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path: root/server.py
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#!/usr/bin/python3

## Global Modules
import threading, time, json, syslog
LOG_AUTH=syslog.LOG_AUTH

## Semi-local modules
from websock import WebSocketServer, WebSocket

## Local Modules
from utils import stdout as stdout
from utils import now as now
from consts import *
import sql, protocol, security

###############################################################
# Configuration
f=open("pass.json", "r")
p=json.load(f)
f.close()

PORT=p["PORT"]
SECURE=p["SSL"]
clients = []

###############################################################
# Main Class
class WebSocketConn(WebSocket):
    def handle(self):
        global clients
        """
          Called when websocket frame is received.
          To access the frame data call self.data.
          i.e. The client sent us a message \o/

          If the frame is Text then self.data is a unicode object.
          If the frame is Binary then self.data is a bytearray object.
        """
        print("Message received from %s - %s" % (self.address[0], self.data))
        r=protocol.parse(self.data)
        print("Status: %s" % str(r[0]))
        print("Reply: %s" % r[1])
        if r[0] is not True:
            stdout("%s - %s" % (self.address[0], r[1]))
            syslog.syslog(LOG_AUTH, "%s - %s" % (self.address[0], r[1]))
            self.send_message("NACK\n")
        else:
            self.send_message(r[1]+"\n")

        print("Message sent")
        #stdout(self.address[0] + u' - %s' % (self.data))
        #self.send_message('ACK')

    def connected(self):
        global clients, blacklist
        """
          Called when a websocket client connects to the server.
        """
        #print(self.address, 'connected')
        #for client in clients:
        #    print(repr(client))
        #    client.send_message(self.address[0] + u' - connected')
        stdout(self.address[0] + u' - connected')

        # Blacklisted
        if (security.is_banned(self.address[0])):
            stdout("Found in K-Line, connection was dropped.")
            self.close(self, status=1000, reason="K-Lined")

        # TODO: Drop OLD connections when same ID tries to connect
        if (False):
            self.close(self, status=1000, reason='Unrecognized')
        else:
            clients.append(self)

    def handle_close(self):
        global clients
        """
          Called when a websocket server gets a Close frame from a client.
        """
        clients.remove(self)
        print(self.address, 'closed')
        #for client in clients:
        #    client.send_message(self.address[0] + u' - disconnected')
        stdout(self.address[0] + u' - disconnected')

    ##########################
    # Useful functions:
    # send_message()
    # send_fragment_start() / send_fragment() / send_fragment_end()
    #  
    ##########################


def MainWebsocket():
    if SECURE:
        server = WebSocketServer('', PORT, WebSocketConn,
                                 certfile="certificate.pem", keyfile="key.pem")
        print("Begin Secure Websocket at %d" % PORT)
    else:
        server = WebSocketServer('', PORT, WebSocketConn)
        print("Begin UNENCRYPTED Websocket at %d" % PORT)

    t = threading.Thread(target=server.serve_forever)
    t.daemon = True # Main server should not be a daemon?
    t.start()
    return
    #while True:
    #    time.sleep(86400)

# Broadcast function
def sendmsg(m, t="raw"):
    global clients
    # Format message according to type
    if t == "ping":
        msg="pong"
    else:
        msg=u"%s" % m

    # Send message
    for c in clients:
        c.send_message(msg)
    return

###############################################################
# Begin stuff
stdout("Starting at: T-%d" % (now()))
syslog.openlog()
MainWebsocket()
try:
    print("Serving at port %d" % PORT)
    while True:
        time.sleep(15)
        #sendmsg("PING")
except:
    stdout("Terminating!")

# TODO: Cleanup here
print("Server finished.")