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authorBen Longbons <b.r.longbons@gmail.com>2012-08-30 16:16:25 -0700
committerBen Longbons <b.r.longbons@gmail.com>2012-08-30 17:03:31 -0700
commit41974ae5265fbc23a06f276f9e008d5dad020e0b (patch)
tree9d595215172e87e2d83b74f7bf3430b3040e780e /src/map/skill-pools.c
parent21742909143df9159b2401c3e2a39cc0b2bad620 (diff)
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Rename files for C++ conversion. Does not compile.
After updating, you can remove these files, as shown in 'git status': Untracked files: (use "git add <file>..." to include in what will be committed) src/map/magic-interpreter-lexer.c src/map/magic-interpreter-parser.c src/map/magic-interpreter-parser.h
Diffstat (limited to 'src/map/skill-pools.c')
-rw-r--r--src/map/skill-pools.c158
1 files changed, 0 insertions, 158 deletions
diff --git a/src/map/skill-pools.c b/src/map/skill-pools.c
deleted file mode 100644
index 0c91360..0000000
--- a/src/map/skill-pools.c
+++ /dev/null
@@ -1,158 +0,0 @@
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <time.h>
-
-#include "../common/timer.h"
-#include "../common/nullpo.h"
-#include "../common/mt_rand.h"
-#include "magic.h"
-
-#include "battle.h"
-#include "clif.h"
-#include "intif.h"
-#include "itemdb.h"
-#include "map.h"
-#include "mob.h"
-#include "party.h"
-#include "pc.h"
-#include "script.h"
-#include "skill.h"
-#include "../common/socket.h"
-
-#ifdef MEMWATCH
-#include "memwatch.h"
-#endif
-
-int skill_pool_skills[MAX_POOL_SKILLS];
-int skill_pool_skills_size = 0;
-
-extern void skill_pool_register (int id)
-{
- if (skill_pool_skills_size + 1 >= MAX_POOL_SKILLS)
- {
- fprintf (stderr,
- "Too many pool skills! Increase MAX_POOL_SKILLS and recompile.");
- return;
- }
-
- skill_pool_skills[skill_pool_skills_size++] = id;
-}
-
-char *skill_name (int skill)
-{
- if (skill > 0 && skill < MAX_SKILL_DB)
- return skill_names[skill].desc;
- else
- return NULL;
-}
-
-int skill_pool (struct map_session_data *sd, int *skills)
-{
- int i, count = 0;
-
- for (i = 0; count < MAX_SKILL_POOL && i < skill_pool_skills_size; i++)
- {
- int skill_id = skill_pool_skills[i];
- if (sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED)
- {
- if (skills)
- skills[count] = skill_id;
- ++count;
- }
- }
-
- return count;
-}
-
-void skill_pool_empty (struct map_session_data *sd)
-{
- int i;
-
- for (i = 0; i < skill_pool_skills_size; i++)
- {
- int skill_id = skill_pool_skills[i];
- sd->status.skill[skill_id].flags = 0;
- }
-}
-
-int skill_pool_size (struct map_session_data *sd)
-{
- return skill_pool (sd, NULL);
-}
-
-int skill_pool_max (struct map_session_data *sd)
-{
- return sd->status.skill[TMW_SKILLPOOL].lv;
-}
-
-int skill_pool_activate (struct map_session_data *sd, int skill_id)
-{
- if (sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED)
- return 0; // Already there
- else if (sd->status.skill[skill_id].id == skill_id // knows the skill
- && (skill_pool_size (sd) < skill_pool_max (sd)))
- {
- sd->status.skill[skill_id].flags |= SKILL_POOL_ACTIVATED;
- pc_calcstatus (sd, 0);
- MAP_LOG_PC (sd, "SKILL-ACTIVATE %d %d %d", skill_id,
- sd->status.skill[skill_id].lv, skill_power (sd,
- skill_id));
- return 0;
- }
-
- return 1; // failed
-}
-
-int skill_pool_is_activated (struct map_session_data *sd, int skill_id)
-{
- return sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED;
-}
-
-int skill_pool_deactivate (struct map_session_data *sd, int skill_id)
-{
- if (sd->status.skill[skill_id].flags & SKILL_POOL_ACTIVATED)
- {
- sd->status.skill[skill_id].flags &= ~SKILL_POOL_ACTIVATED;
- MAP_LOG_PC (sd, "SKILL-DEACTIVATE %d", skill_id);
- pc_calcstatus (sd, 0);
- return 0;
- }
-
- return 1;
-}
-
-int skill_stat (int skill_id)
-{
- return skill_db[skill_id].stat;
-}
-
-int skill_power (struct map_session_data *sd, int skill_id)
-{
- int stat = skill_stat (skill_id);
- int stat_value, skill_value;
- int result;
-
- if (stat == 0 || !skill_pool_is_activated (sd, skill_id))
- return 0;
-
- stat_value = battle_get_stat (stat, &(sd->bl));
- skill_value = sd->status.skill[skill_id].lv;
-
- if ((skill_value * 10) - 1 > stat_value)
- skill_value += (stat_value / 10);
- else
- skill_value *= 2;
-
- result = (skill_value * stat_value) / 10;
-
- return result;
-}
-
-int skill_power_bl (struct block_list *bl, int skill)
-{
- if (bl->type == BL_PC)
- return skill_power ((struct map_session_data *) bl, skill);
- else
- return 0;
-}