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authorwushin <pasekei@gmail.com>2015-09-22 22:44:24 -0500
committerwushin <pasekei@gmail.com>2015-09-22 22:44:24 -0500
commita75c3f0fb3fd71dbe587e0ee079cc419e68e435f (patch)
treea52aba67e67984fd987496af83c9f78e8736854b /src/map/map.hpp
parent5dac6c5ff0f1e2883ce923dfe2f70b638c2a4118 (diff)
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Fix how attacked summons behave when master leaves
closes #143
Diffstat (limited to 'src/map/map.hpp')
-rw-r--r--src/map/map.hpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/map.hpp b/src/map/map.hpp
index aea35b7..a247bb6 100644
--- a/src/map/map.hpp
+++ b/src/map/map.hpp
@@ -472,6 +472,7 @@ struct mob_data : block_list
std::unique_ptr<tick_t[]> skilldelayup; // [MAX_MOBSKILL];
LevelElement def_ele;
BlockId master_id;
+ BlockId last_master_id;
int master_dist;
int exclusion_src, exclusion_party;
NpcEvent npc_event;