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path: root/ueditor_adv.rpy
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#################################################################################
#     This file is part of Spheres.
#     Copyright (C) 2022  Jesusalva

#     This library is free software; you can redistribute it and/or
#     modify it under the terms of the GNU Lesser General Public
#     License as published by the Free Software Foundation; either
#     version 2.1 of the License, or (at your option) any later version.

#     This library is distributed in the hope that it will be useful,
#     but WITHOUT ANY WARRANTY; without even the implied warranty of
#     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#     Lesser General Public License for more details.

#     You should have received a copy of the GNU Lesser General Public
#     License along with this library; if not, write to the Free Software
#     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
#################################################################################
# Editor labels for developers
label ueditor_supernew:
    $ rar = int(renpy.input("What is the base unit rarity?", allow="0123456789"))
    python:
        c = Counter()
        for u in allunitsbase:
            if u["unit_id"] % 10:
                continue
            if u["flags"]:
                continue
            c[u["rare"]] += 1
        lastid = c[rar] + 2 # We start at 1, not at 0

    $ unitid = int("1%02d%03d" % (rar, lastid))

    $ name = renpy.input("How is this [rar]★ unit called?\nIts ID is: [unitid]")

    menu:
        "Male":
            $ sex = 0
        "Female":
            $ sex = 1

    menu:
        "Please select the unit element:"
        "Fire":
            $ ele = Ele_Fire
        "Water":
            $ ele = Ele_Water
        "Nature":
            $ ele = Ele_Nature
        "Light":
            $ ele = Ele_Light
        "Shadow":
            $ ele = Ele_Shadow

    menu:
        "Please select the unit job:"
        "Swordsman (DEF+)":
            $ job = 1
        "Assassin (Balanced)" if False:
            $ job = 2
        "Mage (ATK+)":
            $ job = 3
        "Archer (Balanced)":
            $ job = 4
        "Gunner (ATK++)" if False:
            $ job = 5

    $ desc = renpy.input("Describe the unit.", default="A standard unit in the game.")

    python:
        # Create the randomness seed
        ssr=renpy.random.randint(-10, 15)
        shp=renpy.random.randint(-10, 15)
        i=0
        while i < 3:
            if i == 0:
                atd = ""
            else:
                atd = " +%d" % i
            allunitsbase.append({"skill_id": 0,
      "strength": 500,
      "rare": rar,
      "name": "%s%s" % (name, atd),
      "ability_id": 0,
      "attribute": ele,
      "hp": 500,
      "unit_id": unitid*100+i,
      "sex": sex,
      "max_level": 10+(rar*10),
      "job": job,
      "cost": rar**2,
      "flags": 0,
      "unit_base_id": unitid,
      "flavor": desc})
            current = len(allunitsbase)-1
            ueditor_recalc(False, shp, ssr)
            rar += 1
            i+=1
        pass

    $ ueditor_save()
    jump units_editors