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authorJesusaves <cpntb1@ymail.com>2020-12-26 15:51:03 -0300
committerJesusaves <cpntb1@ymail.com>2020-12-26 15:51:03 -0300
commitc4c487b780cf718b39dc710aed427ec1e99bd74d (patch)
treea3f2483b86bd95fd63f1431ee9fc2d86fbb4a65d /game/inventory.rpy
parentaf49463d61ecaf314170fab707a5206ff902425d (diff)
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Some optimizations to be more Python3 compliant (for when Renpy 8 comes out)
Also, fix an edge scenario crash at tavern and a missed logging at battle story log
Diffstat (limited to 'game/inventory.rpy')
-rw-r--r--game/inventory.rpy12
1 files changed, 6 insertions, 6 deletions
diff --git a/game/inventory.rpy b/game/inventory.rpy
index 0b0372d..73a3db1 100644
--- a/game/inventory.rpy
+++ b/game/inventory.rpy
@@ -37,7 +37,7 @@ init python:
# TODO: msgbox you're offline, quit
return ERR_LOGIN_DEFAULT
- print "get_inv(): "+str(pt)
+ print("get_inv(): "+str(pt))
return pt
screen inventory(blank=False, filters="True"):
@@ -69,7 +69,7 @@ screen inventory(blank=False, filters="True"):
if item is not None:
# Needed because eval :rolling_eyes:
#$ ir=copy.copy(item["rare"])
- #$ print str(locals())
+ #$ print(str(locals()))
python:
evl=False
#print "---- repr"
@@ -79,10 +79,10 @@ screen inventory(blank=False, filters="True"):
alu={}
stdout("ERROR, alu: not defined, index %d" % i)
evl=eval(filters, globals(), locals())
- #print str(evl)
- #print str(filters)
- #print str(item)
- #print str(alu)
+ #print(str(evl))
+ #print(str(filters))
+ #print(str(item))
+ #print(str(alu))
if evl:
$ btn = unitsquare(item["unit_id"], czoom_70)
imagebutton: