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authorJesusaves <cpntb1@ymail.com>2020-12-23 13:57:06 -0300
committerJesusaves <cpntb1@ymail.com>2020-12-23 13:57:06 -0300
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+################################################################################
+## Initialization
+################################################################################
+
+## The init offset statement causes the initialization statements in this file
+## to run before init statements in any other file.
+init offset = -2
+
+## Calling gui.init resets the styles to sensible default values, and sets the
+## width and height of the game.
+init python:
+ gui.init(1280, 720)
+
+
+
+################################################################################
+## GUI Configuration Variables
+################################################################################
+
+
+## Colors ######################################################################
+##
+## The colors of text in the interface.
+
+## An accent color used throughout the interface to label and highlight text.
+define gui.accent_color = '#0099cc'
+
+## The color used for a text button when it is neither selected nor hovered.
+define gui.idle_color = '#888888'
+
+## The small color is used for small text, which needs to be brighter/darker to
+## achieve the same effect.
+define gui.idle_small_color = '#aaaaaa'
+
+## The color that is used for buttons and bars that are hovered.
+define gui.hover_color = '#66c1e0'
+
+## The color used for a text button when it is selected but not focused. A
+## button is selected if it is the current screen or preference value.
+define gui.selected_color = '#ffffff'
+
+## The color used for a text button when it cannot be selected.
+define gui.insensitive_color = '#8888887f'
+
+## Colors used for the portions of bars that are not filled in. These are not
+## used directly, but are used when re-generating bar image files.
+define gui.muted_color = '#003d51'
+define gui.hover_muted_color = '#005b7a'
+
+## The colors used for dialogue and menu choice text.
+define gui.text_color = '#ffffff'
+define gui.interface_text_color = '#ffffff'
+
+
+## Fonts and Font Sizes ########################################################
+
+## The font used for in-game text.
+define gui.text_font = "DejaVuSans.ttf"
+
+## The font used for character names.
+define gui.name_text_font = "DejaVuSans.ttf"
+
+## The font used for out-of-game text.
+define gui.interface_text_font = "DejaVuSans.ttf"
+
+## The size of normal dialogue text.
+define gui.text_size = 22
+
+## The size of character names.
+define gui.name_text_size = 30
+
+## The size of text in the game's user interface.
+define gui.interface_text_size = 22
+
+## The size of labels in the game's user interface.
+define gui.label_text_size = 24
+
+## The size of text on the notify screen.
+define gui.notify_text_size = 16
+
+## The size of the game's title.
+define gui.title_text_size = 50
+
+
+## Main and Game Menus #########################################################
+
+## The images used for the main and game menus.
+define gui.main_menu_background = "gui/main_menu.png"
+define gui.game_menu_background = "gui/game_menu.png"
+
+
+## Dialogue ####################################################################
+##
+## These variables control how dialogue is displayed on the screen one line at a
+## time.
+
+## The height of the textbox containing dialogue.
+define gui.textbox_height = 185
+
+## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is
+## center, and 1.0 is the bottom.
+define gui.textbox_yalign = 1.0
+
+
+## The placement of the speaking character's name, relative to the textbox.
+## These can be a whole number of pixels from the left or top, or 0.5 to center.
+define gui.name_xpos = 240
+define gui.name_ypos = 0
+
+## The horizontal alignment of the character's name. This can be 0.0 for left-
+## aligned, 0.5 for centered, and 1.0 for right-aligned.
+define gui.name_xalign = 0.0
+
+## The width, height, and borders of the box containing the character's name, or
+## None to automatically size it.
+define gui.namebox_width = None
+define gui.namebox_height = None
+
+## The borders of the box containing the character's name, in left, top, right,
+## bottom order.
+define gui.namebox_borders = Borders(5, 5, 5, 5)
+
+## If True, the background of the namebox will be tiled, if False, the
+## background of the namebox will be scaled.
+define gui.namebox_tile = False
+
+
+## The placement of dialogue relative to the textbox. These can be a whole
+## number of pixels relative to the left or top side of the textbox, or 0.5 to
+## center.
+define gui.dialogue_xpos = 268
+define gui.dialogue_ypos = 50
+
+## The maximum width of dialogue text, in pixels.
+define gui.dialogue_width = 744
+
+## The horizontal alignment of the dialogue text. This can be 0.0 for left-
+## aligned, 0.5 for centered, and 1.0 for right-aligned.
+define gui.dialogue_text_xalign = 0.0
+
+
+## Buttons #####################################################################
+##
+## These variables, along with the image files in gui/button, control aspects of
+## how buttons are displayed.
+
+## The width and height of a button, in pixels. If None, Ren'Py computes a size.
+define gui.button_width = None
+define gui.button_height = None
+
+## The borders on each side of the button, in left, top, right, bottom order.
+define gui.button_borders = Borders(4, 4, 4, 4)
+
+## If True, the background image will be tiled. If False, the background image
+## will be linearly scaled.
+define gui.button_tile = False
+
+## The font used by the button.
+define gui.button_text_font = gui.interface_text_font
+
+## The size of the text used by the button.
+define gui.button_text_size = gui.interface_text_size
+
+## The color of button text in various states.
+define gui.button_text_idle_color = gui.idle_color
+define gui.button_text_hover_color = gui.hover_color
+define gui.button_text_selected_color = gui.selected_color
+define gui.button_text_insensitive_color = gui.insensitive_color
+
+## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0
+## is right).
+define gui.button_text_xalign = 0.0
+
+
+## These variables override settings for different kinds of buttons. Please see
+## the gui documentation for the kinds of buttons available, and what each is
+## used for.
+##
+## These customizations are used by the default interface:
+
+define gui.radio_button_borders = Borders(18, 4, 4, 4)
+
+define gui.check_button_borders = Borders(18, 4, 4, 4)
+
+define gui.confirm_button_text_xalign = 0.5
+
+define gui.page_button_borders = Borders(10, 4, 10, 4)
+
+define gui.quick_button_borders = Borders(10, 4, 10, 0)
+define gui.quick_button_text_size = 14
+define gui.quick_button_text_idle_color = gui.idle_small_color
+define gui.quick_button_text_selected_color = gui.accent_color
+
+## You can also add your own customizations, by adding properly-named variables.
+## For example, you can uncomment the following line to set the width of a
+## navigation button.
+
+# define gui.navigation_button_width = 250
+
+
+## Choice Buttons ##############################################################
+##
+## Choice buttons are used in the in-game menus.
+
+define gui.choice_button_width = 790
+define gui.choice_button_height = None
+define gui.choice_button_tile = False
+define gui.choice_button_borders = Borders(100, 5, 100, 5)
+define gui.choice_button_text_font = gui.text_font
+define gui.choice_button_text_size = gui.text_size
+define gui.choice_button_text_xalign = 0.5
+define gui.choice_button_text_idle_color = "#cccccc"
+define gui.choice_button_text_hover_color = "#ffffff"
+define gui.choice_button_text_insensitive_color = "#444444"
+
+
+## File Slot Buttons ###########################################################
+##
+## A file slot button is a special kind of button. It contains a thumbnail
+## image, and text describing the contents of the save slot. A save slot uses
+## image files in gui/button, like the other kinds of buttons.
+
+## The save slot button.
+define gui.slot_button_width = 276
+define gui.slot_button_height = 206
+define gui.slot_button_borders = Borders(10, 10, 10, 10)
+define gui.slot_button_text_size = 14
+define gui.slot_button_text_xalign = 0.5
+define gui.slot_button_text_idle_color = gui.idle_small_color
+define gui.slot_button_text_selected_idle_color = gui.selected_color
+define gui.slot_button_text_selected_hover_color = gui.hover_color
+
+## The width and height of thumbnails used by the save slots.
+define config.thumbnail_width = 256
+define config.thumbnail_height = 144
+
+## The number of columns and rows in the grid of save slots.
+define gui.file_slot_cols = 3
+define gui.file_slot_rows = 2
+
+
+## Positioning and Spacing #####################################################
+##
+## These variables control the positioning and spacing of various user interface
+## elements.
+
+## The position of the left side of the navigation buttons, relative to the left
+## side of the screen.
+define gui.navigation_xpos = 40
+
+## The vertical position of the skip indicator.
+define gui.skip_ypos = 10
+
+## The vertical position of the notify screen.
+define gui.notify_ypos = 45
+
+## The spacing between menu choices.
+define gui.choice_spacing = 22
+
+## Buttons in the navigation section of the main and game menus.
+define gui.navigation_spacing = 4
+
+## Controls the amount of spacing between preferences.
+define gui.pref_spacing = 10
+
+## Controls the amount of spacing between preference buttons.
+define gui.pref_button_spacing = 0
+
+## The spacing between file page buttons.
+define gui.page_spacing = 0
+
+## The spacing between file slots.
+define gui.slot_spacing = 10
+
+## The position of the main menu text.
+define gui.main_menu_text_xalign = 1.0
+
+
+## Frames ######################################################################
+##
+## These variables control the look of frames that can contain user interface
+## components when an overlay or window is not present.
+
+## Generic frames.
+define gui.frame_borders = Borders(4, 4, 4, 4)
+
+## The frame that is used as part of the confirm screen.
+define gui.confirm_frame_borders = Borders(40, 40, 40, 40)
+
+## The frame that is used as part of the skip screen.
+define gui.skip_frame_borders = Borders(16, 5, 50, 5)
+
+## The frame that is used as part of the notify screen.
+define gui.notify_frame_borders = Borders(16, 5, 40, 5)
+
+## Should frame backgrounds be tiled?
+define gui.frame_tile = False
+
+
+## Bars, Scrollbars, and Sliders ###############################################
+##
+## These control the look and size of bars, scrollbars, and sliders.
+##
+## The default GUI only uses sliders and vertical scrollbars. All of the other
+## bars are only used in creator-written screens.
+
+## The height of horizontal bars, scrollbars, and sliders. The width of vertical
+## bars, scrollbars, and sliders.
+define gui.bar_size = 25
+define gui.scrollbar_size = 12
+define gui.slider_size = 25
+
+## True if bar images should be tiled. False if they should be linearly scaled.
+define gui.bar_tile = False
+define gui.scrollbar_tile = False
+define gui.slider_tile = False
+
+## Horizontal borders.
+define gui.bar_borders = Borders(4, 4, 4, 4)
+define gui.scrollbar_borders = Borders(4, 4, 4, 4)
+define gui.slider_borders = Borders(4, 4, 4, 4)
+
+## Vertical borders.
+define gui.vbar_borders = Borders(4, 4, 4, 4)
+define gui.vscrollbar_borders = Borders(4, 4, 4, 4)
+define gui.vslider_borders = Borders(4, 4, 4, 4)
+
+## What to do with unscrollable scrollbars in the gui. "hide" hides them, while
+## None shows them.
+define gui.unscrollable = "hide"
+
+
+## History #####################################################################
+##
+## The history screen displays dialogue that the player has already dismissed.
+
+## The number of blocks of dialogue history Ren'Py will keep.
+define config.history_length = 250
+
+## The height of a history screen entry, or None to make the height variable at
+## the cost of performance.
+define gui.history_height = 140
+
+## The position, width, and alignment of the label giving the name of the
+## speaking character.
+define gui.history_name_xpos = 155
+define gui.history_name_ypos = 0
+define gui.history_name_width = 155
+define gui.history_name_xalign = 1.0
+
+## The position, width, and alignment of the dialogue text.
+define gui.history_text_xpos = 170
+define gui.history_text_ypos = 2
+define gui.history_text_width = 740
+define gui.history_text_xalign = 0.0
+
+
+## NVL-Mode ####################################################################
+##
+## The NVL-mode screen displays the dialogue spoken by NVL-mode characters.
+
+## The borders of the background of the NVL-mode background window.
+define gui.nvl_borders = Borders(0, 10, 0, 20)
+
+## The maximum number of NVL-mode entries Ren'Py will display. When more entries
+## than this are to be show, the oldest entry will be removed.
+define gui.nvl_list_length = 6
+
+## The height of an NVL-mode entry. Set this to None to have the entries
+## dynamically adjust height.
+define gui.nvl_height = 115
+
+## The spacing between NVL-mode entries when gui.nvl_height is None, and between
+## NVL-mode entries and an NVL-mode menu.
+define gui.nvl_spacing = 10
+
+## The position, width, and alignment of the label giving the name of the
+## speaking character.
+define gui.nvl_name_xpos = 430
+define gui.nvl_name_ypos = 0
+define gui.nvl_name_width = 150
+define gui.nvl_name_xalign = 1.0
+
+## The position, width, and alignment of the dialogue text.
+define gui.nvl_text_xpos = 450
+define gui.nvl_text_ypos = 8
+define gui.nvl_text_width = 590
+define gui.nvl_text_xalign = 0.0
+
+## The position, width, and alignment of nvl_thought text (the text said by the
+## nvl_narrator character.)
+define gui.nvl_thought_xpos = 240
+define gui.nvl_thought_ypos = 0
+define gui.nvl_thought_width = 780
+define gui.nvl_thought_xalign = 0.0
+
+## The position of nvl menu_buttons.
+define gui.nvl_button_xpos = 450
+define gui.nvl_button_xalign = 0.0
+
+## Localization ################################################################
+
+## This controls where a line break is permitted. The default is suitable
+## for most languages. A list of available values can be found at https://
+## www.renpy.org/doc/html/style_properties.html#style-property-language
+
+define gui.language = "unicode"
+
+
+################################################################################
+## Mobile devices
+################################################################################
+
+init python:
+
+ ## This increases the size of the quick buttons to make them easier to touch
+ ## on tablets and phones.
+ if renpy.variant("touch"):
+
+ gui.quick_button_borders = Borders(40, 14, 40, 0)
+
+ ## This changes the size and spacing of various GUI elements to ensure they
+ ## are easily visible on phones.
+ if renpy.variant("small"):
+
+ ## Font sizes.
+ gui.text_size = 30
+ gui.name_text_size = 36
+ gui.notify_text_size = 25
+ gui.interface_text_size = 30
+ gui.button_text_size = 30
+ gui.label_text_size = 34
+
+ ## Adjust the location of the textbox.
+ gui.textbox_height = 240
+ gui.name_xpos = 80
+ gui.text_xpos = 90
+ gui.text_width = 1100
+
+ ## Change the size and spacing of various things.
+ gui.slider_size = 36
+
+ gui.choice_button_width = 1240
+
+ gui.navigation_spacing = 20
+ gui.pref_button_spacing = 10
+
+ gui.history_height = 190
+ gui.history_text_width = 690
+
+ gui.quick_button_text_size = 20
+
+ ## File button layout.
+ gui.file_slot_cols = 2
+ gui.file_slot_rows = 2
+
+ ## NVL-mode.
+ gui.nvl_height = 170
+
+ gui.nvl_name_width = 305
+ gui.nvl_name_xpos = 325
+
+ gui.nvl_text_width = 915
+ gui.nvl_text_xpos = 345
+ gui.nvl_text_ypos = 5
+
+ gui.nvl_thought_width = 1240
+ gui.nvl_thought_xpos = 20
+
+ gui.nvl_button_width = 1240
+ gui.nvl_button_xpos = 20
+
+
+