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author | Jesusaves <cpntb1@ymail.com> | 2020-12-20 22:06:23 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-12-20 22:06:23 -0300 |
commit | 84cbad040b6abe1a0ec3d5b1cf374225922e010d (patch) | |
tree | f63513674dfa1984147e7c0650fc364c765b8f63 /player.py | |
parent | 5000bec0615a7378bfb016c4f74a749cfac62edd (diff) | |
download | server-84cbad040b6abe1a0ec3d5b1cf374225922e010d.tar.gz server-84cbad040b6abe1a0ec3d5b1cf374225922e010d.tar.bz2 server-84cbad040b6abe1a0ec3d5b1cf374225922e010d.tar.xz server-84cbad040b6abe1a0ec3d5b1cf374225922e010d.zip |
Players now require 100% of the required EXP.
Units will require only 67% (2/3) of that (division by 1.5).
Diffstat (limited to 'player.py')
-rw-r--r-- | player.py | 14 |
1 files changed, 8 insertions, 6 deletions
@@ -212,9 +212,11 @@ def clear(token, mask=SQL_CLEAR): return -def exp_to_lvlup(level): +def exp_to_lvlup(level, unit=False): try: next_exp=EXPTABLE[level] + if unit: + next_exp=int(next_exp/1.5) except: stdout("Level %d is out of bounds" % (level)) next_exp=INT_MAX @@ -225,7 +227,7 @@ def exp_to_lvlup(level): # Return: {"code": True/False, "ap": <ap_raised>, "next": <exp_needed>} def check_rank_up(token): rs={"code": False, "ap": 0} - next_exp=int(exp_to_lvlup(Player[token]["level"])*1.5) + next_exp=exp_to_lvlup(Player[token]["level"]) if Player[token]["exp"] >= next_exp: # We leveled up! Prepare the bonuses @@ -248,7 +250,7 @@ def check_rank_up(token): Player[token]["max_exp"]=exp_to_lvlup(Player[token]["level"]) update_ap(token, Player[token]["max_ap"]-Player[token]["ap"]) # Sanitize - Player[token]["exp"]=max(Player[token]["exp"], int(exp_to_lvlup(Player[token]["level"])*1.5)) + Player[token]["exp"]=max(Player[token]["exp"], exp_to_lvlup(Player[token]["level"])) return rs @@ -290,7 +292,7 @@ def check_level_up(token, inv_id): return 0 # Calculate exp needed to level up - next_exp=exp_to_lvlup(Player[token]["inv"][inv_id]["level"]) + next_exp=exp_to_lvlup(Player[token]["inv"][inv_id]["level"], True) ret=0 while Player[token]["inv"][inv_id]["exp"] >= next_exp: ret += 1 @@ -301,7 +303,7 @@ def check_level_up(token, inv_id): Player[token]["inv"][inv_id]["exp"]=0 Player[token]["inv"][inv_id]["level"]=copy(un["max_level"]) break - next_exp=exp_to_lvlup(Player[token]["inv"][inv_id]["level"]) + next_exp=exp_to_lvlup(Player[token]["inv"][inv_id]["level"], True) return ret # Calculates sell price of an unit @@ -583,7 +585,7 @@ def upgrade(args, token): r=un["rare"] f=un["flags"] e=un["attribute"] - next_exp=exp_to_lvlup(Player[token]["inv"][idx]["level"]) + next_exp=exp_to_lvlup(Player[token]["inv"][idx]["level"], True) except: r=1 f=0 |