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-rw-r--r--game/gui/transforms.rpy5
-rw-r--r--game/inventory.rpy7
2 files changed, 9 insertions, 3 deletions
diff --git a/game/gui/transforms.rpy b/game/gui/transforms.rpy
index 0e17d99..e19952b 100644
--- a/game/gui/transforms.rpy
+++ b/game/gui/transforms.rpy
@@ -130,3 +130,8 @@ transform toffscreenright:
yanchor 1.0
ypos (1824-gui.textbox_height)
+transform ttop:
+ xalign 0.5
+ yanchor 0.0
+ ypos (gui.textbox_height)
+
diff --git a/game/inventory.rpy b/game/inventory.rpy
index e17f497..5d90ea2 100644
--- a/game/inventory.rpy
+++ b/game/inventory.rpy
@@ -95,13 +95,14 @@ screen char_details(un, hpval, akval, idx):
frame:
#at msgbox_emp
+ yalign 1.0
vbox:
xalign 0.5
- yalign 0.5
+ yalign 0.9
spacing 30
- label _("{b}%s{/b}\n%s\n\nHP: %d\nATK: %d\nLv %d/%d\nEXP: %d") % (
+ label _("{b}%s{/b}\n%s\n\nHP: %d — ATK: %d\nLv %d/%d — EXP: %d") % (
star_write(un["rare"]), un["name"],
hpval, akval,
Player["inv"][idx]["level"],
@@ -147,7 +148,7 @@ label show_inv:
if (_return >= 0):
$stdout("Selected unit index %d" % _return)
$un=allunits[Player["inv"][_return]["unit_id"]]
- $show_img("unit_"+str(un["unit_id"]), at_list=[truecenter])
+ $show_img("unit_"+str(un["unit_id"]), at_list=[ttop]) # truecenter
$hpval=readjust_status(un["rare"], un["job"],
True)*Player["inv"][_return]["level"]+un["hp"]
$akval=readjust_status(un["rare"], un["job"],