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-rw-r--r--game/gui/battle.rpy12
-rw-r--r--game/quest.rpy6
2 files changed, 13 insertions, 5 deletions
diff --git a/game/gui/battle.rpy b/game/gui/battle.rpy
index 0142842..872dec8 100644
--- a/game/gui/battle.rpy
+++ b/game/gui/battle.rpy
@@ -141,16 +141,24 @@ screen battle():
ymaximum 60
yfill True
background Frame("gui/frame.png", 0, 0)
+ fixed:
+ ymaximum 60
hbox:
+ xalign 0.0
+ yalign 0.0
# Preferences button
imagebutton auto "gfx/gui/cog_%s.png" action ShowMenu('preferences')
textbutton _("Party") action Function(blayout)
null width 20
text "%d " % (Battle["turn"])
text _(" Turn")
- null width 300
+ hbox:
+ xalign 0.5
+ yalign 0.0
text _("Wave %d/%d" % (Battle["wave"], Battle["max_wave"]))
- null width 300
+ hbox:
+ xalign 1.0
+ yalign 0.0
textbutton _("I'm ready") action Return()
####################################################
diff --git a/game/quest.rpy b/game/quest.rpy
index 76b89ce..9e96400 100644
--- a/game/quest.rpy
+++ b/game/quest.rpy
@@ -44,11 +44,10 @@ label quest_select:
scene bg battle2
play music MUSIC_WORLDMAP.id() fadein 0.5
python:
- from copy import copy
worldmap=[]
areamap=[]
for arx in allworld:
- arena=copy(arx)
+ arena=copy.copy(arx)
name=arena.pop(0)
req=arena.pop(0)
if Player["quest"] >= req:
@@ -63,7 +62,7 @@ label quest_select:
# Now we have the mapselected array, with dict
for arx in mapselected:
- quest=copy(arx)
+ quest=copy.copy(arx)
name=quest["name"]
qid=quest["quest_id"]
@@ -163,4 +162,5 @@ label quest_selected:
play music MUSIC_BATTLE.id() fadein 0.5
$ renpy.free_memory()
window hide
+ jump combat