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author | Jesusaves <cpntb1@ymail.com> | 2020-12-17 15:43:16 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-12-17 15:43:16 -0300 |
commit | 95771eccb774946cb4533d454b99cc231599e658 (patch) | |
tree | 10f121fc7ddac518c077f1563961c105eda6eea0 /game/screens.rpy | |
parent | 55574bdf66cf0e93f3089e0702423dd74bb59715 (diff) | |
download | client-95771eccb774946cb4533d454b99cc231599e658.tar.gz client-95771eccb774946cb4533d454b99cc231599e658.tar.bz2 client-95771eccb774946cb4533d454b99cc231599e658.tar.xz client-95771eccb774946cb4533d454b99cc231599e658.zip |
Move a few stuff from screens.rpy to gui/ folder
Diffstat (limited to 'game/screens.rpy')
-rw-r--r-- | game/screens.rpy | 323 |
1 files changed, 0 insertions, 323 deletions
diff --git a/game/screens.rpy b/game/screens.rpy index b466473..e6e31fc 100644 --- a/game/screens.rpy +++ b/game/screens.rpy @@ -1001,135 +1001,6 @@ style history_label_text: xalign 0.5 -## Help screen ################################################################# -## -## A screen that gives information about key and mouse bindings. It uses other -## screens (keyboard_help, mouse_help, and gamepad_help) to display the actual -## help. - -screen help(): - - tag menu - - default device = "keyboard" - - use game_menu(_("Help"), scroll="viewport"): - - style_prefix "help" - - vbox: - spacing 15 - - hbox: - - textbutton _("Keyboard") action SetScreenVariable("device", "keyboard") - textbutton _("Mouse") action SetScreenVariable("device", "mouse") - - if GamepadExists(): - textbutton _("Gamepad") action SetScreenVariable("device", "gamepad") - - if device == "keyboard": - use keyboard_help - elif device == "mouse": - use mouse_help - elif device == "gamepad": - use gamepad_help - - -screen keyboard_help(): - - hbox: - label _("Enter") - text _("Advances dialogue and activates the interface.") - - hbox: - label _("Space") - text _("Advances dialogue without selecting choices.") - - hbox: - label _("Arrow Keys") - text _("Navigate the interface.") - - hbox: - label _("Ctrl") - text _("Skips dialogue while held down.") - - hbox: - label _("Tab") - text _("Toggles dialogue skipping.") - - hbox: - label "H" - text _("Hides the user interface.") - - hbox: - label "S" - text _("Takes a screenshot.") - - hbox: - label "V" - text _("Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}.") - - -screen mouse_help(): - - hbox: - label _("Left Click") - text _("Advances dialogue and activates the interface.") - - hbox: - label _("Middle Click") - text _("Hides the user interface.") - - hbox: - label _("Right Click") - text _("Accesses the game menu.") - - -screen gamepad_help(): - - hbox: - label _("Right Trigger\nA/Bottom Button") - text _("Advances dialogue and activates the interface.") - - hbox: - label _("D-Pad, Sticks") - text _("Navigate the interface.") - - hbox: - label _("Start, Guide") - text _("Accesses the game menu.") - - hbox: - label _("Y/Top Button") - text _("Hides the user interface.") - - textbutton _("Calibrate") action GamepadCalibrate() - - -style help_button is gui_button -style help_button_text is gui_button_text -style help_label is gui_label -style help_label_text is gui_label_text -style help_text is gui_text - -style help_button: - properties gui.button_properties("help_button") - xmargin 8 - -style help_button_text: - properties gui.button_text_properties("help_button") - -style help_label: - xsize 250 - right_padding 20 - -style help_label_text: - size gui.text_size - xalign 1.0 - text_align 1.0 - - ################################################################################ ## Additional screens @@ -1311,81 +1182,6 @@ style confirm_button: style confirm_button_text: properties gui.button_text_properties("confirm_button") -transform enemy1: - xalign 0.5 - yalign 0.5 - -transform enemy2: - xalign 1.0 - yalign 0.5 - -transform enemy3: - xalign 0.0 - yalign 0.5 - -transform party1: - xalign 0.2 - yalign 1.0 - -transform party2: - xalign 0.4 - yalign 1.0 - -transform party3: - xalign 0.6 - yalign 1.0 - -transform party4: - xalign 0.8 - yalign 1.0 - -transform party5: - xalign 1.0 - yalign 1.0 - -transform c_party1: - xalign 0.2 - yalign 1.0 - zoom 0.25 - -transform c_party2: - xalign 0.4 - yalign 1.0 - zoom 0.25 - -transform c_party3: - xalign 0.6 - yalign 1.0 - zoom 0.25 - -transform c_party4: - xalign 0.8 - yalign 1.0 - zoom 0.25 - -transform c_party5: - xalign 1.0 - yalign 1.0 - zoom 0.25 - -transform czoom_70: - zoom 0.70 - -transform czoom_75: - zoom 0.75 - - -transform prologue_right1: - xalign 0.67 - yalign 1.0 - -transform prologue_right2: - xalign 1.1 - yalign 1.0 - -transform prologue_center: - xalign 0.42 - yalign 1.0 ## Skip indicator screen ####################################################### ## @@ -1482,125 +1278,6 @@ style notify_text: properties gui.text_properties("notify") -## NVL screen ################################################################## -## -## This screen is used for NVL-mode dialogue and menus. -## -## https://www.renpy.org/doc/html/screen_special.html#nvl - - -screen nvl(dialogue, items=None): - - window: - style "nvl_window" - - has vbox: - spacing gui.nvl_spacing - - ## Displays dialogue in either a vpgrid or the vbox. - if gui.nvl_height: - - vpgrid: - cols 1 - yinitial 1.0 - - use nvl_dialogue(dialogue) - - else: - - use nvl_dialogue(dialogue) - - ## Displays the menu, if given. The menu may be displayed incorrectly if - ## config.narrator_menu is set to True, as it is above. - for i in items: - - textbutton i.caption: - action i.action - style "nvl_button" - - add SideImage() xalign 0.0 yalign 1.0 - - -screen nvl_dialogue(dialogue): - - for d in dialogue: - - window: - id d.window_id - - fixed: - yfit gui.nvl_height is None - - if d.who is not None: - - text d.who: - id d.who_id - - text d.what: - id d.what_id - - -## This controls the maximum number of NVL-mode entries that can be displayed at -## once. -define config.nvl_list_length = gui.nvl_list_length - -style nvl_window is default -style nvl_entry is default - -style nvl_label is say_label -style nvl_dialogue is say_dialogue - -style nvl_button is button -style nvl_button_text is button_text - -style nvl_window: - xfill True - yfill True - - background Frame("gui/nvl.png", 0, 0) - padding gui.nvl_borders.padding - -style nvl_entry: - xfill True - ysize gui.nvl_height - -style nvl_label: - xpos gui.nvl_name_xpos - xanchor gui.nvl_name_xalign - ypos gui.nvl_name_ypos - yanchor 0.0 - xsize gui.nvl_name_width - min_width gui.nvl_name_width - text_align gui.nvl_name_xalign - -style nvl_dialogue: - xpos gui.nvl_text_xpos - xanchor gui.nvl_text_xalign - ypos gui.nvl_text_ypos - xsize gui.nvl_text_width - min_width gui.nvl_text_width - text_align gui.nvl_text_xalign - layout ("subtitle" if gui.nvl_text_xalign else "tex") - -style nvl_thought: - xpos gui.nvl_thought_xpos - xanchor gui.nvl_thought_xalign - ypos gui.nvl_thought_ypos - xsize gui.nvl_thought_width - min_width gui.nvl_thought_width - text_align gui.nvl_thought_xalign - layout ("subtitle" if gui.nvl_text_xalign else "tex") - -style nvl_button: - properties gui.button_properties("nvl_button") - xpos gui.nvl_button_xpos - xanchor gui.nvl_button_xalign - -style nvl_button_text: - properties gui.button_text_properties("nvl_button") - - - ################################################################################ ## Mobile Variants ################################################################################ |