - <animation direction="up"> - <sequence start="39" end="42" delay="80"/> - <end /> - </animation> - <animation direction="right"> - <sequence start="55" end="58" delay="80"/> - <end /> - </animation> - </action> - - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="11" end="15" delay="80"/> - <end /> - </animation> - <animation direction="left"> - <sequence start="27" end="31" delay="80"/> - <end /> - </animation> - <animation direction="up"> - <sequence start="43" end="47" delay="80"/> - <end /> - </animation> - <animation direction="right"> - <sequence start="59" end="63" delay="80"/> - <end /> - </animation> - </action> - - <action name="attack_wand" imageset="base"> - <animation direction="down"> - <frame index="7" delay="80"/> - <frame index="8" delay="80"/> - <frame index="11" delay="90"/> - <sequence start="8" end="10" delay="70"/> - <end /> - </animation> - <animation direction="left"> - <frame index="23" delay="80"/> - <frame index="28" delay="80"/> - <frame index="27" delay="90"/> - <frame index="28" delay="70"/> - <sequence start="24" end="26" delay="70"/> - <end /> - </animation> - <animation direction="up"> - <frame index="39" delay="90"/> - <frame index="43" delay="90"/> - <sequence start="40" end="42" delay="80"/> - <end /> - </animation> - <animation direction="right"> - <frame index="55" delay="80"/> - <frame index="60" delay="80"/> - <frame index="59" delay="90"/> - <frame index="60" delay="70"/> - <sequence start="56" end="58" delay="70"/> - <end /> - </animation> - </action> - - <action name="attack_scythe" imageset="base"> - <animation direction="down"> - <frame index="11" delay="100"/> - <frame index="8" delay="100"/> - <frame index="9" delay="90"/> - <frame index="7" delay="90"/> - <frame index="10" delay="85"/> - <frame index="7" delay="90"/> - <frame index="9" delay="90"/> - <frame index="8" delay="100"/> - <end /> - </animation> - <animation direction="left"> - <frame index="27" delay="100"/> - <frame index="23" delay="90"/> - <frame index="24" delay="90"/> - <frame index="25" delay="80"/> - <frame index="26" delay="90"/> - <frame index="25" delay="90"/> - <frame index="24" delay="100"/> - <frame index="23" delay="90"/> - <end /> - </animation> - <animation direction="up"> - <frame index="43" delay="100"/> - <frame index="42" delay="90"/> - <frame index="41" delay="90"/> - <frame index="40" delay="80"/> - <frame index="39" delay="90"/> - <frame index="40" delay="90"/> - <frame index="41" delay="100"/> - <frame index="42" delay="90"/> - <end /> - </animation> - <animation direction="right"> - <frame index="59" delay="100"/> - <frame index="55" delay="90"/> - <frame index="56" delay="90"/> - <frame index="57" delay="80"/> - <frame index="58" delay="90"/> - <frame index="57" delay="90"/> - <frame index="56" delay="100"/> - <frame index="55" delay="90"/> - <end /> - </animation> - </action> - - <action name="attack_chop" imageset="base"> - <animation direction="down"> - <frame index="7" delay="100"/> - <frame index="8" delay="100"/> - <frame index="11" delay="120"/> - <frame index="9" delay="90"/> - <frame index="10" delay="70"/> - <end /> - </animation> - <animation direction="left"> - <frame index="23" delay="100"/> - <frame index="24" delay="100"/> - <frame index="27" delay="120"/> - <frame index="25" delay="90"/> - <frame index="26" delay="70"/> - <end /> - </animation> - <animation direction="up"> - <frame index="39" delay="100"/> - <frame index="40" delay="100"/> - <frame index="41" delay="120"/> - <frame index="42" delay="90"/> - <frame index="44" delay="70"/> - <end /> - </animation> - <animation direction="right"> - <frame index="55" delay="100"/> - <frame index="56" delay="100"/> - <frame index="59" delay="120"/> - <frame index="57" delay="90"/> - <frame index="58" delay="70"/> - <end /> - </animation> - </action> - - <action name="attack_chop_long" imageset="base"> - <animation direction="down"> - <frame index="8" delay="120"/> - <frame index="11" delay="130"/> - <frame index="7" delay="70"/> - <frame index="10" delay="70"/> - <frame index="9" delay="90"/> - <end /> - </animation> - <animation direction="left"> - <frame index="23" delay="120"/> - <frame index="27" delay="130"/> - <frame index="26" delay="80"/> - <frame index="25" delay="100"/> - <frame index="24" delay="80"/> - <end /> - </animation> - <animation direction="up"> - <frame index="39" delay="120"/> - <frame index="40" delay="80"/> - <frame index="41" delay="130"/> - <frame index="42" delay="70"/> - <frame index="44" delay="100"/> - <end /> - </animation> - <animation direction="right"> - <frame index="55" delay="120"/> - <frame index="59" delay="130"/> - <frame index="58" delay="80"/> - <frame index="57" delay="100"/> - <frame index="56" delay="80"/> - <end /> - </animation> - </action> - - <action name="cast" imageset="base"> - <animation direction="down"> - <frame index="7" delay="80"/> - <frame index="8" delay="80"/> - <frame index="11" delay="90"/> - <sequence start="8" end="10" delay="70"/> - <end /> - </animation> - <animation direction="left"> - <frame index="23" delay="80"/> - <frame index="28" delay="80"/> - <frame index="27" delay="90"/> - <frame index="28" delay="70"/> - <sequence start="24" end="26" delay="70"/> - <end /> - </animation> - <animation direction="up"> - <frame index="39" delay="90"/> - <frame index="43" delay="90"/> - <sequence start="40" end="42" delay="80"/> - <end /> - </animation> - <animation direction="right"> - <frame index="55" delay="80"/> - <frame index="60" delay="80"/> - <frame index="59" delay="90"/> - <frame index="60" delay="70"/> - <sequence start="56" end="58" delay="70"/> - <end /> - </animation> - </action> - - <action name="sit" imageset="base"> - <animation direction="down"> - <frame index="64"/> - </animation> - <animation direction="left"> - <frame index="65"/> - </animation> - <animation direction="up"> - <frame index="66"/> - </animation> - <animation direction="right"> - <frame index="67"/> - </animation> - </action> - - <action name="sittop" imageset="base"> - <animation direction="down"> - <frame index="68"/><!-- TODO: 68~71 are sit2, no model sprites are available as per now! --> - </animation> - <animation direction="left"> - <frame index="69"/> - </animation> - <animation direction="up"> - <frame index="70"/> - </animation> - <animation direction="right"> - <frame index="71"/> - </animation> - </action> - - <action name="standride" imageset="base"> - <animation direction="down"> - <frame index="64"/> - </animation> - <animation direction="left"> - <frame index="65"/> - </animation> - <animation direction="up"> - <frame index="66"/> - </animation> - <animation direction="right"> - <frame index="67"/> - </animation> - </action> - - <action name="spawnride" imageset="base"> - <animation direction="down"> - <frame index="64"/> - </animation> - <animation direction="left"> - <frame index="65"/> - </animation> - <animation direction="up"> - <frame index="66"/> - </animation> - <animation direction="right"> - <frame index="67"/> - </animation> - </action> - - <action name="ride" imageset="base"> - <animation direction="down"> - <frame index="64"/> - </animation> - <animation direction="left"> - <frame index="65"/> - </animation> - <animation direction="up"> - <frame index="66"/> - </animation> - <animation direction="right"> - <frame index="67"/> - </animation> - </action> - - <action name="attackride" imageset="base"> - <animation direction="down"> - <frame index="64"/> - </animation> - <animation direction="left"> - <frame index="65"/> - </animation> - <animation direction="up"> - <frame index="66"/> - </animation> - <animation direction="right"> - <frame index="67"/> - </animation> - </action> - - <action name="dead" imageset="base"> - <animation direction="down"> - <frame index="72"/> - </animation> - <animation direction="left"> - <frame index="72"/> - </animation> - <animation direction="up"> - <frame index="72"/> - </animation> - <animation direction="right"> - <frame index="72"/> - </animation> - </action> - +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="tmw/graphics/sprites/monsters/skeleton.png|W" width="64" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8"/> + </animation> + <animation direction="left"> + <frame index="26"/> + </animation> + <animation direction="up"> + <frame index="44"/> + </animation> + <animation direction="right"> + <frame index="62"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75"/> + <end/> + </animation> + </action> </sprite> |