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author | Jesusaves <cpntb1@ymail.com> | 2020-12-24 15:59:43 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-12-24 15:59:43 -0300 |
commit | 6679393b97646f6e91a0ed580262287409628c26 (patch) | |
tree | fdb8e267e89a7a125539b11255579200fe12eb6c | |
parent | cb783ce5c8b2b99151a8229cf0d51a2c969c2b2d (diff) | |
download | client-6679393b97646f6e91a0ed580262287409628c26.tar.gz client-6679393b97646f6e91a0ed580262287409628c26.tar.bz2 client-6679393b97646f6e91a0ed580262287409628c26.tar.xz client-6679393b97646f6e91a0ed580262287409628c26.zip |
This should cover, story-wise, the majority of the first part of prologue.
-rw-r--r-- | game/story.rpy | 28 |
1 files changed, 24 insertions, 4 deletions
diff --git a/game/story.rpy b/game/story.rpy index 2647f55..09c75f6 100644 --- a/game/story.rpy +++ b/game/story.rpy @@ -24,8 +24,10 @@ define e_dt = Character("???", color="#cccccc") define e_dtk = Character("Inspector", color="#cccccc") define e_ds = Character("???", color="#8e96d3") define e_dsk = Character("Deadly Shadow", color="#8e96d3") +define e_mn = Character("Mentor", color="#ffccaa") +define e_mnk = Character("Marshall", color="#ffccaa") -define e_ot = Character("???", color="#cccccc") +define e_ot = Character("???", color="#ccdddd") define e_gg = Character("Giulio", color="#ffaacc") label SQ00001_prologue: @@ -74,7 +76,6 @@ label SQ00001_prologue: show dialog_spearman at toffscreenright with None play music MUSIC_PROLOGUE02.id() fadein 1.0 - #show dialog_mentor at tcenter with Dissolve(0.5) "{color=#0f0}*bustling noises*{/color}" you "It surely is crowded here today! Who would think so many people would show up..." @@ -116,7 +117,6 @@ label SQ00001_prologue: - #scene bg forest_sunset with fade#Dissolve(0.5) pause 0.2 e_gg "You just focus at giving me spheres to fight. If you {color=#0f0}swipe my card down{/color}, I'll use the sphere there against these enemies." e_gg "I know you cannot control much beyond that right now, but that will suffice to defeat this spearman." @@ -129,10 +129,30 @@ label SQ00001_prologue: return #################################################### +label SQ00001_post: + scene bg forest_sunset + show dialog_mentor at tcenter + with fade + e_mn "What are you both still doing here?! Can't you see the empire is upon us?!" + you "Uhm, we were distracted..." + e_mn "Now, you are a mana mage, right? Don't pretend to be a fool." + e_mn "Take these crystals and try summoning someone to help you." + e_mn "There should be a stronghold if you go though the meadow path, bordering the forest of fae." + e_mn "The stronghold is much safer, go there and regroup with other students. I must go now." + hide dialog_mentor with dissolve + you "That was a lot to understand at once." + show dialog_giulio with dissolve + e_gg "I can't believe you. It was {i}him{/i}, the marshall who wiped out an enemy platoon with just tactics." + e_gg "He told you to {color=#0f0}recruit someone at the Tavern{/color} and head to the stronghold, right? Let's go!" + return + +#################################################### label SQ00005_post: $ show_img("bg castle", False) scene bg castle with Dissolve(1.0) - "You" "We did it! We reached the Capital!" + "You" "We did it! We reached the Stronghold!" + + ## TODO FIXME old scripts "Giulio" "What are you standing there for? We gotta a Marshall to met." # TODO: bg desk scene bg castle with Dissolve(1.0) |