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path: root/game/gui/battle.rpy
AgeCommit message (Collapse)AuthorFilesLines
2021-08-16Allow you to switch the summon during combat (this is what the cog does)Jesusaves1-2/+2
2021-08-16It looks fugly, but animate actions from the party and enemy membersJesusaves1-7/+7
2021-08-15Look and learn, @Xanthem noob - THIS is how you do it!Jesusaves1-42/+68
*flips frying pan* Just kidding - It was you who gave me this idea in first place. Hint - You can use "ALT+1", "ALT+2", etc. to manipulate the spheres :-)
2021-08-12Display summoning animationsJesusaves1-1/+1
2021-08-11Add the summon button (no protocol-level action yet)Jesusaves1-1/+12
2021-08-07If game crashes after registration, ensure this error is recoverableJesusaves1-0/+16
2020-12-31Try to make the "I'm ready" button more sensitive (for smaller phones)Jesusaves1-1/+4
2020-12-31Add support for custom battle backgroundsJesusaves1-1/+1
2020-12-31Remove some old, unmaintaned and unused codeJesusaves1-48/+1
2020-12-30Outlines so the names are readableJesusaves1-3/+6
2020-12-30Show monster elemental along nameJesusaves1-3/+9
2020-12-29Split battle interface in three screensJesusaves1-37/+45
2020-12-25Fork code, replace some ifs with showifs in screen, add dummy structures.Jesusaves1-215/+220
Hopefully, code will be more stable from now on. It might still crash, but then I'll be sure the bug is on the draggroups.
2020-12-25Optmize a bit the python tidbits from battle screen:Jesusaves1-43/+0
The fetcher for images and data structure loader is now outside screen code. And, I just got an "ERROR SHOWING VICTORY BOX", so.... ...Yup, bugs. This will not be enough =(
2020-12-24Change battle logic to make it a bit more seamless to user.Jesusaves1-4/+5
And hopefully, less error prone?
2020-12-21Move HP bar to the absolute bottom, looks better this way.Jesusaves1-16/+24
Could use a text display, discriminer, new colors, etc. but meeh Next to work on, is the sphere.
2020-12-21actionarea height went from 30px to 48px, so correct scripts to reflect this.Jesusaves1-7/+7
2020-12-21Continue remaking the battle interface.Jesusaves1-32/+41
We no longer have "4 or 5 units", now we always have only have 4 units.
2020-12-18Fix a bunch of bugsJesusaves1-2/+10
2020-12-18Split combat.rpy in three files, move python+screen code away from the label.Jesusaves1-0/+419
Combat is, by far, one of the messiest parts of the script.