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For DMCA complaints please email dmca@tmw2.org and we will try to correct it
within 30 (thirty) days.
This special license file covers assets only, for code, you must refer to their
headers and to the COPYING file.
Notes: Works submitted by Jesusalva and under CC0, may also be used as if they
were under the Apache license without the need of prior consent.
----
GPLv2: Licensed under GNU General Public License version2 or later.
http://www.gnu.org/licenses/gpl-2.0.html
See also the GPL file.
GPLv3: Licensed under GNU General Public License version3 or later.
http://www.gnu.org/licenses/gpl-3.0.html
See also the COPYING
CC BY-SA 4.0: Licensed under Creative Commons Attribution-ShareAlike 4.0 Unported.
http://creativecommons.org/licenses/by-sa/4.0/
See also the CC BY-SA 4.0 file.
CC0 : Licensed under Creative Commons Zero
http://creativecommons.org/licenses/cc0
Also known as “Public Domain Dedication”
MIT : Licensed under the MIT License.
https://opensource.org/licenses/MIT
See also MIT file.
This copyright notice must be kept intact for use, according to CC BY-SA
compatibility terms.
Where relevant, you must also include a link to https://tmw2.org in your credit.
---------------------------------------------------------------------------------
# Folder
path/to/the/licensed/work.something (Author) (License) (Notes/Contributors/Authors/Co-Authors/Sources/etc.)
# Fonts
f/ShadowedBlack.ttf (Paul Lloyd) (GPLv2) (From Freecol)
# GFX
gfx/action.png (Brilliant Service Co., Ltd.)
gfx/actionarea.png (-) (-) (-)
gfx/evol.png (Ren'Py Team) (MIT) (Modified by Jesusalva)
gfx/logo.png (TMW2 Group) (-) (*License not appliable*)
gfx/nourishedflower.webp (Santiago Iborra) (CC BY-SA 4.0) (From Arcmage)
gfx/off.png (Jesusalva) (CC0)
gfx/spinner.png
## BG
gfx/bg/academy.webp
gfx/bg/battle.png (Écrivain) (CC0) (OpenGameArt)
gfx/bg/darklands.png (Écrivain) (CC0) (OpenGameArt)
gfx/bg/forest_sunset_fg.png (Faewild) (CC BY 3.0) (LemmaSoftForums)
gfx/bg/forest_sunset.png (Faewild) (CC BY 3.0) (LemmaSoftForums)
gfx/bg/town.webp
## CARDS
gfx/cards/1.png
gfx/cards/2.png
gfx/cards/3.png
gfx/cards/4.png
gfx/cards/5.png
gfx/cards/6.png
gfx/cards/bg.png
### ELE
gfx/cards/ele/0.png (Chrisdesign) (CC0) (From OpenGameArt/Modified)
gfx/cards/ele/1.png (Chrisdesign) (CC0) (From OpenGameArt)
gfx/cards/ele/2.png (Chrisdesign) (CC0) (From OpenGameArt)
gfx/cards/ele/3.png (Chrisdesign) (CC0) (From OpenGameArt)
gfx/cards/ele/4.png (Chrisdesign) (CC0) (From OpenGameArt)
gfx/cards/ele/5.png (Chrisdesign) (CC0) (From OpenGameArt)
## DIALOG
gfx/dialog/0.png (-) (-) (-)
gfx/dialog/archmage.webp
gfx/dialog/assassinshadow.png
gfx/dialog/deadlyshadow.webp (Santiago Iborra) (CC BY SA) (Arcmage/Modified)
gfx/dialog/detective.webp
gfx/dialog/mentor.webp (Santiago Iborra) (CC BY SA) (Arcmage)
gfx/dialog/rebel.png
## GUI
gfx/gui/cog_hover.png (JellyCat) (CC0) (OpenGameArt/Modified)
gfx/gui/cog_idle.png (JellyCat) (CC0) (OpenGameArt/Modified)
gfx/gui/crystal.png (Phobi) (CC0) (OpenGameArt/Modified)
gfx/gui/ele_0.png (Chrisdesign) (CC0) (From OpenGameArt/Modified)
gfx/gui/ele_1.png (Chrisdesign) (CC0) (From OpenGameArt)
gfx/gui/ele_2.png (Chrisdesign) (CC0) (From OpenGameArt)
gfx/gui/ele_3.png (Chrisdesign) (CC0) (From OpenGameArt)
gfx/gui/ele_4.png (Chrisdesign) (CC0) (From OpenGameArt)
gfx/gui/ele_5.png (Chrisdesign) (CC0) (From OpenGameArt)
## MOBS
gfx/mobs/950004.png
gfx/mobs/950008.png
## SPHERE
gfx/shpere/0.png (-) (-) (-)
gfx/shpere/1.png (Chrisdesign/Jesusalva) (CC0) (From OpenGameArt)
gfx/shpere/2.png (Chrisdesign/Jesusalva) (CC0) (From OpenGameArt)
gfx/shpere/3.png (Chrisdesign/Jesusalva) (CC0) (From OpenGameArt)
gfx/shpere/4.png (Chrisdesign/Jesusalva) (CC0) (From OpenGameArt)
gfx/shpere/5.png (Chrisdesign/Jesusalva) (CC0) (From OpenGameArt)
gfx/shpere/6.png (Chrisdesign/Jesusalva) (CC0) (From OpenGameArt)
gfx/shpere/7.png (Chrisdesign/Jesusalva) (CC0) (From OpenGameArt)
## SQUARE
gfx/square/1.png
gfx/square/2.png
gfx/square/3.png
gfx/square/4.png
gfx/square/5.png
gfx/square/6.png
gfx/square/7.png
gfx/square/back_hover.png
gfx/square/back_idle.png
gfx/square/bg.png
gfx/square/mask.png
### UNITS
***Cleanup required - Please refer to the unit card with modifications***
## SUMMONS
gfx/summons/1.webp
gfx/summons/2.webp
gfx/summons/3.webp
## UNITS
gfx/units/10000000.png (David Revoy) (CC BY 3.0) (From OpenGameArt)
# GUI
gui/elegant.png (?) (CC0) (Open Game Art)
gui/green_btn.png (Melle) (CC0) (Open Game Art)
gui/green_btn_hover.png (Melle) (CC0) (Open Game Art)
gui/HUD.png (Melle) (CC0) (Open Game Art)
gui/purple_btn.png (Melle) (CC0) (Open Game Art)
gui/purple_btn_hover.png (Melle) (CC0) (Open Game Art)
gui/tv_frame.webp (Melle) (CC0) (Open Game Art)
gui/WideBB_insensitive.png (Jesusalva) (CC0)
***All other assets are default Ren'Py assets (MIT)***
# SFX
sfx/bgm01.mp3
sfx/bgm02.mp3
sfx/bgm03.mp3
sfx/bgm04.mp3
sfx/bgm05.mp3
sfx/bgm06.mp3
sfx/prologue.mp3
sfx/regnum.mp3 (Arnaud Conde) (CC BY-SA 3.0) ("Posthomus Regnum". Jamendo)
sfx/shining.mp3
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