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authorJesusaves <cpntb1@ymail.com>2021-08-16 20:08:35 -0300
committerJesusaves <cpntb1@ymail.com>2021-08-16 20:08:35 -0300
commit2b43ec2b1f222f3d0ec0a44e58327558b8337c00 (patch)
treea6744802cfc120ab9407beecb9f25d9bc788293c
parenteea632d86d56b433420f43c81e6c64f46bd65e9a (diff)
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First act should be complete!
(That is a lie, I divided Act 1 in four or five parts)
-rw-r--r--game/story.rpy49
1 files changed, 41 insertions, 8 deletions
diff --git a/game/story.rpy b/game/story.rpy
index bea31a2..1b0173a 100644
--- a/game/story.rpy
+++ b/game/story.rpy
@@ -1,4 +1,4 @@
-########################################################################################
+#################################################################################
# This file is part of Spheres.
# Copyright (C) 2019 Jesusalva
@@ -15,7 +15,7 @@
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-########################################################################################
+#################################################################################
# Game Story labels
define e = Character("Player")
define you = Character("[persistent.nickname]")
@@ -255,11 +255,6 @@ label SQ00007_post:
####################################################
label SQ00010_post:
- ## TODO FIXME old scripts
- scene black with dissolve
- centered "{color=#f00}The content past this point is old and might not work. You have been warned.{/color}"
- ## TODO FIXME old scripts
-
window show
scene bg castle2
show dialog_goodess at tcustom(-0.8)
@@ -267,11 +262,49 @@ label SQ00010_post:
show dialog_grandmaster at tcustom(1.4)
show dialog_giulio at tcustom(1.5)
with Dissolve(1.0)
- e_gm "...And that's our current situation. Any questions? No? Good, because we don't have time to explain."
+ e_gm "Hmpf. We survived. For now. But the empire is sure to strike back."
+ e_gm "[persistent.nickname] wasn't bad either. For a newbie. Either way, if we stay here idle it is a matter of time until we fall."
+ e_gm "Which is why you will be asking for the help of the elves. They do not like trespassers, so expect to be attacked by them. Dismissed!"
+ hide dialog_grandmaster with dissolve
+ show dialog_mentor at tcustom(-1.5)
+ show dialog_goodess at tcustom(-0.6)
+ with move
+ e_gd "This is an important task, and the journey is long. Please stay safe."
+ e_mn "You also gained access to this stronghold tavern. {color=#0f0}Recruit more allies{/color} from this new tavern if you have the chance."
+ e_gd "We will build barricades and send more emissaries to other fronts on the meanwhile, so do not worry with us."
+ show dialog_goodess at tcustom(3.0)
+ show dialog_mentor at tcustom(3.0)
+ with move
+ hide dialog_goodess with None
+ hide dialog_mentor with None
+ e_gg "A waste of my skills, but could be worse. Fighting with the Empire was getting boring."
+ e_gg "By the way, did you noticed the {color=#0f0}colored orbs{/color} near the enemies? That is their element."
+ e_gg "We are going to face a lot of nature (green) enemies; So a party with fire (red) allies will be helpful."
+ e_gg "Just be careful, the boss usually is a nasty surprise with a totally different element."
+ show dialog_giulio at tcustom(-2.0)
+ with move
+ hide dialog_giulio with None
+ you "{color=#0f0}*sigh*{/color} I just wanted to graduate peacefully, and now I am an emissary. Still, I hope for a safe travel."
+ scene black with dissolve
+ centered "However, [persistent.nickname] did not knew that this was only the begin of their journey.\n{p}Meanwhile, lurking in the shadows, something much bigger was at play..."
+ scene black
+ show expression Text(_("{font=f/Datalegreya.otf}{color=#fff}Act II:\n\n{/color}{/font}"), size=54) at truecenter
+ show expression Text(_("{font=f/Datalegreya.otf}{color=#fff}\n\nAmbushes and Travelers{/color}{/font}"), size=54) at truecenter
+ show expression Text(_("{font=f/Datalegreya.otf}Mana Spheres{/font}"), size=27)
+ with Dissolve(1.5)
+ window hide
+ pause 2.5
+ scene black with Dissolve(1.5)
+ pause 0.3
return
####################################################
label SQ00011_pre:
+ ## TODO FIXME old scripts
+ scene black with dissolve
+ centered "{color=#f00}The content past this point is old and might not work. You have been warned.{/color}"
+ ## TODO FIXME old scripts
+
#$ show_img("bg wilderness", False)
#scene bg wilderness with Dissolve(1.0)
$ show_img("dialog_milleue")