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########################################################################################
#     This file is part of Spheres.
#     Copyright (C) 2019  Jesusalva

#     This library is free software; you can redistribute it and/or
#     modify it under the terms of the GNU Lesser General Public
#     License as published by the Free Software Foundation; either
#     version 2.1 of the License, or (at your option) any later version.

#     This library is distributed in the hope that it will be useful,
#     but WITHOUT ANY WARRANTY; without even the implied warranty of
#     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
#     Lesser General Public License for more details.

#     You should have received a copy of the GNU Lesser General Public
#     License along with this library; if not, write to the Free Software
#     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
########################################################################################
# Definitions

init python:
    # FIXME: Drop dead if session_id mismatches (new "token")
    # Same as ondata?
    def onmsg(self, message):
        global tr_load, tr_val, tr_busy
        stdout("Server : " + str(message))

        # Inform whatever is waiting for us that a reply was obtained
        tr_load=True
        tr_val=str(message)
        # We do not clean tr_busy here
        return

    def ondata(self, msg, dtype, cont):
        #print("INFO: data received\n")
        """
        on_data: callback object which is called when a message received.
          This is called before on_message or on_cont_message,
          and then on_message or on_cont_message is called.
          on_data has 4 argument.
          The 1st argument is this class object.
          The 2nd argument is utf-8 string which we get from the server.
          The 3rd argument is data type. ABNF.OPCODE_TEXT or ABNF.OPCODE_BINARY will be came.
          The 4th argument is continue flag. if 0, the data continue
        """
        #renpy.notify(msg)
        return

    def onopen(self):
        global tr_busy, tr_load, tr_val, HOST
        print("Opening connection to %s" % HOST)
        tr_load=True
        tr_val=""
        tr_busy=False
        self.send("PING")

    def onerror(self, err):
        stdout("ERROR RECEIVED")
        stdout("More details: %s" % repr(err))
        stdout("An error happened: %s" % str(err))
        # FIXME: If such error happen, the game never dies
        # This is a huge problem o.o
        while True:
            renpy.call_screen("msgbox",
                                      "An unrecoverable error happened.\nPress OK to return to main menu screen.")
            #raise KeyboardException(str(err))
            #raise err
            # FIXME: Not working, and the loop also does not work
            # Maybe because it causes an Exception?
            # I wonder if I can/should run this in a non-daemon thread?
            # But I sense the problem is not here but a level above
            #renpy.quit(relaunch=True, status=1)
            sdelay(1.0)
        return 1