1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
|
########################################################################################
# This file is part of Spheres.
# Copyright (C) 2019 Jesusalva
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
########################################################################################
# Editor labels for developers
screen units_editor():
modal True
frame:
background Frame("gui/frame.png", 0, 0)
xalign 0.5
yalign 0.5
ymargin 15
ypadding 10
xmargin 10
hbox:
spacing 30
xmaximum 0.85
ymaximum 0.85
# Navigation
viewport:
#child_size (350, 1000)
mousewheel True
draggable True
pagekeys True
xfill False
xmaximum 350
scrollbars "vertical"
vbox:
spacing 2
label _("Unit list")
$i=0
for entry in allunitsbase:
textbutton "{size=18}"+_("%d - %s" % (entry["unit_id"], entry["name"]))+"{/size}" action SetVariable("current", i)
$i+=1
$del i
# News screen
viewport:
#child_size (0.4, 0.8)
mousewheel True
#draggable True
#arrowkeys True
xfill False
scrollbars "vertical"
vbox:
xalign 0.5
spacing 20
$ uedit=allunitsbase[current]
label _("%d - %s %s %s" % (uedit["unit_id"], star_write(uedit["rare"]), uedit["name"], ifte(uedit["sex"], "(F)", "(M)")))
hbox:
spacing 10
#textbutton _("-") action Function(ueditor, "unit_id", -1)
#label ("%d" % uedit["unit_id"])
#textbutton _("+") action Function(ueditor, "unit_id", 1)
#def __init__(self, variable, key1, key2, inpu="int", key3=None, key4=None):
label _("ID: ")
$ input=Input(
value=UEditorInputValue(uedit, "unit_id", None, "int", dp=True),
copypaste=True,
allow="0123456789",
length=8)
button:
#key_events True
action input.enable
add input
null height 25
label _("Base ID %d" % uedit["unit_base_id"])
label _("Flavor text:")
label _(uedit["flavor"])
null height 25
label _("HP %d" % uedit["hp"])
label _("ATK %d" % uedit["strength"])
label _("Max Lv. %d" % uedit["max_level"])
null height 25
label _("Attribute %d" % uedit["attribute"])
label _("Job %d" % uedit["job"])
label _("Flags %d" % uedit["flags"])
null height 25
label _(".:: Active Skill ::.")
label _("ID %d" % uedit["skill_id"])
# TODO: Open skills.json and parse the IDs
null height 25
label _(".:: Passive ::.")
label _("ID %d" % uedit["ability_id"])
# TODO: Open skills.json and parse the IDs
null height 25
# TODO: Loot, waves
###########################################
null height 40
hbox:
spacing 25
textbutton _("Save") action Function(ueditor_save)
textbutton _("Close") action Return()
textbutton _("New Sub") action Function(ueditor_new, True)
textbutton _("New Unit") action Function(ueditor_new)
## Right-click and escape refresh screen
key "game_menu" action Function(RestartInteraction)#Return()
key "K_RETURN" action Function(RestartInteraction)#Return()
init python:
import json, copy
def RestartInteraction():
renpy.restart_interaction()
return
def ueditor(key, operation, override=False):
global uedit
uedit=allunitsbase[current]
print str(uedit["unit_id"])
if override:
uedit[key]=operation
else:
uedit[key]+=operation
return
def ueditor_save():
global allunitsbase
f=open(get_path("units.editor.json"), "w")
json.dump(allunitsbase, f, indent=4, separators=(',', ': '))
f.close()
renpy.notify("File saved as units.editor.json")
return
def ueditor_new(sub=False):
global allunitsbase
if not sub:
ueid=(100000+len(allunitsbase))*100
else:
ueid=allunitsbase[current]["unit_id"]/100*100 # Truncate
allunitsbase.append({"skill_id": 0,
"strength": 500,
"rare": 1,
"name": "New unit",
"ability_id": 0,
"attribute": 1,
"hp": 500,
"unit_id": ueid,
"sex": 0,
"max_level": 20,
"job": 1,
"cost": 1,
"flags": 0,
"unit_base_id": ueid/100,
"flavor": "A standard unit in the game."})
renpy.notify("New unit added: %d" % ueid)
return
def ueditor_addloot():
global uedit
uedit=allunitsbase[current]
uedit["loot"].append(["1000", 0])
renpy.notify("Added new loot field id 1000 (an invalid ID)")
return
def ueditor_addmonster(wave):
global uedit
uedit=allunitsbase[current]
pointer=uedit["waves"][wave-1]
if len(pointer) < 3:
pointer.append({
"name": "New Monster",
"sprite": 950000,
"attribute": 1,
"boss": False
})
else:
renpy.notify("Max monsters per wave reached!")
return
def ueditor_addwave():
global uedit
uedit=allunitsbase[current]
uedit["waves"].append([])
renpy.notify("Blank wave created\nThis is buggy, remember to add monsters")
return
def ueditor_delete(key1, key2=None, key3=None, key4=None):
global uedit
uedit=allunitsbase[current]
if key2 is None:
del uedit[key1]
#del allunitsbase[current][key1]
elif key3 is None:
del uedit[key1][key2]
#del allunitsbase[current][key1][key2]
elif key4 is None:
del uedit[key1][key2][key3]
#del allunitsbase[current][key1][key2][key3]
else:
del uedit[key1][key2][key3][key4]
#del allunitsbase[current][key1][key2][key3][key4]
return
def ueditor_input(key1, key2=None, tp="int", temp="", key3=None, key4=None):
#temp=renpy.input("Please insert new value for this variable.\nCurrent value: [variable]")
global uedit
uedit=allunitsbase[current]
variable=""
# Key looping
if key2 is None:
target=uedit[key1]
elif key3 is None:
target=uedit[key1][key2]
elif key4 is None:
target=uedit[key1][key2][key3]
else:
target=uedit[key1][key2][key3][key4]
# Convert input if needed
# tp int → convert to int
# tp key → Replace the key
# tp bool → Toogles the value
if tp == "int":
try:
variable=int(temp)
except:
renpy.notify("Invalid numeric input")
variable=0 # Sorry, but gets bad otherwise
elif tp == "key":
try:
uedit[key1][temp]=copy.copy(target)
renpy.notify("Key replaced")
del uedit[key1][key2] # Not sure "del target" would work
return
except:
renpy.notify("ERROR, doing nothing")
variable=target
elif tp == "bool":
try:
variable=(not target)
print "New boolean: %s" % str(variable)
except:
print "Illegal boolean"
renpy.notify("Illegal boolean")
variable=target
else:
try:
variable=str(temp)
except:
renpy.notify("Invalid string input")
# Save input
# Key looping
if key2 is None:
target=uedit[key1]=variable
elif key3 is None:
target=uedit[key1][key2]=variable
elif key4 is None:
target=uedit[key1][key2][key3]=variable
else:
target=uedit[key1][key2][key3][key4]=variable
return
class UEditorInputValue(InputValue):
def __init__(self, variable, key1, key2, inpu="int", key3=None, key4=None, dp=False):
try:
self.variable = variable
except:
self.variable = ""
self.inpu = inpu
self.short_display = dp
self.default=True
self.editable=True
self.key1=key1
self.key2=key2
self.key3=key3
self.key4=key4
def get_text(self):
try:
if not self.short_display:
return str(self.variable)
else:
return str(self.variable[self.key1])
except:
traceback.print_exc()
return ""
#return globals()[self.variable]
def set_text(self, s):
#globals()[self.variable] = s
ueditor_input(self.key1, self.key2, self.inpu, s, key3=self.key3, key4=self.key4)
def enter(self):
renpy.restart_interaction()
#renpy.run(self.Disable())
#raise renpy.IgnoreEvent()
label units_editors:
$ uedit=allunitsbase[0]
$ current=0
$print("")
$print(".:: THE BUILT-IN QUEST EDITOR ::.")
$print("Use ESC to redraw screen, saving input")
$print("")
call screen units_editor
$print("Quest Editor closed")
menu:
"Save Changes":
$ ueditor_save()
"Discard Changes":
pass
jump restore
|