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authorHoraK-FDF <horak-fdf@web.de>2022-12-15 13:49:20 +0000
committerJesusalva Jesusalva <jesusalva@themanaworld.org>2022-12-15 13:49:20 +0000
commit74dc34c3ec8bdd6413b546142f1e016871d91bc3 (patch)
tree1e75030ad5b951355cbb7d93c0e1f90e7d430aeb /src/map/skill.hpp
parent4c2896b1de11e607b30672d88c428e63bb4b18df (diff)
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item bonus and showexprate
Diffstat (limited to 'src/map/skill.hpp')
-rw-r--r--src/map/skill.hpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/map/skill.hpp b/src/map/skill.hpp
index 8b3fbc7..83f628d 100644
--- a/src/map/skill.hpp
+++ b/src/map/skill.hpp
@@ -42,7 +42,7 @@ constexpr int MAX_SKILL_PRODUCE_DB = 150;
constexpr int MAX_SKILL_ARROW_DB = 150;
constexpr int MAX_SKILL_ABRA_DB = 350;
-// スキルデータベース
+// スキルデータベース | skill database
struct skill_db_
{
int range_k, hit, inf, pl, nk, max;
@@ -64,7 +64,7 @@ struct skill_db_
struct skill_name_db
{
- SkillID id; // skill id
+ SkillID id; // skill id
LString name; // search strings
RString desc; // description that shows up for searches
@@ -79,7 +79,7 @@ skill_name_db& skill_lookup_by_name(XString name);
bool skill_readdb(ZString filename);
-// スキルデータベースへのアクセサ
+// スキルデータベースへのアクセサ | Accessor to skills database
int skill_get_hit(SkillID id);
int skill_get_inf(SkillID id);
int skill_get_nk(SkillID id);
@@ -93,7 +93,7 @@ int skill_get_delay(SkillID id, int lv);
int skill_get_inf2(SkillID id);
int skill_get_maxcount(SkillID id);
-// 追加効果
+// 追加効果 | additional effect
int skill_additional_effect(dumb_ptr<block_list> src, dumb_ptr<block_list> bl,
SkillID skillid, int skilllv);
@@ -102,10 +102,10 @@ interval_t skill_delayfix(dumb_ptr<block_list> bl, interval_t time);
void skill_stop_dancing(dumb_ptr<block_list> src, int flag);
-// 詠唱キャンセル
+// 詠唱キャンセル | chant cancel
int skill_castcancel(dumb_ptr<block_list> bl, int type);
-// ステータス異常
+// ステータス異常 | Abnormal status
int skill_status_effect(dumb_ptr<block_list> bl, StatusChange type,
int val1,
interval_t tick);
@@ -116,7 +116,7 @@ int skill_status_change_active(dumb_ptr<block_list> bl, StatusChange type); //
void skill_status_change_end(dumb_ptr<block_list> bl, StatusChange type, TimerData *tid);
int skill_status_change_clear(dumb_ptr<block_list> bl, int type);
-// mobスキルのため
+// mobスキルのため | for mob skills
int skill_castend_nodamage_id(dumb_ptr<block_list> src, dumb_ptr<block_list> bl,
SkillID skillid, int skilllv);
int skill_castend_damage_id(dumb_ptr<block_list> src, dumb_ptr<block_list> bl,