Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2021-08-04 | ...Just in case. | Jesusaves | 1 | -1/+5 | |
2021-07-22 | Update code for new Tavern JSON format | Jesusaves | 1 | -1/+2 | |
2020-12-31 | "No Threading" option has been defunct for a while, already | Jesusaves | 2 | -12/+1 | |
2020-12-31 | You can now add a custom server! \o/ | Jesusaves | 3 | -2/+32 | |
2020-12-31 | Special items - like gold, fairies and mana eggs/orbs - are Job 6. | Jesusaves | 1 | -0/+3 | |
So disclaim "Special" instead of "???". PS. We still need a bit more tutorial-ish interactions in story. | |||||
2020-12-31 | Try to make the "I'm ready" button more sensitive (for smaller phones) | Jesusaves | 1 | -1/+4 | |
2020-12-31 | Try to fix a few... bugs. | Jesusaves | 1 | -3/+16 | |
2020-12-31 | Music needs some EQ'ing (some are too low in volume) | Jesusaves | 1 | -2/+2 | |
Otherwise, it seems fine \o/ | |||||
2020-12-31 | Improve the ABOUT section with attribution file links. | Jesusaves | 1 | -0/+1 | |
Because a link is better than a winding long list of files used... | |||||
2020-12-31 | Add link ingame to the attribution notice of the update server. | Jesusaves | 2 | -3/+9 | |
2020-12-31 | Replace opening theme. License-wise, we should be OKay, now. | Jesusaves | 2 | -1/+1 | |
2020-12-31 | Possibly the only soundtrack in OGG because MP3 version was heavier: | Jesusaves | 3 | -9/+8 | |
BGM05 PARTY SCREEN | |||||
2020-12-31 | Lower quality of a few big musics. | Jesusaves | 2 | -0/+0 | |
We use quality 4 VBR 145~185 kbps for music. (So it is above low quality but not exactly medium quality) | |||||
2020-12-31 | Replace music assets with properly licensed ones. | Jesusaves | 5 | -2/+4 | |
Still not replaced: BGM01 and BGM05 | |||||
2020-12-31 | When we receive a K-Lined message, stall the program for 30 seconds before | Jesusaves | 1 | -0/+2 | |
rebooting. A K-Line ought to last longer than that, though... | |||||
2020-12-31 | Add support for custom battle backgrounds | Jesusaves | 4 | -2/+10 | |
2020-12-31 | Remove unused variable and make some the combat TMP variables are always ↵ | Jesusaves | 2 | -2/+3 | |
initalized | |||||
2020-12-31 | Remove some old, unmaintaned and unused code | Jesusaves | 1 | -48/+1 | |
2020-12-30 | Move Jewel Savior link to the license ile. | Jesusaves | 2 | -1/+1 | |
2020-12-30 | Remove parts which could invoke copyright ownership from Jewel Savior. | Jesusaves | 3 | -16/+20 | |
Mark the remaining Jewel Savior assers as (JS-JP) so they can be removed later, as we have license to use them without prior consent but need to submit some stuff if they make to final release. | |||||
2020-12-30 | Outlines so the names are readable | Jesusaves | 1 | -3/+6 | |
2020-12-30 | Show monster elemental along name | Jesusaves | 1 | -3/+9 | |
2020-12-30 | Mob ID Changed | Jesusaves | 2 | -2/+1 | |
2020-12-30 | Update GFX Mobs: Remove old and add new. | Jesusaves | 3 | -0/+0 | |
2020-12-30 | Fanfarre X - by Alexander Nakarada (CC BY 4.0) | Jesusaves | 2 | -1/+1 | |
Replaces MUSIC_VICTORY (bgm06) | |||||
2020-12-30 | Medieval Loop One - by Alexander Nakarada (CC BY 4.0) | Jesusaves | 2 | -1/+1 | |
Replaces MUSIC_TOWN | |||||
2020-12-29 | Disable screen prediction entirely. | Jesusaves | 4 | -1/+18 | |
Probably not needed, but it worked so smoothly on mobile, that I made it final. | |||||
2020-12-29 | Add "foreground" attribute to wait_packet. | Jesusaves | 3 | -7/+8 | |
This prevents AP Timer from pausing main game from a thread (race condition) | |||||
2020-12-29 | Send logout packet in a thread (so it is not blocking). | Jesusaves | 1 | -1/+2 | |
Give a grace time of half second to finish sending any packets before destroying the Player structure. | |||||
2020-12-29 | Clean up BATTLE once battle is over (hopefully to avoid accidental bugs) | Jesusaves | 2 | -1/+8 | |
2020-12-29 | Be less spammy when receiving packets | Jesusaves | 1 | -1/+1 | |
2020-12-29 | Split battle interface in three screens | Jesusaves | 1 | -37/+45 | |
2020-12-29 | LOGOUT packet has no reply, so do not wait for it when closing the app. | Jesusaves | 1 | -1/+1 | |
2020-12-29 | Remove some now outdated comments from 04 | Jesusaves | 1 | -29/+3 | |
2020-12-29 | Add a complex watcher which will reboot the game if the socket dies. | Jesusaves | 4 | -4/+32 | |
2020-12-26 | Golden theme works better | Jesusaves | 5 | -0/+0 | |
2020-12-26 | Replace the square bgs with kindland's bg | Jesusaves | 5 | -3/+4 | |
2020-12-26 | Update experience headers in client | Jesusaves | 1 | -0/+2 | |
2020-12-26 | Just wanted to remember that there is NO WAY to know if this will run in Py3 | Jesusaves | 3 | -3/+3 | |
2020-12-26 | Some optimizations to be more Python3 compliant (for when Renpy 8 comes out) | Jesusaves | 9 | -30/+34 | |
Also, fix an edge scenario crash at tavern and a missed logging at battle story log | |||||
2020-12-26 | Better logging for story logs when a label is cast | Jesusaves | 1 | -1/+2 | |
2020-12-26 | Attempt to play the battle music defined on the JSON instead of the builtin | Jesusaves | 1 | -3/+3 | |
version. Vulnerable to bugs. | |||||
2020-12-26 | Fix bug in get_sfx | Jesusaves | 1 | -2/+2 | |
2020-12-26 | Italicize the job | Jesusaves | 1 | -1/+1 | |
2020-12-26 | In theory, this displays unit job on inventory screen and corrects HP/ATK vals. | Jesusaves | 3 | -41/+26 | |
2020-12-26 | Add elemental information to the unit squares. | Jesusaves | 8 | -2/+10 | |
2020-12-25 | Add tavern image to built-in to speed up tavern loading time. | Jesusaves | 2 | -0/+1 | |
It already has lots of stuff to load, anyway | |||||
2020-12-25 | Only raise an exception in debug mode, otherwise, keep trying foolishly. | Jesusaves | 1 | -1/+2 | |
It must only APPEAR to work, after all :3 | |||||
2020-12-25 | Fork code, replace some ifs with showifs in screen, add dummy structures. | Jesusaves | 6 | -219/+250 | |
Hopefully, code will be more stable from now on. It might still crash, but then I'll be sure the bug is on the draggroups. | |||||
2020-12-25 | Optmize a bit the python tidbits from battle screen: | Jesusaves | 3 | -44/+43 | |
The fetcher for images and data structure loader is now outside screen code. And, I just got an "ERROR SHOWING VICTORY BOX", so.... ...Yup, bugs. This will not be enough =( |