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author | Jesusaves <cpntb1@ymail.com> | 2020-12-25 12:11:08 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-12-25 12:11:08 -0300 |
commit | f31e22a655c278b5f94a695a4d31c666cf9bbf20 (patch) | |
tree | ffbc581b772e10fcee7f892bba6ac121525c811d /game | |
parent | 0248a71aaa842a728e4375cad0bafdad737c0430 (diff) | |
download | client-f31e22a655c278b5f94a695a4d31c666cf9bbf20.tar.gz client-f31e22a655c278b5f94a695a4d31c666cf9bbf20.tar.bz2 client-f31e22a655c278b5f94a695a4d31c666cf9bbf20.tar.xz client-f31e22a655c278b5f94a695a4d31c666cf9bbf20.zip |
Only raise an exception in debug mode, otherwise, keep trying foolishly.
It must only APPEAR to work, after all :3
Diffstat (limited to 'game')
-rw-r--r-- | game/battle.rpy | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/game/battle.rpy b/game/battle.rpy index 2e9dd18..2f8b3b1 100644 --- a/game/battle.rpy +++ b/game/battle.rpy @@ -92,7 +92,8 @@ label combat: stdout("FAILED to render battle screen, trying again...") renpy.hide_screen("battle") sdelay(1.5) - raise + if (debug): + raise renpy.jump("combat") stdout("================= call ended") |