diff options
author | Jesusaves <cpntb1@ymail.com> | 2023-06-24 22:33:06 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2023-06-24 22:33:06 -0300 |
commit | 9df6e20fa75b27da78e87c0d2ebfdb53dd294fa1 (patch) | |
tree | 749330853f85440ef7f9ca69c389cc36b50b31c3 | |
parent | 855ac52e8b4c493eaacdc024eef578da79fcbf5e (diff) | |
download | clientdata-9df6e20fa75b27da78e87c0d2ebfdb53dd294fa1.tar.gz clientdata-9df6e20fa75b27da78e87c0d2ebfdb53dd294fa1.tar.bz2 clientdata-9df6e20fa75b27da78e87c0d2ebfdb53dd294fa1.tar.xz clientdata-9df6e20fa75b27da78e87c0d2ebfdb53dd294fa1.zip |
Regenerate databases
-rw-r--r-- | graphics/items/ml/usable/donuts/donut1.png | bin | 0 -> 870 bytes | |||
-rw-r--r-- | graphics/items/ml/usable/donuts/donut2.png | bin | 0 -> 798 bytes | |||
-rw-r--r-- | graphics/items/ml/usable/donuts/donut3.png | bin | 0 -> 923 bytes | |||
-rw-r--r-- | graphics/items/ml/usable/food/jasminetea.png | bin | 0 -> 518 bytes | |||
-rw-r--r-- | graphics/sprites/ml/equipment/weapons/weapon-staff-golden.xml | 7 | ||||
-rw-r--r-- | graphics/sprites/tmw/monsters/skeleton.xml | 459 | ||||
-rw-r--r-- | items.xml | 150 | ||||
-rw-r--r-- | ml/graphics/sprites/equipment/weapons/weapon-staff-golden.png | bin | 0 -> 7835 bytes | |||
-rw-r--r-- | tmw/graphics/sprites/monsters/skeleton.png | bin | 39412 -> 46218 bytes | |||
-rw-r--r-- | tmw/graphics/sprites/monsters/troll.png | bin | 79113 -> 79076 bytes |
10 files changed, 207 insertions, 409 deletions
diff --git a/graphics/items/ml/usable/donuts/donut1.png b/graphics/items/ml/usable/donuts/donut1.png Binary files differnew file mode 100644 index 0000000..675af9a --- /dev/null +++ b/graphics/items/ml/usable/donuts/donut1.png diff --git a/graphics/items/ml/usable/donuts/donut2.png b/graphics/items/ml/usable/donuts/donut2.png Binary files differnew file mode 100644 index 0000000..7b8f090 --- /dev/null +++ b/graphics/items/ml/usable/donuts/donut2.png diff --git a/graphics/items/ml/usable/donuts/donut3.png b/graphics/items/ml/usable/donuts/donut3.png Binary files differnew file mode 100644 index 0000000..f533a6d --- /dev/null +++ b/graphics/items/ml/usable/donuts/donut3.png diff --git a/graphics/items/ml/usable/food/jasminetea.png b/graphics/items/ml/usable/food/jasminetea.png Binary files differnew file mode 100644 index 0000000..90937c9 --- /dev/null +++ b/graphics/items/ml/usable/food/jasminetea.png diff --git a/graphics/sprites/ml/equipment/weapons/weapon-staff-golden.xml b/graphics/sprites/ml/equipment/weapons/weapon-staff-golden.xml new file mode 100644 index 0000000..04aebf3 --- /dev/null +++ b/graphics/sprites/ml/equipment/weapons/weapon-staff-golden.xml @@ -0,0 +1,7 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="staff" src="ml/graphics/sprites/equipment/weapons/weapon-staff-golden.png" width="128" height="128" /> + + <include file="ml/equipment/weapons/scorpionkinglance.xml"/> + +</sprite> diff --git a/graphics/sprites/tmw/monsters/skeleton.xml b/graphics/sprites/tmw/monsters/skeleton.xml index 6ae1783..0f1ad2d 100644 --- a/graphics/sprites/tmw/monsters/skeleton.xml +++ b/graphics/sprites/tmw/monsters/skeleton.xml @@ -1,365 +1,96 @@ -<?xml version="1.0" encoding="utf-8"?> - -<!-- Author: Micksha, Saulc --> - -<sprite variants="128"> - <imageset name="base" - src="tmw/graphics/sprites/monsters/skeleton.png|W" - width="64" - height="64"/> - - <action name="stand" imageset="base"> - <animation direction="down"> - <frame index="0"/> - </animation> - <animation direction="left"> - <frame index="16"/> - </animation> - <animation direction="up"> - <frame index="32"/> - </animation> - <animation direction="right"> - <frame index="48"/> - </animation> - </action> - - <action name="walk" imageset="base"> - <animation direction="down"> - <sequence start="1" end="6" delay="80"/> - </animation> - <animation direction="left"> - <sequence start="17" end="22" delay="80"/> - </animation> - <animation direction="up"> - <sequence start="33" end="38" delay="80"/> - </animation> - <animation direction="right"> - <sequence start="49" end="54" delay="80"/> - </animation> - </action> - - <action name="attack" imageset="base"> - <animation direction="down"> - <sequence start="7" end="10" delay="80"/> - <end /> - </animation> - <animation direction="left"> - <sequence start="23" end="26" delay="80"/> - <end /> - </animation> - <animation direction="up"> - <sequence start="39" end="42" delay="80"/> - <end /> - </animation> - <animation direction="right"> - <sequence start="55" end="58" delay="80"/> - <end /> - </animation> - </action> - - <action name="attack_bow" imageset="base"> - <animation direction="down"> - <sequence start="11" end="15" delay="80"/> - <end /> - </animation> - <animation direction="left"> - <sequence start="27" end="31" delay="80"/> - <end /> - </animation> - <animation direction="up"> - <sequence start="43" end="47" delay="80"/> - <end /> - </animation> - <animation direction="right"> - <sequence start="59" end="63" delay="80"/> - <end /> - </animation> - </action> - - <action name="attack_wand" imageset="base"> - <animation direction="down"> - <frame index="7" delay="80"/> - <frame index="8" delay="80"/> - <frame index="11" delay="90"/> - <sequence start="8" end="10" delay="70"/> - <end /> - </animation> - <animation direction="left"> - <frame index="23" delay="80"/> - <frame index="28" delay="80"/> - <frame index="27" delay="90"/> - <frame index="28" delay="70"/> - <sequence start="24" end="26" delay="70"/> - <end /> - </animation> - <animation direction="up"> - <frame index="39" delay="90"/> - <frame index="43" delay="90"/> - <sequence start="40" end="42" delay="80"/> - <end /> - </animation> - <animation direction="right"> - <frame index="55" delay="80"/> - <frame index="60" delay="80"/> - <frame index="59" delay="90"/> - <frame index="60" delay="70"/> - <sequence start="56" end="58" delay="70"/> - <end /> - </animation> - </action> - - <action name="attack_scythe" imageset="base"> - <animation direction="down"> - <frame index="11" delay="100"/> - <frame index="8" delay="100"/> - <frame index="9" delay="90"/> - <frame index="7" delay="90"/> - <frame index="10" delay="85"/> - <frame index="7" delay="90"/> - <frame index="9" delay="90"/> - <frame index="8" delay="100"/> - <end /> - </animation> - <animation direction="left"> - <frame index="27" delay="100"/> - <frame index="23" delay="90"/> - <frame index="24" delay="90"/> - <frame index="25" delay="80"/> - <frame index="26" delay="90"/> - <frame index="25" delay="90"/> - <frame index="24" delay="100"/> - <frame index="23" delay="90"/> - <end /> - </animation> - <animation direction="up"> - <frame index="43" delay="100"/> - <frame index="42" delay="90"/> - <frame index="41" delay="90"/> - <frame index="40" delay="80"/> - <frame index="39" delay="90"/> - <frame index="40" delay="90"/> - <frame index="41" delay="100"/> - <frame index="42" delay="90"/> - <end /> - </animation> - <animation direction="right"> - <frame index="59" delay="100"/> - <frame index="55" delay="90"/> - <frame index="56" delay="90"/> - <frame index="57" delay="80"/> - <frame index="58" delay="90"/> - <frame index="57" delay="90"/> - <frame index="56" delay="100"/> - <frame index="55" delay="90"/> - <end /> - </animation> - </action> - - <action name="attack_chop" imageset="base"> - <animation direction="down"> - <frame index="7" delay="100"/> - <frame index="8" delay="100"/> - <frame index="11" delay="120"/> - <frame index="9" delay="90"/> - <frame index="10" delay="70"/> - <end /> - </animation> - <animation direction="left"> - <frame index="23" delay="100"/> - <frame index="24" delay="100"/> - <frame index="27" delay="120"/> - <frame index="25" delay="90"/> - <frame index="26" delay="70"/> - <end /> - </animation> - <animation direction="up"> - <frame index="39" delay="100"/> - <frame index="40" delay="100"/> - <frame index="41" delay="120"/> - <frame index="42" delay="90"/> - <frame index="44" delay="70"/> - <end /> - </animation> - <animation direction="right"> - <frame index="55" delay="100"/> - <frame index="56" delay="100"/> - <frame index="59" delay="120"/> - <frame index="57" delay="90"/> - <frame index="58" delay="70"/> - <end /> - </animation> - </action> - - <action name="attack_chop_long" imageset="base"> - <animation direction="down"> - <frame index="8" delay="120"/> - <frame index="11" delay="130"/> - <frame index="7" delay="70"/> - <frame index="10" delay="70"/> - <frame index="9" delay="90"/> - <end /> - </animation> - <animation direction="left"> - <frame index="23" delay="120"/> - <frame index="27" delay="130"/> - <frame index="26" delay="80"/> - <frame index="25" delay="100"/> - <frame index="24" delay="80"/> - <end /> - </animation> - <animation direction="up"> - <frame index="39" delay="120"/> - <frame index="40" delay="80"/> - <frame index="41" delay="130"/> - <frame index="42" delay="70"/> - <frame index="44" delay="100"/> - <end /> - </animation> - <animation direction="right"> - <frame index="55" delay="120"/> - <frame index="59" delay="130"/> - <frame index="58" delay="80"/> - <frame index="57" delay="100"/> - <frame index="56" delay="80"/> - <end /> - </animation> - </action> - - <action name="cast" imageset="base"> - <animation direction="down"> - <frame index="7" delay="80"/> - <frame index="8" delay="80"/> - <frame index="11" delay="90"/> - <sequence start="8" end="10" delay="70"/> - <end /> - </animation> - <animation direction="left"> - <frame index="23" delay="80"/> - <frame index="28" delay="80"/> - <frame index="27" delay="90"/> - <frame index="28" delay="70"/> - <sequence start="24" end="26" delay="70"/> - <end /> - </animation> - <animation direction="up"> - <frame index="39" delay="90"/> - <frame index="43" delay="90"/> - <sequence start="40" end="42" delay="80"/> - <end /> - </animation> - <animation direction="right"> - <frame index="55" delay="80"/> - <frame index="60" delay="80"/> - <frame index="59" delay="90"/> - <frame index="60" delay="70"/> - <sequence start="56" end="58" delay="70"/> - <end /> - </animation> - </action> - - <action name="sit" imageset="base"> - <animation direction="down"> - <frame index="64"/> - </animation> - <animation direction="left"> - <frame index="65"/> - </animation> - <animation direction="up"> - <frame index="66"/> - </animation> - <animation direction="right"> - <frame index="67"/> - </animation> - </action> - - <action name="sittop" imageset="base"> - <animation direction="down"> - <frame index="68"/><!-- TODO: 68~71 are sit2, no model sprites are available as per now! --> - </animation> - <animation direction="left"> - <frame index="69"/> - </animation> - <animation direction="up"> - <frame index="70"/> - </animation> - <animation direction="right"> - <frame index="71"/> - </animation> - </action> - - <action name="standride" imageset="base"> - <animation direction="down"> - <frame index="64"/> - </animation> - <animation direction="left"> - <frame index="65"/> - </animation> - <animation direction="up"> - <frame index="66"/> - </animation> - <animation direction="right"> - <frame index="67"/> - </animation> - </action> - - <action name="spawnride" imageset="base"> - <animation direction="down"> - <frame index="64"/> - </animation> - <animation direction="left"> - <frame index="65"/> - </animation> - <animation direction="up"> - <frame index="66"/> - </animation> - <animation direction="right"> - <frame index="67"/> - </animation> - </action> - - <action name="ride" imageset="base"> - <animation direction="down"> - <frame index="64"/> - </animation> - <animation direction="left"> - <frame index="65"/> - </animation> - <animation direction="up"> - <frame index="66"/> - </animation> - <animation direction="right"> - <frame index="67"/> - </animation> - </action> - - <action name="attackride" imageset="base"> - <animation direction="down"> - <frame index="64"/> - </animation> - <animation direction="left"> - <frame index="65"/> - </animation> - <animation direction="up"> - <frame index="66"/> - </animation> - <animation direction="right"> - <frame index="67"/> - </animation> - </action> - - <action name="dead" imageset="base"> - <animation direction="down"> - <frame index="72"/> - </animation> - <animation direction="left"> - <frame index="72"/> - </animation> - <animation direction="up"> - <frame index="72"/> - </animation> - <animation direction="right"> - <frame index="72"/> - </animation> - </action> - +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="tmw/graphics/sprites/monsters/skeleton.png|W" width="64" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8"/> + </animation> + <animation direction="left"> + <frame index="26"/> + </animation> + <animation direction="up"> + <frame index="44"/> + </animation> + <animation direction="right"> + <frame index="62"/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75"/> + <end/> + </animation> + </action> </sprite> @@ -1331,7 +1331,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. effect="Status Reset" type="usable" sellProtected="true" - weight="700"/> + weight="20"/> <item id="646" image="ml/usable/potion/dpotion.png|G:#dae569,ffffda" name="Movement Potion" @@ -1493,7 +1493,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. useButton="Drink" effect="Flee +40" type="usable" - weight="50"/> + weight="20"/> <item id="670" image="ml/usable/warpcrystal.png|W:#ffffff,999999" name="Candor Warp Crystal" @@ -2287,7 +2287,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. name="Iten" description="Small but heavy." type="generic" - weight="1"/> + weight="2000"/> <item id="797" image="ml/generic/jackolantern.png" name="Jacko Lantern" @@ -2567,50 +2567,50 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. name="Copper Ore" description="Copper in its unrefined form." type="generic" - weight="800"/> + weight="700"/> <item id="843" image="ml/generic/ore.png|W:#1b120c,2e1f15,3d291c,60402b,65442e,8c5e3f,af7650,c6a48d,e7ddd6;R:#191919,2a2a2a,3f3f3f,626262,8d8d8d,b8b8b8,bfbfbf" name="Lead Ore" description="Lead in its unrefined form." type="generic" - weight="800"/> + weight="700"/> <!-- BR: Estanho, FR: Étain --> <item id="844" image="ml/generic/ore.png|W:#0f0a0e,1b141b,231a23,362736,4f3a4f,634863,936a92,b499b4;R:#000000,404040,5b5b5b,848484,c8c8c8,d4d4d4" name="Tin Ore" description="Tin in its unrefined form." type="generic" - weight="800"/> + weight="700"/> <item id="845" image="ml/generic/ore.png|W:#0f0a0e,1b141b,231a23,362736,4f3a4f,634863,936a92,b499b4;R:#1a1e1f,2f3739,4a575b,94a1a4,cad5d7,effafc" name="Silver Ore" description="Silver in its unrefined form." type="generic" - weight="800"/> + weight="700"/> <item id="846" image="ml/generic/ore.png|W:#1b120c,2e1f15,3d291c,60402b,65442e,8c5e3f,af7650,c6a48d,e7ddd6;R:#7a5f00,ac8600,e6b300,ffcc1d" name="Gold Ore" description="Gold in its unrefined form." type="generic" - weight="800"/> + weight="700"/> <item id="847" image="ml/generic/ore.png|W:#0f0a0e,1b141b,231a23,362736,4f3a4f,634863,936a92,b499b4;R:#1d2229,2f3846,47546b,6c83a8,8399bd,aabbd6,ecf3ff" name="Platinum Ore" description="Platinum in its unrefined form." type="generic" - weight="800"/> + weight="700"/> <item id="848" image="ml/generic/ore.png|W:#000000,121212,1d1d1d,383838,5c5c5c,787878,acacac,e9e9e9;R:#272727,663432,823937,ae423f,c64643,d0716f,d27d7a" name="Iridium Ore" description="Iridium in its unrefined form." type="generic" - weight="800"/> + weight="700"/> <item id="849" image="ml/generic/ore.png|W:#000000,121212,1d1d1d,383838,5c5c5c,787878,acacac,e9e9e9;R:#145d5d,2ba2a2,67bcbc,80c5c5,d1e0e0,e0e3e3" name="Titanium Ore" description="Titanium in its unrefined form." type="generic" - weight="800"/> + weight="700"/> <item id="850" image="ml/generic/ingot.png|W:#334422,556644,778866" @@ -2618,35 +2618,35 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. description="Used to craft copper objects." type="generic" sellProtected="true" - weight="1000"/> + weight="800"/> <item id="851" image="ml/generic/ingot.png|W:#111111,333333,555555" name="Lead Ingot" description="Used to craft lead objects." type="generic" sellProtected="true" - weight="1000"/> + weight="800"/> <item id="852" image="ml/generic/ingot.png|W:#555555,777777,999999" name="Tin Ingot" description="Used to craft tin objects." type="generic" sellProtected="true" - weight="1000"/> + weight="800"/> <item id="853" image="ml/generic/ingot.png" name="Silver Ingot" description="Used to craft silver objects." type="generic" sellProtected="true" - weight="1000"/> + weight="800"/> <item id="854" image="ml/generic/ingot.png|W:#888844,CCCC66,FFFF88" name="Gold Ingot" description="Used to craft gold objects." type="generic" sellProtected="true" - weight="1000"/> + weight="800"/> <!-- Note: Can we rename it to “Platyna Ingot”? :> --> <item id="855" image="ml/generic/ingot.png|W:#888888,AAAAAA,CCCCCC" @@ -2654,21 +2654,21 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. description="Used to craft platinum objects." type="generic" sellProtected="true" - weight="1000"/> + weight="800"/> <item id="856" image="ml/generic/ingot.png|W:#884444,CC6666,FF8888" name="Iridum Ingot" description="Used to craft iridium objects." type="generic" sellProtected="true" - weight="1000"/> + weight="800"/> <item id="857" image="ml/generic/ingot.png|W:#9999BB,BBBBDD,DDDDFF" name="Titanium Ingot" description="Used to craft titanium objects." type="generic" sellProtected="true" - weight="1000"/> + weight="800"/> <item id="858" image="ml/generic/gempowder.png|W:#5e7480,f1ffff,ffffff" name="Diamond Powder" @@ -3121,8 +3121,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. image="ml/equipment/amulet/bloodstonependant.png" name="Bloodstone Pendant" description="Rumored to contain blood from the Red Queen." + bAtkRate="30" maxhp="(20)" - attack="30" defense="1" level="45" type="equip-necklace" @@ -3159,8 +3159,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. image="ml/equipment/amulet/toothnecklace.png" name="Tooth Necklace" description="A plain necklace made from a single tooth." + bAtkRate="5" maxhp="(200)" - attack="5" str="2" level="8" type="equip-necklace" @@ -3170,8 +3170,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. image="ml/equipment/amulet/wolvernteethnecklace.png" name="Wolvern Teeth Necklace" description="A necklace popular with poachers. Looks barbaric." + bAtkRate="7" maxhp="(250)" - attack="7" defense="3" str="4" level="24" @@ -3182,8 +3182,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. image="ml/equipment/amulet/clawpendant.png" name="Claw Pendant" description="A pendant made for hermits." + bAtkRate="10" maxhp="(250)" - attack="10" defense="3" str="4" level="24" @@ -3194,8 +3194,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. image="ml/equipment/amulet/barbarianamulet.png" name="Barbarian Amulet" description="A typical amulet for adult barbarians." + bAtkRate="10" maxhp="(300)" - attack="10" defense="1" str="7" level="44" @@ -3206,8 +3206,8 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. image="ml/equipment/amulet/barbarianmasteramulet.png" name="Barbarian Master Amulet" description="An unique amulet in a tribe." + bAtkRate="12" maxhp="(400)" - attack="12" defense="1" str="11" level="54" @@ -3430,6 +3430,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. image="ml/generic/blanket.png" name="Blanket" description="A blanket big enough to cover a reinboo's back, but it is not very warm." + effect="Speech+" hit="(-10)" flee="(-10)" level="70" @@ -3522,7 +3523,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. description="Don't stare at it too much. It's too shiny for your eyes." maxweight="700" effect="DEF -12%" - level="70" + level="54" type="equip-necklace" weight="30"/> <item id="1177" @@ -4003,7 +4004,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. description="Congrats you're part of master of TMW2." maxmp="100" mattack="20" - defense="149" + defense="37" level="75" type="equip-torso" weight="25"> @@ -4027,6 +4028,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. image="ml/equipment/chest/bathrobe.png" name="Bathrobe" description="A bathrobe, not really useful at all. At least you wont be as cold as if you were naked." + effect="Speech+" defense="1" level="50" type="equip-torso" @@ -4297,6 +4299,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. image="ml/equipment/feet/slippers.png" name="Slippers" description="Simple slippers. You can't run with them, but you won't get cold feet either." + effect="Speech+" defense="1" level="30" type="equip-feet" @@ -4923,12 +4926,12 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. image="ml/equipment/shields/bladeshield.png" name="Blade Shield" description="Small and round shield with iron reinforcements." + bAtkRate="5" sprecovery="(3)" flee="(6)" hprecovery="12" criticaldefense="12" block="3" - attack="5" defense="24" level="36" type="equip-shield" @@ -4938,7 +4941,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. <item id="2703" image="ml/equipment/shields/blueknightshield.png" name="Blue Knight Shield" - description="A shield perfect that goes perfectly with the prsm helmet." + description="A shield that goes perfectly with the prsm helmet." maxhp="280" sprecovery="(6)" flee="(9)" @@ -6001,7 +6004,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. <item id="2993" image="ml/equipment/head/fluffyhat.png" name="Fluffy Hat" - description="How many fluffy did you kill for that!!!" + description="How many fluffies have you killed for that!?!?" maxhp="19" defense="5" level="22" @@ -6226,7 +6229,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. name="Fafi Mask" description="Your friends will think you're a dragon!" maxhp="75" - defense="36" + defense="16" sprecovery="5" int="1" mp="25" @@ -6239,9 +6242,10 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. image="ml/equipment/head/afkcap.png" name="AFK Cap" description="A cap which identifies you as an useless player." + effect="Speech+" maxhp="30" defense="5" - level="2" + level="30" type="equip-head" weight="30"> <sprite>ml/equipment/head/afkcap.xml</sprite> @@ -6257,7 +6261,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. description="Winter is coming!" maxhp="29" effect="+20 DEF and +15% EXP on Winter" - defense="17" + defense="7" level="29" type="equip-head" weight="70"> @@ -6923,7 +6927,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" sellProtected="true" weight="600"> - <sprite>ml/equipment/weapons/bugslayer.xml</sprite> + <sprite>ml/equipment/weapons/staff-warped.xml</sprite> <sound event="hit">weapons/knife/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> @@ -8453,7 +8457,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack" weight="158"> - <sprite>ml/equipment/weapons/weapon-staff.xml</sprite> + <sprite>ml/equipment/weapons/legend-wand.xml</sprite> </item> <item id="7003" image="ml/equipment/weapons/woodenstaff.png" @@ -8479,7 +8483,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack" weight="158"> - <sprite>ml/equipment/weapons/legend-wand.xml</sprite> + <sprite>ml/equipment/weapons/weapon-staff-golden.xml</sprite> </item> <item id="7005" image="ml/equipment/weapons/reinboowand.png" @@ -8491,7 +8495,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack" weight="158"> - <sprite>ml/equipment/weapons/weapon-staff.xml</sprite> + <sprite>ml/equipment/weapons/staff-wizard.xml</sprite> </item> <item id="7020" @@ -8504,7 +8508,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack" weight="960"> - <sprite>ml/equipment/weapons/weapon-staff.xml</sprite> + <sprite>ml/equipment/weapons/staff-wizard.xml</sprite> </item> <!-- System Reserved --> @@ -9353,7 +9357,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="usable" weight="5"/> <item id="8017" - image="ml/usable/food/pumpkinjuice.png" + image="ml/usable/food/jasminetea.png" name="Jasmine Tea" useButton="Drink" description="Tea is good for health, according to specialists." @@ -9481,7 +9485,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="20"/> <item id="8029" image="ml/generic/document.png" - name="Insurance Contact" + name="Insurance Contract" description="No EXP penalty on death." effect="Time limit: 15 minutes" type="usable" @@ -9662,6 +9666,62 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. useButton="Cast" type="usable" weight="10"/> + <item id="8052" + image="ml/usable/donuts/donut1.png" + name="Dodge Donut" + description="Can't get a good hold of it, can you?" + useButton="Eat" + effect="Flee +20" + type="usable" + weight="20"/> + <item id="8053" + image="ml/usable/donuts/donut2.png" + name="Chocolate Donut" + description="This item is unavailable at the moment." + useButton="Eat" + effect="Blame Saulc" + type="usable" + weight="20"/> + <item id="8054" + image="ml/usable/donuts/donut3.png" + name="Sparkly Chocolate Donut" + description="This item is unavailable at the moment." + useButton="Eat" + effect="Blame Saulc" + type="usable" + weight="20"/> + <item id="8055" + image="ml/usable/donuts/donut2.png" + name="Mint Donut" + description="This item is unavailable at the moment." + useButton="Eat" + effect="Blame Saulc" + type="usable" + weight="20"/> + <item id="8056" + image="ml/usable/donuts/donut3.png" + name="Sparkly Mint Donut" + description="This item is unavailable at the moment." + useButton="Eat" + effect="Blame Saulc" + type="usable" + weight="20"/> + <item id="8057" + image="ml/usable/donuts/donut2.png" + name="Strawberry Donut" + description="I always heard strawberry was magical, but this is ridiculous." + useButton="Eat" + effect="MAX MP +5%" + type="usable" + weight="20"/> + <item id="8058" + image="ml/usable/donuts/donut3.png" + name="Sparkly Strawberry Donut" + description="You ruined its magical properties, but not the calories." + useButton="Eat" + effect="MAX HP +5%" + type="usable" + weight="20"/> <!-- For quests.xml --> <item id="9999" @@ -10816,7 +10876,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="usable" weight="0" /> - <item id="15267" + <item id="15141" image="tmw/use/scrolls/scroll-alizarin.png" name="Alizarin Scroll" description="Scroll with natural power; summons a plant if read." @@ -10825,7 +10885,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="2" tag="Scrolls" /> - <item id="15268" + <item id="15142" image="tmw/use/scrolls/scroll-cobalt.png" name="Cobalt Scroll" description="Scroll with natural power; summons a plant if read." @@ -10834,7 +10894,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="2" tag="Scrolls" /> - <item id="15269" + <item id="15143" image="tmw/use/scrolls/scroll-gamboge.png" name="Gamboge Scroll" description="Scroll with natural power; summons a plant if read." @@ -10843,7 +10903,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="2" tag="Scrolls" /> - <item id="15270" + <item id="15144" image="tmw/use/scrolls/scroll-mauve.png" name="Mauve Scroll" description="Scroll with natural power; summons a plant if read." @@ -10852,7 +10912,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. weight="2" tag="Scrolls" /> - <item id="15271" + <item id="15145" image="tmw/use/scrolls/scroll-joy.png" name="Joyplim Scroll" description="A very funny scroll. Read it, and be amused!" diff --git a/ml/graphics/sprites/equipment/weapons/weapon-staff-golden.png b/ml/graphics/sprites/equipment/weapons/weapon-staff-golden.png Binary files differnew file mode 100644 index 0000000..2fec263 --- /dev/null +++ b/ml/graphics/sprites/equipment/weapons/weapon-staff-golden.png diff --git a/tmw/graphics/sprites/monsters/skeleton.png b/tmw/graphics/sprites/monsters/skeleton.png Binary files differindex ed4f0bd..b5d8d38 100644 --- a/tmw/graphics/sprites/monsters/skeleton.png +++ b/tmw/graphics/sprites/monsters/skeleton.png diff --git a/tmw/graphics/sprites/monsters/troll.png b/tmw/graphics/sprites/monsters/troll.png Binary files differindex 01b5ba7..eb6a625 100644 --- a/tmw/graphics/sprites/monsters/troll.png +++ b/tmw/graphics/sprites/monsters/troll.png |