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author | Jesusaves <cpntb1@ymail.com> | 2020-12-18 15:11:27 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-12-18 15:11:27 -0300 |
commit | 736ba7a21e98debafd1cce8ff0b22e46562d5c61 (patch) | |
tree | b38fde3783873f65a85c4d97b87aa4f2f80e3059 | |
parent | 9166ecb29d9c8083e5b12117ec77027c09aecdac (diff) | |
download | client-736ba7a21e98debafd1cce8ff0b22e46562d5c61.tar.gz client-736ba7a21e98debafd1cce8ff0b22e46562d5c61.tar.bz2 client-736ba7a21e98debafd1cce8ff0b22e46562d5c61.tar.xz client-736ba7a21e98debafd1cce8ff0b22e46562d5c61.zip |
Game Update should be run in a non-blocking way as soon as socket is open.
It probably could begin running even before.
First time you play you should barely notice downtime, now, but updates might
impose to user the normal loading time.
-rw-r--r-- | game/script.rpy | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/game/script.rpy b/game/script.rpy index 0e0ed5d..c479932 100644 --- a/game/script.rpy +++ b/game/script.rpy @@ -51,11 +51,7 @@ label start: $ stdout("Connection established!") # Run updater - python: - tr_load=False - renpy.invoke_in_thread(GAME_UPDATER) - while not tr_load: - sdelay() + $ renpy.invoke_in_thread(GAME_UPDATER) # Open game scene bg town with Dissolve(0.3) |