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authorJesusaves <cpntb1@ymail.com>2020-12-31 14:25:00 -0300
committerJesusaves <cpntb1@ymail.com>2020-12-31 14:25:00 -0300
commitb31eeb7ef6e04a3509178036c203e81be04e6ca8 (patch)
treeb81c9081274f8108e205dd70b3855474441ea546
parent5a17f5ec8667c6c648a6c1c8defdbd66e1e02591 (diff)
downloadclient-b31eeb7ef6e04a3509178036c203e81be04e6ca8.tar.gz
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Replace opening theme. License-wise, we should be OKay, now.
-rw-r--r--game/ATTRIBUTION2
-rw-r--r--game/sfx/bgm01.mp3bin1919940 -> 2970660 bytes
2 files changed, 1 insertions, 1 deletions
diff --git a/game/ATTRIBUTION b/game/ATTRIBUTION
index 423c2ca..5c28ff0 100644
--- a/game/ATTRIBUTION
+++ b/game/ATTRIBUTION
@@ -145,7 +145,7 @@ Where relevant, you must also include a link to https://tmw2.org in your credit.
***All other assets are default Ren'Py assets (MIT)***
# SFX
- sfx/bgm01.mp3
+ sfx/bgm01.mp3 (Alexandr Zhelanov) (CC BY 4.0) (Dead Soldiers Theme/OGA)
sfx/bgm02.mp3 (Alexander Nakarada) (CC BY 4.0) (Medieval Loop One/OGA)
sfx/bgm03.mp3 (Alexandr Zhelanov) (CC BY 4.0) (Battle Theme 1/OGA)
sfx/bgm04.mp3 (Peritune Material) (CC BY 4.0) (Battlefield 4 Loop/OGA)
diff --git a/game/sfx/bgm01.mp3 b/game/sfx/bgm01.mp3
index 1ba5680..ca22fd5 100644
--- a/game/sfx/bgm01.mp3
+++ b/game/sfx/bgm01.mp3
Binary files differ