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authorJesusaves <cpntb1@ymail.com>2020-12-25 11:34:43 -0300
committerJesusaves <cpntb1@ymail.com>2020-12-25 11:34:43 -0300
commit61a0b9b9fec3a390dca60db81e18f26ae2e821b7 (patch)
treeaf01c66d6167c8f2ac6ed66c294c3cafb3d00dba /game/story.rpy
parent2577c43010c346470fca09d415b2b2a1d6fe2003 (diff)
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Optmize a bit the python tidbits from battle screen:
The fetcher for images and data structure loader is now outside screen code. And, I just got an "ERROR SHOWING VICTORY BOX", so.... ...Yup, bugs. This will not be enough =(
Diffstat (limited to 'game/story.rpy')
-rw-r--r--game/story.rpy2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/story.rpy b/game/story.rpy
index 32c2a71..b83cf7c 100644
--- a/game/story.rpy
+++ b/game/story.rpy
@@ -43,7 +43,7 @@ label SQ00001_prologue:
play music MUSIC_PROLOGUE01.id() fadein 0.5
scene black with None
window hide
- centered "{cps=36}{b}Somewhere distant{/b}{/cps}"
+ centered "{cps=36}{b}Somewhere distant{/b}{/cps}{w=2.0}{nw}"
scene bg darklands with Dissolve(2.0)
centered "{b}Somewhere distant{/b}\n\n{fast}{cps=36}Darklands{/cps}"
show dialog_deadlyshock at toffscreenright with None