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diff --git a/game/python-extra/urllib3/contrib/ntlmpool.py b/game/python-extra/urllib3/contrib/ntlmpool.py
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+"""
+NTLM authenticating pool, contributed by erikcederstran
+
+Issue #10, see: http://code.google.com/p/urllib3/issues/detail?id=10
+"""
+from __future__ import absolute_import
+
+from logging import getLogger
+from ntlm import ntlm
+
+from .. import HTTPSConnectionPool
+from ..packages.six.moves.http_client import HTTPSConnection
+
+
+log = getLogger(__name__)
+
+
+class NTLMConnectionPool(HTTPSConnectionPool):
+ """
+ Implements an NTLM authentication version of an urllib3 connection pool
+ """
+
+ scheme = "https"
+
+ def __init__(self, user, pw, authurl, *args, **kwargs):
+ """
+ authurl is a random URL on the server that is protected by NTLM.
+ user is the Windows user, probably in the DOMAIN\\username format.
+ pw is the password for the user.
+ """
+ super(NTLMConnectionPool, self).__init__(*args, **kwargs)
+ self.authurl = authurl
+ self.rawuser = user
+ user_parts = user.split("\\", 1)
+ self.domain = user_parts[0].upper()
+ self.user = user_parts[1]
+ self.pw = pw
+
+ def _new_conn(self):
+ # Performs the NTLM handshake that secures the connection. The socket
+ # must be kept open while requests are performed.
+ self.num_connections += 1
+ log.debug(
+ "Starting NTLM HTTPS connection no. %d: https://%s%s",
+ self.num_connections,
+ self.host,
+ self.authurl,
+ )
+
+ headers = {"Connection": "Keep-Alive"}
+ req_header = "Authorization"
+ resp_header = "www-authenticate"
+
+ conn = HTTPSConnection(host=self.host, port=self.port)
+
+ # Send negotiation message
+ headers[req_header] = "NTLM %s" % ntlm.create_NTLM_NEGOTIATE_MESSAGE(
+ self.rawuser
+ )
+ log.debug("Request headers: %s", headers)
+ conn.request("GET", self.authurl, None, headers)
+ res = conn.getresponse()
+ reshdr = dict(res.getheaders())
+ log.debug("Response status: %s %s", res.status, res.reason)
+ log.debug("Response headers: %s", reshdr)
+ log.debug("Response data: %s [...]", res.read(100))
+
+ # Remove the reference to the socket, so that it can not be closed by
+ # the response object (we want to keep the socket open)
+ res.fp = None
+
+ # Server should respond with a challenge message
+ auth_header_values = reshdr[resp_header].split(", ")
+ auth_header_value = None
+ for s in auth_header_values:
+ if s[:5] == "NTLM ":
+ auth_header_value = s[5:]
+ if auth_header_value is None:
+ raise Exception(
+ "Unexpected %s response header: %s" % (resp_header, reshdr[resp_header])
+ )
+
+ # Send authentication message
+ ServerChallenge, NegotiateFlags = ntlm.parse_NTLM_CHALLENGE_MESSAGE(
+ auth_header_value
+ )
+ auth_msg = ntlm.create_NTLM_AUTHENTICATE_MESSAGE(
+ ServerChallenge, self.user, self.domain, self.pw, NegotiateFlags
+ )
+ headers[req_header] = "NTLM %s" % auth_msg
+ log.debug("Request headers: %s", headers)
+ conn.request("GET", self.authurl, None, headers)
+ res = conn.getresponse()
+ log.debug("Response status: %s %s", res.status, res.reason)
+ log.debug("Response headers: %s", dict(res.getheaders()))
+ log.debug("Response data: %s [...]", res.read()[:100])
+ if res.status != 200:
+ if res.status == 401:
+ raise Exception("Server rejected request: wrong username or password")
+ raise Exception("Wrong server response: %s %s" % (res.status, res.reason))
+
+ res.fp = None
+ log.debug("Connection established")
+ return conn
+
+ def urlopen(
+ self,
+ method,
+ url,
+ body=None,
+ headers=None,
+ retries=3,
+ redirect=True,
+ assert_same_host=True,
+ ):
+ if headers is None:
+ headers = {}
+ headers["Connection"] = "Keep-Alive"
+ return super(NTLMConnectionPool, self).urlopen(
+ method, url, body, headers, retries, redirect, assert_same_host
+ )