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authorJesusaves <cpntb1@ymail.com>2020-12-30 20:58:59 -0300
committerJesusaves <cpntb1@ymail.com>2020-12-30 20:58:59 -0300
commita4d8bc5228238be2719802f6d9afb61bda695cc8 (patch)
tree86688bd63c86cec4f3be411787dbc6e3fb2525df /battle
parent735a14d3355a37e185da9813f71b187e049092f2 (diff)
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Make experience gain even slower
Diffstat (limited to 'battle')
-rw-r--r--battle/main.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/battle/main.py b/battle/main.py
index 753413e..98a6d7e 100644
--- a/battle/main.py
+++ b/battle/main.py
@@ -101,16 +101,16 @@ def get_result(token, victory, world, quest_id):
stdout("GR: Rolling")
# Roll each wave
# Base quest experience gain
- result["exp"]+=quest["difficulty"]*15
+ result["exp"]+=quest["difficulty"]*10
for wave in quest["waves"]:
for en in wave:
# Roll GP for each wave
if en["boss"]:
result["gp"]+=quest["difficulty"]*30
- result["exp"]+=quest["difficulty"]*5
+ result["exp"]+=quest["difficulty"]
else:
result["gp"]+=quest["difficulty"]*10
- result["exp"]+=quest["difficulty"]*1
+ result["exp"]+=quest["difficulty"]/3
# TODO: Roll the loots for every enemy in every death