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author | Jesusaves <cpntb1@ymail.com> | 2020-12-09 13:32:01 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-12-09 13:32:01 -0300 |
commit | 63afe4145f410a844c647d4e3f1059f568175c1e (patch) | |
tree | 15da6a890c78d73370f44f9fd5d59badfbbe60e4 /game/gui.rpy | |
download | client-init.tar.gz client-init.tar.bz2 client-init.tar.xz client-init.zip |
Initial commit, forked from Spheresinit
Diffstat (limited to 'game/gui.rpy')
-rw-r--r-- | game/gui.rpy | 474 |
1 files changed, 474 insertions, 0 deletions
diff --git a/game/gui.rpy b/game/gui.rpy new file mode 100644 index 0000000..ef82d66 --- /dev/null +++ b/game/gui.rpy @@ -0,0 +1,474 @@ +################################################################################ +## Initialization +################################################################################ + +## The init offset statement causes the initialization statements in this file +## to run before init statements in any other file. +init offset = -2 + +## Calling gui.init resets the styles to sensible default values, and sets the +## width and height of the game. +init python: + gui.init(1024, 1024) + + + +################################################################################ +## GUI Configuration Variables +################################################################################ + + +## Colors ###################################################################### +## +## The colors of text in the interface. + +## An accent color used throughout the interface to label and highlight text. +define gui.accent_color = '#99ccff' + +## The color used for a text button when it is neither selected nor hovered. +define gui.idle_color = '#888888' + +## The small color is used for small text, which needs to be brighter/darker to +## achieve the same effect. +define gui.idle_small_color = '#aaaaaa' + +## The color that is used for buttons and bars that are hovered. +define gui.hover_color = '#c1e0ff' + +## The color used for a text button when it is selected but not focused. A +## button is selected if it is the current screen or preference value. +define gui.selected_color = '#ffffff' + +## The color used for a text button when it cannot be selected. +define gui.insensitive_color = '#8888887f' + +## Colors used for the portions of bars that are not filled in. These are not +## used directly, but are used when re-generating bar image files. +define gui.muted_color = '#3d5166' +define gui.hover_muted_color = '#5b7a99' + +## The colors used for dialogue and menu choice text. +define gui.text_color = '#ffffff' +define gui.interface_text_color = '#ffffff' + + +## Fonts and Font Sizes ######################################################## + +## The font used for in-game text. +define gui.text_font = "DejaVuSans.ttf" + +## The font used for character names. +define gui.name_text_font = "DejaVuSans.ttf" + +## The font used for out-of-game text. +define gui.interface_text_font = "DejaVuSans.ttf" + +## The size of normal dialogue text. +define gui.text_size = 24 + +## The size of character names. +define gui.name_text_size = 32 + +## The size of text in the game's user interface. +define gui.interface_text_size = 24 + +## The size of labels in the game's user interface. +define gui.label_text_size = 26 + +## The size of text on the notify screen. +define gui.notify_text_size = 18 + +## The size of the game's title. +define gui.title_text_size = 52 + + +## Main and Game Menus ######################################################### + +## The images used for the main and game menus. +define gui.main_menu_background = Frame("gui/main_menu.png", 0, 0) +define gui.game_menu_background = Frame("gui/game_menu.png", 0, 0) + + +## Dialogue #################################################################### +## +## These variables control how dialogue is displayed on the screen one line at a +## time. + +## The height of the textbox containing dialogue. +define gui.textbox_height = 185 + +## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is +## center, and 1.0 is the bottom. +define gui.textbox_yalign = 1.0 + + +## The placement of the speaking character's name, relative to the textbox. +## These can be a whole number of pixels from the left or top, or 0.5 to center. +define gui.name_xpos = 0.05 +define gui.name_ypos = 0 + +## The horizontal alignment of the character's name. This can be 0.0 for left- +## aligned, 0.5 for centered, and 1.0 for right-aligned. +define gui.name_xalign = 0.0 + +## The width, height, and borders of the box containing the character's name, or +## None to automatically size it. +define gui.namebox_width = None +define gui.namebox_height = None + +## The borders of the box containing the character's name, in left, top, right, +## bottom order. +define gui.namebox_borders = Borders(5, 5, 5, 5) + +## If True, the background of the namebox will be tiled, if False, the +## background of the namebox will be scaled. +define gui.namebox_tile = False + + +## The placement of dialogue relative to the textbox. These can be a whole +## number of pixels relative to the left or top side of the textbox, or 0.5 to +## center. +define gui.dialogue_xpos = 0.05 +define gui.dialogue_ypos = 50 + +## The maximum width of dialogue text, in pixels. +define gui.dialogue_width = 920 + +## The horizontal alignment of the dialogue text. This can be 0.0 for left- +## aligned, 0.5 for centered, and 1.0 for right-aligned. +define gui.dialogue_text_xalign = 0.0 + + +## Buttons ##################################################################### +## +## These variables, along with the image files in gui/button, control aspects of +## how buttons are displayed. + +## The width and height of a button, in pixels. If None, Ren'Py computes a size. +define gui.button_width = None +define gui.button_height = None + +## The borders on each side of the button, in left, top, right, bottom order. +define gui.button_borders = Borders(4, 4, 4, 4) + +## If True, the background image will be tiled. If False, the background image +## will be linearly scaled. +define gui.button_tile = False + +## The font used by the button. +define gui.button_text_font = gui.interface_text_font + +## The size of the text used by the button. +define gui.button_text_size = gui.interface_text_size + +## The color of button text in various states. +define gui.button_text_idle_color = gui.idle_color +define gui.button_text_hover_color = gui.hover_color +define gui.button_text_selected_color = gui.selected_color +define gui.button_text_insensitive_color = gui.insensitive_color + +## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 +## is right). +define gui.button_text_xalign = 0.0 + + +## These variables override settings for different kinds of buttons. Please see +## the gui documentation for the kinds of buttons available, and what each is +## used for. +## +## These customizations are used by the default interface: + +define gui.radio_button_borders = Borders(18, 4, 4, 4) + +define gui.check_button_borders = Borders(18, 4, 4, 4) + +define gui.confirm_button_text_xalign = 0.5 + +define gui.page_button_borders = Borders(10, 4, 10, 4) + +define gui.quick_button_borders = Borders(10, 4, 10, 0) +define gui.quick_button_text_size = 16 +define gui.quick_button_text_idle_color = gui.idle_small_color +define gui.quick_button_text_selected_color = gui.accent_color + +## You can also add your own customizations, by adding properly-named variables. +## For example, you can uncomment the following line to set the width of a +## navigation button. + +# define gui.navigation_button_width = 250 + + +## Choice Buttons ############################################################## +## +## Choice buttons are used in the in-game menus. + +define gui.choice_button_width = 790 +define gui.choice_button_height = None +define gui.choice_button_tile = False +define gui.choice_button_borders = Borders(100, 5, 100, 5) +define gui.choice_button_text_font = gui.text_font +define gui.choice_button_text_size = gui.text_size +define gui.choice_button_text_xalign = 0.5 +define gui.choice_button_text_idle_color = "#cccccc" +define gui.choice_button_text_hover_color = "#ffffff" +define gui.choice_button_text_insensitive_color = "#444444" + + +## File Slot Buttons ########################################################### +## +## A file slot button is a special kind of button. It contains a thumbnail +## image, and text describing the contents of the save slot. A save slot uses +## image files in gui/button, like the other kinds of buttons. + +## The save slot button. +define gui.slot_button_width = 276 +define gui.slot_button_height = 206 +define gui.slot_button_borders = Borders(10, 10, 10, 10) +define gui.slot_button_text_size = 14 +define gui.slot_button_text_xalign = 0.5 +define gui.slot_button_text_idle_color = gui.idle_small_color +define gui.slot_button_text_selected_idle_color = gui.selected_color +define gui.slot_button_text_selected_hover_color = gui.hover_color + +## The width and height of thumbnails used by the save slots. +define config.thumbnail_width = 256 +define config.thumbnail_height = 144 + +## The number of columns and rows in the grid of save slots. +define gui.file_slot_cols = 3 +define gui.file_slot_rows = 2 + + +## Positioning and Spacing ##################################################### +## +## These variables control the positioning and spacing of various user interface +## elements. + +## The position of the left side of the navigation buttons, relative to the left +## side of the screen. +define gui.navigation_xpos = 40 + +## The vertical position of the skip indicator. +define gui.skip_ypos = 10 + +## The vertical position of the notify screen. +define gui.notify_ypos = 45 + +## The spacing between menu choices. +define gui.choice_spacing = 22 + +## Buttons in the navigation section of the main and game menus. +define gui.navigation_spacing = 4 + +## Controls the amount of spacing between preferences. +define gui.pref_spacing = 10 + +## Controls the amount of spacing between preference buttons. +define gui.pref_button_spacing = 0 + +## The spacing between file page buttons. +define gui.page_spacing = 0 + +## The spacing between file slots. +define gui.slot_spacing = 10 + +## The position of the main menu text. +define gui.main_menu_text_xalign = 1.0 + + +## Frames ###################################################################### +## +## These variables control the look of frames that can contain user interface +## components when an overlay or window is not present. + +## Generic frames. +define gui.frame_borders = Borders(4, 4, 4, 4) + +## The frame that is used as part of the confirm screen. +define gui.confirm_frame_borders = Borders(40, 40, 40, 40) + +## The frame that is used as part of the skip screen. +define gui.skip_frame_borders = Borders(16, 5, 50, 5) + +## The frame that is used as part of the notify screen. +define gui.notify_frame_borders = Borders(16, 5, 40, 5) + +## Should frame backgrounds be tiled? +define gui.frame_tile = False + + +## Bars, Scrollbars, and Sliders ############################################### +## +## These control the look and size of bars, scrollbars, and sliders. +## +## The default GUI only uses sliders and vertical scrollbars. All of the other +## bars are only used in creator-written screens. + +## The height of horizontal bars, scrollbars, and sliders. The width of vertical +## bars, scrollbars, and sliders. +define gui.bar_size = 25 +define gui.scrollbar_size = 12 +define gui.slider_size = 25 + +## True if bar images should be tiled. False if they should be linearly scaled. +define gui.bar_tile = False +define gui.scrollbar_tile = False +define gui.slider_tile = False + +## Horizontal borders. +define gui.bar_borders = Borders(4, 4, 4, 4) +define gui.scrollbar_borders = Borders(4, 4, 4, 4) +define gui.slider_borders = Borders(4, 4, 4, 4) + +## Vertical borders. +define gui.vbar_borders = Borders(4, 4, 4, 4) +define gui.vscrollbar_borders = Borders(4, 4, 4, 4) +define gui.vslider_borders = Borders(4, 4, 4, 4) + +## What to do with unscrollable scrollbars in the gui. "hide" hides them, while +## None shows them. +define gui.unscrollable = "hide" + + +## History ##################################################################### +## +## The history screen displays dialogue that the player has already dismissed. + +## The number of blocks of dialogue history Ren'Py will keep. +define config.history_length = 250 + +## The height of a history screen entry, or None to make the height variable at +## the cost of performance. +define gui.history_height = 140 + +## The position, width, and alignment of the label giving the name of the +## speaking character. +define gui.history_name_xpos = 155 +define gui.history_name_ypos = 0 +define gui.history_name_width = 155 +define gui.history_name_xalign = 1.0 + +## The position, width, and alignment of the dialogue text. +define gui.history_text_xpos = 170 +define gui.history_text_ypos = 2 +define gui.history_text_width = 740 +define gui.history_text_xalign = 0.0 + + +## NVL-Mode #################################################################### +## +## The NVL-mode screen displays the dialogue spoken by NVL-mode characters. + +## The borders of the background of the NVL-mode background window. +define gui.nvl_borders = Borders(0, 10, 0, 20) + +## The maximum number of NVL-mode entries Ren'Py will display. When more entries +## than this are to be show, the oldest entry will be removed. +define gui.nvl_list_length = 6 + +## The height of an NVL-mode entry. Set this to None to have the entries +## dynamically adjust height. +define gui.nvl_height = 115 + +## The spacing between NVL-mode entries when gui.nvl_height is None, and between +## NVL-mode entries and an NVL-mode menu. +define gui.nvl_spacing = 10 + +## The position, width, and alignment of the label giving the name of the +## speaking character. +define gui.nvl_name_xpos = 430 +define gui.nvl_name_ypos = 0 +define gui.nvl_name_width = 150 +define gui.nvl_name_xalign = 1.0 + +## The position, width, and alignment of the dialogue text. +define gui.nvl_text_xpos = 450 +define gui.nvl_text_ypos = 8 +define gui.nvl_text_width = 590 +define gui.nvl_text_xalign = 0.0 + +## The position, width, and alignment of nvl_thought text (the text said by the +## nvl_narrator character.) +define gui.nvl_thought_xpos = 240 +define gui.nvl_thought_ypos = 0 +define gui.nvl_thought_width = 780 +define gui.nvl_thought_xalign = 0.0 + +## The position of nvl menu_buttons. +define gui.nvl_button_xpos = 450 +define gui.nvl_button_xalign = 0.0 + +## Localization ################################################################ + +## This controls where a line break is permitted. The default is suitable +## for most languages. A list of available values can be found at https:// +## www.renpy.org/doc/html/style_properties.html#style-property-language + +define gui.language = "unicode" + + +################################################################################ +## Mobile devices +################################################################################ + +init python: + + ## This increases the size of the quick buttons to make them easier to touch + ## on tablets and phones. + if renpy.variant("touch"): + + gui.quick_button_borders = Borders(40, 14, 40, 0) + + ## This changes the size and spacing of various GUI elements to ensure they + ## are easily visible on phones. + if renpy.variant("small"): + + ## Font sizes. + gui.text_size = 30 + gui.name_text_size = 36 + gui.notify_text_size = 25 + gui.interface_text_size = 30 + gui.button_text_size = 30 + gui.label_text_size = 34 + + ## Adjust the location of the textbox. + gui.textbox_height = 240 + gui.name_xpos = 80 + gui.text_xpos = 90 + gui.text_width = 1100 + + ## Change the size and spacing of various things. + gui.slider_size = 36 + + gui.choice_button_width = 1240 + + gui.navigation_spacing = 20 + gui.pref_button_spacing = 10 + + gui.history_height = 190 + gui.history_text_width = 690 + + gui.quick_button_text_size = 20 + + ## File button layout. + gui.file_slot_cols = 2 + gui.file_slot_rows = 2 + + ## NVL-mode. + gui.nvl_height = 170 + + gui.nvl_name_width = 305 + gui.nvl_name_xpos = 325 + + gui.nvl_text_width = 915 + gui.nvl_text_xpos = 345 + gui.nvl_text_ypos = 5 + + gui.nvl_thought_width = 1240 + gui.nvl_thought_xpos = 20 + + gui.nvl_button_width = 1240 + gui.nvl_button_xpos = 20 + + + |