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authorJesusaves <cpntb1@ymail.com>2021-08-04 15:16:14 -0300
committerJesusaves <cpntb1@ymail.com>2021-08-04 15:16:14 -0300
commit00b6b129f1848613404ead84ef2754fd1f614b8a (patch)
treeda68e7609921502bbf98fd48bc10afc90483438f /battle
parent543f81b095b48a131dc1c2dd51a48d562feb3ad3 (diff)
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Remove previously deprecated `dbgprint` function.
Diffstat (limited to 'battle')
-rw-r--r--battle/main.py2
-rw-r--r--battle/skills.py4
-rw-r--r--battle/summons.py10
3 files changed, 8 insertions, 8 deletions
diff --git a/battle/main.py b/battle/main.py
index c686231..f3b13f9 100644
--- a/battle/main.py
+++ b/battle/main.py
@@ -47,7 +47,7 @@ def advance_wave(token, world, quest_id, next_wave):
quest=dl_search(allquests[world], "quest_id", quest_id)
if quest == "ERROR":
- print("ERROR, INVALID QUEST")
+ stdout("ERROR, INVALID QUEST: %d" % (quest_id))
# TODO: HANDLE THIS ERROR (FIXME)
for en in quest["waves"][next_wave]:
diff --git a/battle/skills.py b/battle/skills.py
index 56ee4ac..e88a2ff 100644
--- a/battle/skills.py
+++ b/battle/skills.py
@@ -16,7 +16,7 @@
# along with this program. If not, see <http://www.gnu.org/licenses/>.
########################################################################################
# Battle Module - Skills
-from utils import dbgprint, Battle
+from utils import stdout, Battle
from consts import (SK_SINGLE_DMG, SK_MULTI_DMG, SK_ATK_UP, SK_DEF_UP,
SK_SINGLE_HEAL, SK_MULTI_HEAL, SC_ATKUP, SC_DEFUP)
from battle.common import find_target, calc_dmg, attackall
@@ -39,7 +39,7 @@ def skill_core(token, mask, force, element):
if mask & SK_SINGLE_DMG:
# Single Damage skill: 1 strength = 1 damage
target_id=find_target(token, "enemy")
- dbgprint("Enemy selected: %d" % target_id)
+ stdout("Enemy selected: %d" % target_id)
target=Battle[token]["enemy"][target_id]
target["hp"]-=calc_dmg(token, dummy, target, dummy["atk"])
diff --git a/battle/summons.py b/battle/summons.py
index 5f0abf7..f3f4fd1 100644
--- a/battle/summons.py
+++ b/battle/summons.py
@@ -17,7 +17,7 @@
#################################################################################
# Battle Module - Summons
import json
-from utils import (dbgprint, compress, allsummons, stdout, dl_search,
+from utils import (compress, allsummons, stdout, dl_search,
Player, Battle)
from consts import (ERR_ERR, ERR_BAD, ST_TOWN)
from battle.skills import skill_core
@@ -39,19 +39,19 @@ def handle_summon(token, summon):
# Check for victory/defeat conditions
# Huge code duplication
- dbgprint("Summon: Victory/Defeat Check")
+ stdout("Summon: Victory/Defeat Check")
# HOLD THAT! Handle event
if (not check_enemy_alive(token)):
# You won! Do we have a next wave?
- dbgprint("You won!")
+ stdout("You won!")
if (Battle[token]["wave"] < Battle[token]["max_wave"]):
- dbgprint("Next wave detected: %s, Quest ID: %s\nWave: %s" % (token, Battle[token]["quest_id"], Battle[token]["wave"]))
+ stdout("Next wave detected: %s, Quest ID: %s\nWave: %s" % (token, Battle[token]["quest_id"], Battle[token]["wave"]))
advance_wave(token, Battle[token]["world"], Battle[token]["quest_id"], Battle[token]["wave"])
# Do not continue this loop: End the turn now
return battle_endturn(token, Battle[token]["spheres"])
else:
# You won!
- dbgprint("Total Victory")
+ stdout("Total Victory")
Player[token]["status"]=ST_TOWN
# TODO: enemy die = add reward
result=get_result(token, True, Battle[token]["world"], Battle[token]["quest_id"])