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#pragma once
// enums.hpp - Common enumerated types
//
// Copyright © ????-2004 Athena Dev Teams
// Copyright © 2004-2011 The Mana World Development Team
// Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "fwd.hpp"
#include <cstdint>
#include "../generic/enum.hpp"
namespace tmwa
{
enum class SkillID : uint16_t;
constexpr SkillID MAX_SKILL = SkillID(474); // not 450
constexpr SkillID get_enum_min_value(SkillID) { return SkillID(); }
constexpr SkillID get_enum_max_value(SkillID) { return MAX_SKILL; }
namespace e
{
enum class EPOS : uint16_t
{
ZERO = 0x0000,
LEGS = 0x0001,
WEAPON = 0x0002,
GLOVES = 0x0004,
CAPE = 0x0008,
MISC1 = 0x0010,
SHIELD = 0x0020,
SHOES = 0x0040,
MISC2 = 0x0080,
HAT = 0x0100,
TORSO = 0x0200,
ARROW = 0x8000,
};
ENUM_BITWISE_OPERATORS(EPOS)
constexpr EPOS get_enum_min_value(EPOS) { return EPOS(0x0000); }
constexpr EPOS get_enum_max_value(EPOS) { return EPOS(0xffff); }
}
using e::EPOS;
namespace e
{
enum class SkillFlags : uint16_t;
}
using e::SkillFlags;
// Opt0 and Opt1..3 in map.hpp
namespace e
{
enum class Opt0 : uint16_t;
constexpr Opt0 get_enum_min_value(Opt0) { return Opt0(0x0000); }
constexpr Opt0 get_enum_max_value(Opt0) { return Opt0(0xffff); }
}
using e::Opt0;
enum class ATTR
{
STR = 0,
AGI = 1,
VIT = 2,
INT = 3,
DEX = 4,
LUK = 5,
COUNT = 6,
};
constexpr ATTR ATTRs[6] =
{
ATTR::STR,
ATTR::AGI,
ATTR::VIT,
ATTR::INT,
ATTR::DEX,
ATTR::LUK,
};
enum class ItemLook : uint16_t
{
NONE = 0,
BLADE = 1, // or some other common weapons
SETZER_AND_SCYTHE = 3,
STAFF = 10,
BOW = 11,
COUNT = 17,
};
enum class SEX : uint8_t
{
FEMALE = 0,
MALE = 1,
// For items. This is also used as error, sometime.
// TODO switch to Option<SEX> where appropriate.
NEUTRAL = 2,
};
inline
char sex_to_char(SEX sex)
{
switch (sex)
{
case SEX::FEMALE: return 'F';
case SEX::MALE: return 'M';
default: return '\0';
}
}
inline
SEX sex_from_char(char c)
{
switch (c)
{
case 'F': return SEX::FEMALE;
case 'M': return SEX::MALE;
default: return SEX::NEUTRAL;
}
}
inline
bool native_to_network(char *network, SEX native)
{
*network = sex_to_char(native);
return true;
}
inline
bool network_to_native(SEX *native, char network)
{
*native = sex_from_char(network);
return true;
}
} // namespace tmwa
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