########################################################################################
# This file is part of Spheres.
# Copyright (C) 2019 Jesusalva
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
########################################################################################
# Tavern Recruitment Module
from utils import (stdout, compress, allbars, Player)
from consts import (ERR_OK, ERR_BAD, ERR_INS, ERR_FULL, ST_TOWN)
from player import inventoryplace
import random, json
def recruit(args, token):
# we have: args["tavern"] and args["amount"], besides Player[token]
try:
stdout("Recruit: %s" % args)
tv=json.loads(args)
stdout("JSON loaded")
# Validation
tmp=int(tv["amount"])
tmp=int(tv["tavern"])
# Load requested tavern
tavern=allbars[tmp]
if tavern == "ERROR":
stdout("Request for inexistent tavern id %d" % tmp)
raise Exception("Tavern not found")
# Tavern must be active
if not tavern["enabled"]:
stdout("Request for disabled tavern id %d" % tmp)
raise Exception("Tavern is not active")
# Currency must exist and be valid (actually our fault...)
tmp=int(Player[token][tavern["currency"]])
except:
# Invalid data
return ERR_BAD
# Configure tavern settings
price=tavern["price"]
poll=tavern["tavern_list"]
# Check if you can recruit right now
if (Player[token]["status"] != ST_TOWN):
return ERR_BAD
# Where we'll be saving your acquisitions
Result={"units": []}
Rarity=[] # <-- Internal control only
# Main Loop
i=0
while i < tv["amount"]:
i+=1
# Not enough crystals/currency
if (Player[token][tavern["currency"]] < price):
Result["code"]=ERR_INS
break
# Inventory is full (also, get IDX)
idx=inventoryplace(token)
if (idx == -1):
Result["code"]=ERR_FULL
break
# Payment in specified currency... (Defaults to crystals)
Player[token][tavern["currency"]]-=price
# Grab a random entry per groups
r=random.randint(0, 10000)
o=0
for group in poll:
if (r < group["chance"]):
o=random.choice(group["units"])
break
else:
# Adjust random seed so it is consistent
r-=group["chance"]
# Maybe, just maybe, you have a warranted max-rarity card
if i % tavern["min_draws"] == 0:
ssr=0
for ur in Rarity:
if ur in poll[0]["units"]:
ssr+=1
if ssr < i / tavern["min_draws"]:
o=random.choice(poll[0]["units"])
# We don't want base id, we need unit id
o*=100
# Now we need to add it in a structured form
unit={
"unit_id": o,
"level": 1,
"exp": 0
}
# Record the new unit
Result["units"].append(unit)
try:
Player[token]["inv"][idx]=unit
except:
Player[token]["inv"].append(unit)
print("\033[31mAn error happened in recruit (token: %s idx: %d unit: %s InvLen: %d)\033[0m" % (token, idx, str(unit), len(Player[token]["inv"])))
# We want to update Rarity Control
Rarity.append(o)
# Feed back the currency data
Result["currency"]=(tavern["currency"], Player[token][tavern["currency"]])
# Shuffle Results to look more random
random.shuffle(Result["units"])
try:
stdout("Response: %d " % Result["code"])
except:
Result["code"]=ERR_OK
sjson=compress(Result)
#stdout("Reply: %s" % sjson)
return sjson