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author | Jesusaves <cpntb1@ymail.com> | 2022-07-27 23:01:56 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2022-07-27 23:01:56 -0300 |
commit | 6ae2f97570075290d4661b92756a1e189f41097d (patch) | |
tree | 9d00f87bef899b8431cf8e6b1841da4e8cf3c8ad | |
parent | 65d3e9a83ec557d64a45c6c20cc16c2b95b45ec4 (diff) | |
download | sdk-6ae2f97570075290d4661b92756a1e189f41097d.tar.gz sdk-6ae2f97570075290d4661b92756a1e189f41097d.tar.bz2 sdk-6ae2f97570075290d4661b92756a1e189f41097d.tar.xz sdk-6ae2f97570075290d4661b92756a1e189f41097d.zip |
The advanced Unit Editor (creates 3 units in one go)
-rw-r--r-- | 00_init.rpy | 1 | ||||
-rw-r--r-- | qeditor.rpy | 3 | ||||
-rw-r--r-- | ueditor.rpy | 27 | ||||
-rw-r--r-- | ueditor_adv.rpy | 103 |
4 files changed, 124 insertions, 10 deletions
diff --git a/00_init.rpy b/00_init.rpy index 64549e8..65eb7ff 100644 --- a/00_init.rpy +++ b/00_init.rpy @@ -19,6 +19,7 @@ init -3 python: import json, copy, traceback + from collections import Counter config.autoreload = False config.save_on_mobile_background = False ERR_JSONDECODER=101 diff --git a/qeditor.rpy b/qeditor.rpy index dd19ddc..5d91bb2 100644 --- a/qeditor.rpy +++ b/qeditor.rpy @@ -202,8 +202,10 @@ screen quest_editor(): textbutton _("Save") action Function(qeditor_save) textbutton _("Close") action Return() + null width 10 textbutton _("New Quest") action Function(qeditor_new) textbutton _("New S.") action Function(qeditor_new, 1) + null width 10 textbutton _("Auto-New") action Jump("qeditor_supernew") ## Right-click and escape refresh screen @@ -427,6 +429,7 @@ label quest_editors: call screen quest_editor $print("Quest Editor closed") menu: + "Do you want to save the buffer?" "Save Changes": $ qeditor_save() "Discard Changes": diff --git a/ueditor.rpy b/ueditor.rpy index 453dc02..4e56e3f 100644 --- a/ueditor.rpy +++ b/ueditor.rpy @@ -178,16 +178,17 @@ screen units_editor(): ########################################### null height 40 hbox: - spacing 25 + spacing 22 textbutton _("Save") action Function(ueditor_save) textbutton _("Close") action Return() - null width 20 + null width 10 textbutton _("Recalc") action Function(ueditor_recalc) - null width 20 + null width 10 textbutton _("New Sub") action Function(ueditor_new, True) textbutton _("New Unit") action Function(ueditor_new) + textbutton _("Auto") action Jump("ueditor_supernew") ## Right-click and escape refresh screen key "game_menu" action Function(RestartInteraction)#Return() @@ -245,7 +246,7 @@ init python: sex=0 job=1 else: - ueid=allunitsbase[current]["unit_id"]/100*100+1 # Truncate + ueid=allunitsbase[current]["unit_id"]//100*100+1 # Truncate rar=allunitsbase[current]["rare"]+1 nam=allunitsbase[current]["name"]+" +"+str(rar) attr=allunitsbase[current]["attribute"] @@ -266,12 +267,12 @@ init python: "job": job, "cost": rar**2, "flags": 0, - "unit_base_id": ueid/100, + "unit_base_id": ueid//100, "flavor": flav}) renpy.notify("New unit added: %d" % ueid) return - def ueditor_recalc(): + def ueditor_recalc(notf=True, shp=0, ssr=0): global uedit uedit=allunitsbase[current] job=uedit["job"] @@ -291,21 +292,25 @@ init python: STR=600;HP=200; # Gunner (unused) elif job == 6: STR = 0;HP = 0; # Special + # Apply the seed modifiers + STR += ssr + HP += shp # Apply rarity modified STR*=(rar+1)/2.0 HP*=(rar+1)/2.0 STR=max(int(STR), 1) HP=max(int(HP), 1) # Save data - renpy.notify("%s\nHP %d->%d \n ATK %d->%d" % (uedit["name"], - uedit["hp"], HP, - uedit["strength"], STR)) + if notf: + renpy.notify("%s\nHP %d->%d \n ATK %d->%d" % (uedit["name"], + uedit["hp"], HP, + uedit["strength"], STR)) uedit["strength"]=copy.copy(STR) uedit["hp"]=copy.copy(HP) allunitsbase[current]["strength"]=copy.copy(STR) allunitsbase[current]["hp"]=copy.copy(HP) # Correct unit family and max level if needed - allunitsbase[current]["unit_base_id"]=allunitsbase[current]["unit_id"]/100 + allunitsbase[current]["unit_base_id"]=allunitsbase[current]["unit_id"]//100 allunitsbase[current]["max_level"]=10+(rar*10) return @@ -436,7 +441,9 @@ label units_editors: $print("") call screen units_editor $print("Unit Editor closed") + # FIXME: A button to revert instead menu: + "Do you want to save the buffer?" "Save Changes": $ ueditor_save() "Discard Changes": diff --git a/ueditor_adv.rpy b/ueditor_adv.rpy new file mode 100644 index 0000000..9f53a02 --- /dev/null +++ b/ueditor_adv.rpy @@ -0,0 +1,103 @@ +################################################################################# +# This file is part of Spheres. +# Copyright (C) 2022 Jesusalva + +# This library is free software; you can redistribute it and/or +# modify it under the terms of the GNU Lesser General Public +# License as published by the Free Software Foundation; either +# version 2.1 of the License, or (at your option) any later version. + +# This library is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# Lesser General Public License for more details. + +# You should have received a copy of the GNU Lesser General Public +# License along with this library; if not, write to the Free Software +# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +################################################################################# +# Editor labels for developers +label ueditor_supernew: + $ rar = int(renpy.input("What is the base unit rarity?", allow="0123456789")) + python: + c = Counter() + for u in allunitsbase: + if u["unit_id"] % 10: + continue + if u["flags"]: + continue + c[u["rare"]] += 1 + lastid = c[rar] + 2 # We start at 1, not at 0 + + $ unitid = int("1%02d%03d" % (rar, lastid)) + + $ name = renpy.input("How is this [rar]★ unit called?\nIts ID is: [unitid]") + + menu: + "Male": + $ sex = 0 + "Female": + $ sex = 1 + + menu: + "Please select the unit element:" + "Fire": + $ ele = Ele_Fire + "Water": + $ ele = Ele_Water + "Nature": + $ ele = Ele_Nature + "Light": + $ ele = Ele_Light + "Shadow": + $ ele = Ele_Shadow + + menu: + "Please select the unit job:" + "Swordsman (DEF+)": + $ job = 1 + "Assassin (Balanced)" if False: + $ job = 2 + "Mage (ATK+)": + $ job = 3 + "Archer (Balanced)": + $ job = 4 + "Gunner (ATK++)" if False: + $ job = 5 + + $ desc = renpy.input("Describe the unit.", default="A standard unit in the game.") + + python: + # Create the randomness seed + ssr=renpy.random.randint(-10, 15) + shp=renpy.random.randint(-10, 15) + i=0 + while i < 3: + if i == 0: + atd = "" + else: + atd = " +%d" % i + allunitsbase.append({"skill_id": 0, + "strength": 500, + "rare": rar+i, + "name": "%s%s" % (name, atd), + "ability_id": 0, + "attribute": ele, + "hp": 500, + "unit_id": unitid*100+i, + "sex": sex, + "max_level": 10+(rar*10), + "job": job, + "cost": rar**2, + "flags": 0, + "unit_base_id": unitid, + "flavor": desc}) + current = len(allunitsbase)-1 + ueditor_recalc(False, shp, ssr) + i+=1 + pass + + $ ueditor_save() + jump units_editors + + |