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authorJesusaves <cpntb1@ymail.com>2021-08-16 10:02:39 -0300
committerJesusaves <cpntb1@ymail.com>2021-08-16 10:02:39 -0300
commit8ebf5750decf897810c9ee162ab2d46511ee7b88 (patch)
tree0a3e40cc0d6d490335cfaba1ec32d53732e3e6c4
parente4196a25099b8d033ad3c0b12dba478886d512cc (diff)
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It looks fugly, but animate actions from the party and enemy members
-rw-r--r--game/battle.rpy31
-rw-r--r--game/gui/battle.rpy14
-rw-r--r--game/gui/transforms.rpy27
3 files changed, 65 insertions, 7 deletions
diff --git a/game/battle.rpy b/game/battle.rpy
index 4be9dd5..3d13134 100644
--- a/game/battle.rpy
+++ b/game/battle.rpy
@@ -27,7 +27,35 @@ init python:
return ERR_JSONDECODER
return bt
+ def bt_anim(e0, e1, st):
+ global czoom_p1, czoom_p2, czoom_p3, czoom_p4
+ global czoom_e1, czoom_e2, czoom_e3
+ if e0 == "party":
+ if e1 == 0:
+ czoom_p1 = copy.copy(st)
+ elif e1 == 1:
+ czoom_p2 = copy.copy(st)
+ elif e1 == 2:
+ czoom_p3 = copy.copy(st)
+ elif e1 == 3:
+ czoom_p4 = copy.copy(st)
+ else:
+ stdout("Invalid party source: %d" % e1)
+ elif entry[0] == "enemy":
+ if e1 == 0:
+ czoom_e1 = copy.copy(st)
+ elif e1 == 1:
+ czoom_e2 = copy.copy(st)
+ elif e1 == 2:
+ czoom_e3 = copy.copy(st)
+ else:
+ stdout("Invalid enemy source: %d" % e1)
+
def bt_handlelog(entry):
+ ## Animate action caster
+ bt_anim(entry[0], entry[1], czoom_on)
+
+ ## Execute actions
if entry[2] in [SPH_NONE, SPH_PIERCE, SPH_ASSAULT, SPH_HEAL]:
## Play audio (WIP)
## FIXME: Play -2 versions as well, randomly
@@ -52,6 +80,9 @@ init python:
renpy.pause(2.0)
renpy.hide("summon", layer="overlay")
#renpy.with_statement(Dissolve(1.0))
+
+ ## De-Animate action caster
+ bt_anim(entry[0], entry[1], czoom_dd)
return
label combat:
diff --git a/game/gui/battle.rpy b/game/gui/battle.rpy
index c0934a3..0a4caa2 100644
--- a/game/gui/battle.rpy
+++ b/game/gui/battle.rpy
@@ -82,7 +82,7 @@ screen battle_mobs():
fixed:
# Enemy 1
showif (en1["hp"] > 0):
- add At("mob_"+str(en1["unit_id"]), enemy1)
+ add At("mob_"+str(en1["unit_id"]), enemy1, czoom_e1)
vbox:
xalign 0.5
yanchor 0.5
@@ -97,7 +97,7 @@ screen battle_mobs():
# Enemy 2
showif (en2["hp"] > 0):
- add At("mob_"+str(en2["unit_id"]), enemy2)
+ add At("mob_"+str(en2["unit_id"]), enemy2, czoom_e2)
vbox:
xalign 1.0
yanchor 0.5
@@ -112,7 +112,7 @@ screen battle_mobs():
# Enemy 3
showif (en3["hp"] > 0):
- add At("mob_"+str(en3["unit_id"]), enemy3)
+ add At("mob_"+str(en3["unit_id"]), enemy3, czoom_e3)
vbox:
xalign 0.0
yanchor 0.5
@@ -148,7 +148,7 @@ screen battle_core():
if (fx1):
drag:
drag_name "party1"
- child At(fx1, c_party1)
+ child At(fx1, c_party1, czoom_p1)
droppable False
if (Battle["party"][0]["hp"] > 0):
dragged combat_action
@@ -199,7 +199,7 @@ screen battle_core():
if (fx2):
drag:
drag_name "party2"
- child At(fx2, c_party2)
+ child At(fx2, c_party2, czoom_p2)
droppable False
if (Battle["party"][1]["hp"] > 0):
dragged combat_action
@@ -248,7 +248,7 @@ screen battle_core():
if (fx3):
drag:
drag_name "party3"
- child At(fx3, c_party3)
+ child At(fx3, c_party3, czoom_p3)
droppable False
if (Battle["party"][2]["hp"] > 0):
dragged combat_action
@@ -297,7 +297,7 @@ screen battle_core():
if (fx4):
drag:
drag_name "party4"
- child At(fx4, c_party4)
+ child At(fx4, c_party4, czoom_p4)
droppable False
if (Battle["party"][3]["hp"] > 0):
dragged combat_action
diff --git a/game/gui/transforms.rpy b/game/gui/transforms.rpy
index e4d2c9f..ddada1a 100644
--- a/game/gui/transforms.rpy
+++ b/game/gui/transforms.rpy
@@ -80,6 +80,32 @@ transform c_party4:
# yalign 1.0
# zoom 0.25
+
+transform czoom_on:
+ yanchor 0.5
+ yzoom 1.1
+ linear 0.1 yzoom 1.2
+ linear 0.2 yzoom 1.1
+
+transform czoom_e1:
+ pass
+transform czoom_e2:
+ pass
+transform czoom_e3:
+ pass
+transform czoom_p1:
+ pass
+transform czoom_p2:
+ pass
+transform czoom_p3:
+ pass
+transform czoom_p4:
+ pass
+#transform czoom_p5:
+# pass
+transform czoom_dd:
+ pass
+
transform czoom_70:
zoom 0.70
@@ -156,6 +182,7 @@ transform tcustom(xaxis):
transform tzoom(val):
zoom val
+# FIXME: Why not use `linear x zoom x` instead of this... ugly... mess?
transform tzoomin:
zoom 0.1
pause 0.05