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authorJesusaves <cpntb1@ymail.com>2020-12-17 15:43:16 -0300
committerJesusaves <cpntb1@ymail.com>2020-12-17 15:43:16 -0300
commit95771eccb774946cb4533d454b99cc231599e658 (patch)
tree10f121fc7ddac518c077f1563961c105eda6eea0 /game/screens.rpy
parent55574bdf66cf0e93f3089e0702423dd74bb59715 (diff)
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Move a few stuff from screens.rpy to gui/ folder
Diffstat (limited to 'game/screens.rpy')
-rw-r--r--game/screens.rpy323
1 files changed, 0 insertions, 323 deletions
diff --git a/game/screens.rpy b/game/screens.rpy
index b466473..e6e31fc 100644
--- a/game/screens.rpy
+++ b/game/screens.rpy
@@ -1001,135 +1001,6 @@ style history_label_text:
xalign 0.5
-## Help screen #################################################################
-##
-## A screen that gives information about key and mouse bindings. It uses other
-## screens (keyboard_help, mouse_help, and gamepad_help) to display the actual
-## help.
-
-screen help():
-
- tag menu
-
- default device = "keyboard"
-
- use game_menu(_("Help"), scroll="viewport"):
-
- style_prefix "help"
-
- vbox:
- spacing 15
-
- hbox:
-
- textbutton _("Keyboard") action SetScreenVariable("device", "keyboard")
- textbutton _("Mouse") action SetScreenVariable("device", "mouse")
-
- if GamepadExists():
- textbutton _("Gamepad") action SetScreenVariable("device", "gamepad")
-
- if device == "keyboard":
- use keyboard_help
- elif device == "mouse":
- use mouse_help
- elif device == "gamepad":
- use gamepad_help
-
-
-screen keyboard_help():
-
- hbox:
- label _("Enter")
- text _("Advances dialogue and activates the interface.")
-
- hbox:
- label _("Space")
- text _("Advances dialogue without selecting choices.")
-
- hbox:
- label _("Arrow Keys")
- text _("Navigate the interface.")
-
- hbox:
- label _("Ctrl")
- text _("Skips dialogue while held down.")
-
- hbox:
- label _("Tab")
- text _("Toggles dialogue skipping.")
-
- hbox:
- label "H"
- text _("Hides the user interface.")
-
- hbox:
- label "S"
- text _("Takes a screenshot.")
-
- hbox:
- label "V"
- text _("Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}.")
-
-
-screen mouse_help():
-
- hbox:
- label _("Left Click")
- text _("Advances dialogue and activates the interface.")
-
- hbox:
- label _("Middle Click")
- text _("Hides the user interface.")
-
- hbox:
- label _("Right Click")
- text _("Accesses the game menu.")
-
-
-screen gamepad_help():
-
- hbox:
- label _("Right Trigger\nA/Bottom Button")
- text _("Advances dialogue and activates the interface.")
-
- hbox:
- label _("D-Pad, Sticks")
- text _("Navigate the interface.")
-
- hbox:
- label _("Start, Guide")
- text _("Accesses the game menu.")
-
- hbox:
- label _("Y/Top Button")
- text _("Hides the user interface.")
-
- textbutton _("Calibrate") action GamepadCalibrate()
-
-
-style help_button is gui_button
-style help_button_text is gui_button_text
-style help_label is gui_label
-style help_label_text is gui_label_text
-style help_text is gui_text
-
-style help_button:
- properties gui.button_properties("help_button")
- xmargin 8
-
-style help_button_text:
- properties gui.button_text_properties("help_button")
-
-style help_label:
- xsize 250
- right_padding 20
-
-style help_label_text:
- size gui.text_size
- xalign 1.0
- text_align 1.0
-
-
################################################################################
## Additional screens
@@ -1311,81 +1182,6 @@ style confirm_button:
style confirm_button_text:
properties gui.button_text_properties("confirm_button")
-transform enemy1:
- xalign 0.5
- yalign 0.5
-
-transform enemy2:
- xalign 1.0
- yalign 0.5
-
-transform enemy3:
- xalign 0.0
- yalign 0.5
-
-transform party1:
- xalign 0.2
- yalign 1.0
-
-transform party2:
- xalign 0.4
- yalign 1.0
-
-transform party3:
- xalign 0.6
- yalign 1.0
-
-transform party4:
- xalign 0.8
- yalign 1.0
-
-transform party5:
- xalign 1.0
- yalign 1.0
-
-transform c_party1:
- xalign 0.2
- yalign 1.0
- zoom 0.25
-
-transform c_party2:
- xalign 0.4
- yalign 1.0
- zoom 0.25
-
-transform c_party3:
- xalign 0.6
- yalign 1.0
- zoom 0.25
-
-transform c_party4:
- xalign 0.8
- yalign 1.0
- zoom 0.25
-
-transform c_party5:
- xalign 1.0
- yalign 1.0
- zoom 0.25
-
-transform czoom_70:
- zoom 0.70
-
-transform czoom_75:
- zoom 0.75
-
-
-transform prologue_right1:
- xalign 0.67
- yalign 1.0
-
-transform prologue_right2:
- xalign 1.1
- yalign 1.0
-
-transform prologue_center:
- xalign 0.42
- yalign 1.0
## Skip indicator screen #######################################################
##
@@ -1482,125 +1278,6 @@ style notify_text:
properties gui.text_properties("notify")
-## NVL screen ##################################################################
-##
-## This screen is used for NVL-mode dialogue and menus.
-##
-## https://www.renpy.org/doc/html/screen_special.html#nvl
-
-
-screen nvl(dialogue, items=None):
-
- window:
- style "nvl_window"
-
- has vbox:
- spacing gui.nvl_spacing
-
- ## Displays dialogue in either a vpgrid or the vbox.
- if gui.nvl_height:
-
- vpgrid:
- cols 1
- yinitial 1.0
-
- use nvl_dialogue(dialogue)
-
- else:
-
- use nvl_dialogue(dialogue)
-
- ## Displays the menu, if given. The menu may be displayed incorrectly if
- ## config.narrator_menu is set to True, as it is above.
- for i in items:
-
- textbutton i.caption:
- action i.action
- style "nvl_button"
-
- add SideImage() xalign 0.0 yalign 1.0
-
-
-screen nvl_dialogue(dialogue):
-
- for d in dialogue:
-
- window:
- id d.window_id
-
- fixed:
- yfit gui.nvl_height is None
-
- if d.who is not None:
-
- text d.who:
- id d.who_id
-
- text d.what:
- id d.what_id
-
-
-## This controls the maximum number of NVL-mode entries that can be displayed at
-## once.
-define config.nvl_list_length = gui.nvl_list_length
-
-style nvl_window is default
-style nvl_entry is default
-
-style nvl_label is say_label
-style nvl_dialogue is say_dialogue
-
-style nvl_button is button
-style nvl_button_text is button_text
-
-style nvl_window:
- xfill True
- yfill True
-
- background Frame("gui/nvl.png", 0, 0)
- padding gui.nvl_borders.padding
-
-style nvl_entry:
- xfill True
- ysize gui.nvl_height
-
-style nvl_label:
- xpos gui.nvl_name_xpos
- xanchor gui.nvl_name_xalign
- ypos gui.nvl_name_ypos
- yanchor 0.0
- xsize gui.nvl_name_width
- min_width gui.nvl_name_width
- text_align gui.nvl_name_xalign
-
-style nvl_dialogue:
- xpos gui.nvl_text_xpos
- xanchor gui.nvl_text_xalign
- ypos gui.nvl_text_ypos
- xsize gui.nvl_text_width
- min_width gui.nvl_text_width
- text_align gui.nvl_text_xalign
- layout ("subtitle" if gui.nvl_text_xalign else "tex")
-
-style nvl_thought:
- xpos gui.nvl_thought_xpos
- xanchor gui.nvl_thought_xalign
- ypos gui.nvl_thought_ypos
- xsize gui.nvl_thought_width
- min_width gui.nvl_thought_width
- text_align gui.nvl_thought_xalign
- layout ("subtitle" if gui.nvl_text_xalign else "tex")
-
-style nvl_button:
- properties gui.button_properties("nvl_button")
- xpos gui.nvl_button_xpos
- xanchor gui.nvl_button_xalign
-
-style nvl_button_text:
- properties gui.button_text_properties("nvl_button")
-
-
-
################################################################################
## Mobile Variants
################################################################################