diff options
-rw-r--r-- | game/battle.rpy | 2 | ||||
-rw-r--r-- | game/misc.rpy | 2 | ||||
-rw-r--r-- | game/quest.rpy | 2 | ||||
-rw-r--r-- | game/script.rpy | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/game/battle.rpy b/game/battle.rpy index 28f3c26..8b89d1e 100644 --- a/game/battle.rpy +++ b/game/battle.rpy @@ -145,7 +145,7 @@ label results: if (response["rank"]): Player["level"]+=1 Player["max_ap"]+=response["rank"]-1 - update_ap(Player["max_ap"]-Player["ap"]) + update_ap() #Player["exp"]+=1 expmsg="PLAYER {b}RANK UP!{/b} (Max Ap: %d -> %d)" % (Player["max_ap"]-response["rank"]+1, Player["max_ap"]) diff --git a/game/misc.rpy b/game/misc.rpy index adc7876..41d8224 100644 --- a/game/misc.rpy +++ b/game/misc.rpy @@ -307,7 +307,7 @@ init python: pass return - def update_ap(newval=0): + def update_ap(): Player["aptime"] = now() renpy.invoke_in_thread(ap_restore) return diff --git a/game/quest.rpy b/game/quest.rpy index 0eb310f..b6025ba 100644 --- a/game/quest.rpy +++ b/game/quest.rpy @@ -122,7 +122,7 @@ label quest_selected: python: # Consume the AP - update_ap(-(quest["cost"])) + update_ap() # Before fighting, should we perhaps show story? if Player["quest"] < qid: diff --git a/game/script.rpy b/game/script.rpy index 3c81e7e..b4cce2c 100644 --- a/game/script.rpy +++ b/game/script.rpy @@ -217,7 +217,7 @@ label prologue: call SQ00001_prologue # Automatically begin quest $ Battle=loadquest(1) - $ update_ap(-1) + $ update_ap() play music MUSIC_BATTLE.id() fadein 0.5 $ renpy.free_memory() window hide |