Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2021-08-16 | Allow you to switch the summon during combat (this is what the cog does) | Jesusaves | 1 | -2/+2 | |
2021-08-16 | It looks fugly, but animate actions from the party and enemy members | Jesusaves | 1 | -7/+7 | |
2021-08-15 | Look and learn, @Xanthem noob - THIS is how you do it! | Jesusaves | 1 | -42/+68 | |
*flips frying pan* Just kidding - It was you who gave me this idea in first place. Hint - You can use "ALT+1", "ALT+2", etc. to manipulate the spheres :-) | |||||
2021-08-12 | Display summoning animations | Jesusaves | 1 | -1/+1 | |
2021-08-11 | Add the summon button (no protocol-level action yet) | Jesusaves | 1 | -1/+12 | |
2021-08-07 | If game crashes after registration, ensure this error is recoverable | Jesusaves | 1 | -0/+16 | |
2020-12-31 | Try to make the "I'm ready" button more sensitive (for smaller phones) | Jesusaves | 1 | -1/+4 | |
2020-12-31 | Add support for custom battle backgrounds | Jesusaves | 1 | -1/+1 | |
2020-12-31 | Remove some old, unmaintaned and unused code | Jesusaves | 1 | -48/+1 | |
2020-12-30 | Outlines so the names are readable | Jesusaves | 1 | -3/+6 | |
2020-12-30 | Show monster elemental along name | Jesusaves | 1 | -3/+9 | |
2020-12-29 | Split battle interface in three screens | Jesusaves | 1 | -37/+45 | |
2020-12-25 | Fork code, replace some ifs with showifs in screen, add dummy structures. | Jesusaves | 1 | -215/+220 | |
Hopefully, code will be more stable from now on. It might still crash, but then I'll be sure the bug is on the draggroups. | |||||
2020-12-25 | Optmize a bit the python tidbits from battle screen: | Jesusaves | 1 | -43/+0 | |
The fetcher for images and data structure loader is now outside screen code. And, I just got an "ERROR SHOWING VICTORY BOX", so.... ...Yup, bugs. This will not be enough =( | |||||
2020-12-24 | Change battle logic to make it a bit more seamless to user. | Jesusaves | 1 | -4/+5 | |
And hopefully, less error prone? | |||||
2020-12-21 | Move HP bar to the absolute bottom, looks better this way. | Jesusaves | 1 | -16/+24 | |
Could use a text display, discriminer, new colors, etc. but meeh Next to work on, is the sphere. | |||||
2020-12-21 | actionarea height went from 30px to 48px, so correct scripts to reflect this. | Jesusaves | 1 | -7/+7 | |
2020-12-21 | Continue remaking the battle interface. | Jesusaves | 1 | -32/+41 | |
We no longer have "4 or 5 units", now we always have only have 4 units. | |||||
2020-12-18 | Fix a bunch of bugs | Jesusaves | 1 | -2/+10 | |
2020-12-18 | Split combat.rpy in three files, move python+screen code away from the label. | Jesusaves | 1 | -0/+419 | |
Combat is, by far, one of the messiest parts of the script. |