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author | Jesusaves <cpntb1@ymail.com> | 2020-12-09 13:32:01 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-12-09 13:32:01 -0300 |
commit | 63afe4145f410a844c647d4e3f1059f568175c1e (patch) | |
tree | 15da6a890c78d73370f44f9fd5d59badfbbe60e4 /game/options.rpy | |
download | client-init.tar.gz client-init.tar.bz2 client-init.tar.xz client-init.zip |
Initial commit, forked from Spheresinit
Diffstat (limited to 'game/options.rpy')
-rw-r--r-- | game/options.rpy | 245 |
1 files changed, 245 insertions, 0 deletions
diff --git a/game/options.rpy b/game/options.rpy new file mode 100644 index 0000000..d17cb93 --- /dev/null +++ b/game/options.rpy @@ -0,0 +1,245 @@ +## This file contains options that can be changed to customize your game. +## +## Lines beginning with two '#' marks are comments, and you shouldn't uncomment +## them. Lines beginning with a single '#' mark are commented-out code, and you +## may want to uncomment them when appropriate. + + +## Basics ###################################################################### + +## A human-readable name of the game. This is used to set the default window +## title, and shows up in the interface and error reports. +## +## The _() surrounding the string marks it as eligible for translation. + +define config.name = _("Spheres") + + +## Determines if the title given above is shown on the main menu screen. Set +## this to False to hide the title. + +define gui.show_name = True + + +## The version of the game. + +define config.version = "2.0.6.18" + +## Text that is placed on the game's about screen. Place the text between the +## triple-quotes, and leave a blank line between paragraphs. + +define gui.about = _p(""" +{b}{color=#f00}Disclaimer{/color}\n\n +By running this software, you affirm that you have the right to do so.\n +No license is provided for using this demo software.\n\n +No warranties.{/b}\n +Card framework: {a=http://www.jewel-s.jp/}http://www.jewel-s.jp/{/a} +""") + + +## A short name for the game used for executables and directories in the built +## distribution. This must be ASCII-only, and must not contain spaces, colons, +## or semicolons. + +define build.name = "Spheres" + + +## Sounds and music ############################################################ + +## These three variables control which mixers are shown to the player by +## default. Setting one of these to False will hide the appropriate mixer. + +define config.has_sound = True +define config.has_music = True +define config.has_voice = True + + +## To allow the user to play a test sound on the sound or voice channel, +## uncomment a line below and use it to set a sample sound to play. + +# define config.sample_sound = "sample-sound.ogg" +# define config.sample_voice = "sample-voice.ogg" + + +## Uncomment the following line to set an audio file that will be played while +## the player is at the main menu. This file will continue playing into the +## game, until it is stopped or another file is played. + +define config.main_menu_music = MUSIC_OPENING + + +## Transitions ################################################################# +## +## These variables set transitions that are used when certain events occur. +## Each variable should be set to a transition, or None to indicate that no +## transition should be used. + +## Entering or exiting the game menu. + +define config.enter_transition = dissolve +define config.exit_transition = dissolve + + +## Between screens of the game menu. + +define config.intra_transition = dissolve + + +## A transition that is used after a game has been loaded. + +define config.after_load_transition = None + + +## Used when entering the main menu after the game has ended. + +define config.end_game_transition = None + + +## A variable to set the transition used when the game starts does not exist. +## Instead, use a with statement after showing the initial scene. + + +## Window management ########################################################### +## +## This controls when the dialogue window is displayed. If "show", it is always +## displayed. If "hide", it is only displayed when dialogue is present. If +## "auto", the window is hidden before scene statements and shown again once +## dialogue is displayed. +## +## After the game has started, this can be changed with the "window show", +## "window hide", and "window auto" statements. + +define config.window = "auto" + + +## Transitions used to show and hide the dialogue window + +define config.window_show_transition = Dissolve(.2) +define config.window_hide_transition = Dissolve(.2) + + +## Preference defaults ######################################################### + +## Controls the default text speed. The default, 0, is infinite, while any other +## number is the number of characters per second to type out. + +default preferences.text_cps = 72 + + +## The default auto-forward delay. Larger numbers lead to longer waits, with 0 +## to 30 being the valid range. + +default preferences.afm_time = 15 + +## Settings + +define config.rollback_enabled = False +define config.automatic_images = False + +default _game_menu_screen="history" +define _game_menu_screen="history" + +## Save directory ############################################################## +## +## Controls the platform-specific place Ren'Py will place the save files for +## this game. The save files will be placed in: +## +## Windows: %APPDATA\RenPy\<config.save_directory> +## +## Macintosh: $HOME/Library/RenPy/<config.save_directory> +## +## Linux: $HOME/.renpy/<config.save_directory> +## +## This generally should not be changed, and if it is, should always be a +## literal string, not an expression. + +define config.save_directory = "Spheres-1574430323" + + +## Icon ######################################################################## +## +## The icon displayed on the taskbar or dock. + +define config.window_icon = "gui/window_icon.png" + + +## Build configuration ######################################################### +## +## This section controls how Ren'Py turns your project into distribution files. + +init python: + + ## The following functions take file patterns. File patterns are case- + ## insensitive, and matched against the path relative to the base directory, + ## with and without a leading /. If multiple patterns match, the first is + ## used. + ## + ## In a pattern: + ## + ## / is the directory separator. + ## + ## * matches all characters, except the directory separator. + ## + ## ** matches all characters, including the directory separator. + ## + ## For example, "*.txt" matches txt files in the base directory, "game/ + ## **.ogg" matches ogg files in the game directory or any of its + ## subdirectories, and "**.psd" matches psd files anywhere in the project. + + ## Classify files as None to exclude them from the built distributions. + + build.classify('**~', None) + build.classify('**.bak', None) + build.classify('**/.**', None) + build.classify('**/#**', None) + build.classify('**/thumbs.db', None) + + ## Remove development files + build.classify('**.pem', None) + build.classify('**.crt', None) + build.classify('**.json', None) + build.classify('**.diff', None) + build.classify('**/editor*', None) + build.classify('game/cache/**', None) + build.classify('game/saves/**', None) + build.classify('game/extra/**.png', None) + build.classify('game/extra/**.jpg', None) + build.classify('game/extra/**.webp', None) + build.classify('game/extra/**.mp3', None) + build.classify('game/extra/**.ogg', None) + + ## These should not even exist, be sure! + build.classify('music.bak/**', None) + build.classify('backup.bak/**', None) + + ## To archive files, classify them as 'archive'. + + # build.classify('game/**.png', 'archive') + # build.classify('game/**.jpg', 'archive') + + ## Files matching documentation patterns are duplicated in a mac app build, + ## so they appear in both the app and the zip file. + + build.documentation('*.html') + build.documentation('*.txt') + + # Remove renpy license from About. LGPL and MIT doesn't require it. + # Instead, leave only the link to Ren'Py licenses and legales. + renpy.license = _("{a=https://www.renpy.org/l/license}About Ren'Py{/a}") + +## A Google Play license key is required to download expansion files and perform +## in-app purchases. It can be found on the "Services & APIs" page of the Google +## Play developer console. + +# define build.google_play_key = "..." + + +## The username and project name associated with an itch.io project, separated +## by a slash. + +# define build.itch_project = "renpytom/test-project" + +## Web Updater settings + +define build.include_update = True + |