#include "magic-interpreter-base.hpp"
// magic-interpreter-base.cpp - Core of the old magic system.
//
// Copyright © 2004-2011 The Mana World Development Team
// Copyright © 2011-2014 Ben Longbons <b.r.longbons@gmail.com>
//
// This file is part of The Mana World (Athena server)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <algorithm>
#include "../strings/astring.hpp"
#include "../strings/xstring.hpp"
#include "../io/cxxstdio.hpp"
#include "../io/cxxstdio_enums.hpp"
#include "../net/timer.hpp"
#include "magic.hpp"
#include "magic-expr.hpp"
#include "magic-interpreter.hpp"
#include "pc.hpp"
#include "../poison.hpp"
namespace tmwa
{
namespace magic
{
static
void set_int(val_t *v, int i)
{
*v = ValInt{i};
}
static __attribute__((unused))
void set_dir(val_t *v, DIR d)
{
*v = ValDir{d};
}
static
void set_string(val_t *v, RString x)
{
*v = ValString{x};
}
static
void set_entity(val_t *v, dumb_ptr<block_list> e)
{
*v = ValEntityInt{e->bl_id};
}
static
void set_invocation(val_t *v, dumb_ptr<invocation> i)
{
*v = ValInvocationInt{i->bl_id};
}
static
void set_spell(val_t *v, dumb_ptr<spell_t> x)
{
*v = ValSpell{x};
}
magic_conf_t magic_conf; /* Global magic conf */
env_t magic_default_env = { &magic_conf, nullptr };
AString magic_find_invocation(XString spellname)
{
auto it = magic_conf.spells_by_name.find(spellname);
if (it != magic_conf.spells_by_name.end())
return it->second->invocation;
return AString();
}
dumb_ptr<spell_t> magic_find_spell(XString invocation)
{
auto it = magic_conf.spells_by_invocation.find(invocation);
if (it != magic_conf.spells_by_invocation.end())
return it->second;
return nullptr;
}
/* -------------------------------------------------------------------------------- */
/* Spell anchors */
/* -------------------------------------------------------------------------------- */
AString magic_find_anchor_invocation(XString anchor_name)
{
auto it = magic_conf.anchors_by_name.find(anchor_name);
if (it != magic_conf.anchors_by_name.end())
return it->second->invocation;
return AString();
}
dumb_ptr<teleport_anchor_t> magic_find_anchor(XString name)
{
auto it = magic_conf.anchors_by_invocation.find(name);
if (it != magic_conf.anchors_by_invocation.end())
return it->second;
return nullptr;
}
/* -------------------------------------------------------------------------------- */
/* Spell guard checks */
/* -------------------------------------------------------------------------------- */
static
dumb_ptr<env_t> alloc_env(magic_conf_t *conf)
{
auto env = dumb_ptr<env_t>::make();
env->varu = make_unique<val_t[]>(conf->varv.size());
env->base_env = conf;
return env;
}
static
dumb_ptr<env_t> clone_env(dumb_ptr<env_t> src)
{
dumb_ptr<env_t> retval = alloc_env(src->base_env);
for (int i = 0; i < src->base_env->varv.size(); i++)
magic_copy_var(&retval->varu[i], &src->varu[i]);
return retval;
}
void magic_free_env(dumb_ptr<env_t> env)
{
for (int i = 0; i < env->base_env->varv.size(); i++)
magic_clear_var(&env->varu[i]);
// handled by std::unique_ptr now. Was a memory leak before.
// delete[] env->vars;
env.delete_();
}
dumb_ptr<env_t> spell_create_env(magic_conf_t *conf, dumb_ptr<spell_t> spell,
dumb_ptr<map_session_data> caster, int spellpower, XString param)
{
dumb_ptr<env_t> env = alloc_env(conf);
switch (spell->spellarg_ty)
{
case SPELLARG::STRING:
set_string(&env->varu[spell->arg], param);
break;
case SPELLARG::PC:
{
CharName name = stringish<CharName>(param);
dumb_ptr<map_session_data> subject = map_nick2sd(name);
if (!subject)
subject = caster;
set_entity(&env->varu[spell->arg], subject);
break;
}
case SPELLARG::NONE:
break;
default:
FPRINTF(stderr, "Unexpected spellarg type %d\n"_fmt,
spell->spellarg_ty);
}
set_entity(&env->varu[VAR_CASTER], caster);
set_int(&env->varu[VAR_SPELLPOWER], spellpower);
set_spell(&env->varu[VAR_SPELL], spell);
return env;
}
static
void free_components(dumb_ptr<component_t> *component_holder)
{
if (*component_holder == nullptr)
return;
free_components(&(*component_holder)->next);
(*component_holder).delete_();
*component_holder = nullptr;
}
void magic_add_component(dumb_ptr<component_t> *component_holder, ItemNameId id, int count)
{
if (count <= 0)
return;
if (*component_holder == nullptr)
{
auto component = dumb_ptr<component_t>::make();
component->next = nullptr;
component->item_id = id;
component->count = count;
*component_holder = component;
}
else
{
dumb_ptr<component_t> component = *component_holder;
if (component->item_id == id)
{
component->count += count;
return;
}
else
magic_add_component(&component->next, id, count);
/* Tail-recurse; gcc can optimise this. Not that it matters. */
}
}
static
void copy_components(dumb_ptr<component_t> *component_holder, dumb_ptr<component_t> component)
{
if (component == nullptr)
return;
magic_add_component(component_holder, component->item_id, component->count);
copy_components(component_holder, component->next);
}
typedef struct spellguard_check
{
dumb_ptr<component_t> catalysts, components;
int mana;
interval_t casttime;
} spellguard_check_t;
static
int check_prerequisites(dumb_ptr<map_session_data> caster, dumb_ptr<component_t> component)
{
while (component)
{
if (pc_count_all_items(caster, component->item_id) < component->count)
return 0; /* insufficient */
component = component->next;
}
return 1;
}
static
void consume_components(dumb_ptr<map_session_data> caster, dumb_ptr<component_t> component)
{
while (component)
{
pc_remove_items(caster, component->item_id, component->count);
component = component->next;
}
}
static
int spellguard_can_satisfy(spellguard_check_t *check, dumb_ptr<map_session_data> caster,
dumb_ptr<env_t> env, int *near_miss)
{
tick_t tick = gettick();
int retval = check_prerequisites(caster, check->catalysts);
if (retval && near_miss)
*near_miss = 1; // close enough!
retval = retval && caster->cast_tick <= tick /* Hasn't cast a spell too recently */
&& check->mana <= caster->status.sp
&& check_prerequisites(caster, check->components);
if (retval)
{
interval_t casttime = check->casttime;
if (ValInt *v = env->VAR(VAR_MIN_CASTTIME).get_if<ValInt>())
{
casttime = std::max(casttime, static_cast<interval_t>(v->v_int));
}
caster->cast_tick = tick + casttime; /* Make sure not to cast too frequently */
consume_components(caster, check->components);
pc_heal(caster, 0, -check->mana);
}
return retval;
}
static
const effect_set_t *spellguard_check_sub(spellguard_check_t *check,
dumb_ptr<spellguard_t> guard,
dumb_ptr<map_session_data> caster,
dumb_ptr<env_t> env,
int *near_miss)
{
if (guard == nullptr)
return nullptr;
MATCH (*guard)
{
CASE (const GuardCondition&, s)
{
if (!magic_eval_int(env, s.s_condition))
return nullptr;
}
CASE (const GuardComponents&, s)
{
copy_components(&check->components, s.s_components);
}
CASE (const GuardCatalysts&, s)
{
copy_components(&check->catalysts, s.s_catalysts);
}
CASE (const GuardChoice&, s)
{
spellguard_check_t altcheck = *check;
const effect_set_t *retval;
altcheck.components = nullptr;
altcheck.catalysts = nullptr;
copy_components(&altcheck.catalysts, check->catalysts);
copy_components(&altcheck.components, check->components);
retval =
spellguard_check_sub(&altcheck, guard->next, caster, env,
near_miss);
free_components(&altcheck.catalysts);
free_components(&altcheck.components);
if (retval)
return retval;
else
return spellguard_check_sub(check, s.s_alt, caster,
env, near_miss);
}
CASE (const GuardMana&, s)
{
check->mana += magic_eval_int(env, s.s_mana);
}
CASE (const GuardCastTime&, s)
{
check->casttime += static_cast<interval_t>(magic_eval_int(env, s.s_casttime));
}
CASE (const effect_set_t&, s_effect)
{
if (spellguard_can_satisfy(check, caster, env, near_miss))
return &s_effect;
else
return nullptr;
}
}
return spellguard_check_sub(check, guard->next, caster, env, near_miss);
}
static
const effect_set_t *check_spellguard(dumb_ptr<spellguard_t> guard,
dumb_ptr<map_session_data> caster, dumb_ptr<env_t> env,
int *near_miss)
{
spellguard_check_t check;
const effect_set_t *retval;
check.catalysts = nullptr;
check.components = nullptr;
check.mana = 0;
check.casttime = interval_t::zero();
retval = spellguard_check_sub(&check, guard, caster, env, near_miss);
free_components(&check.catalysts);
free_components(&check.components);
return retval;
}
/* -------------------------------------------------------------------------------- */
/* Public API */
/* -------------------------------------------------------------------------------- */
const effect_set_t *spell_trigger(dumb_ptr<spell_t> spell, dumb_ptr<map_session_data> caster,
dumb_ptr<env_t> env, int *near_miss)
{
dumb_ptr<spellguard_t> guard = spell->spellguard;
if (near_miss)
*near_miss = 0;
for (letdef_t& ld : spell->letdefv)
magic_eval(env, &env->varu[ld.id], ld.expr);
return check_spellguard(guard, caster, env, near_miss);
}
static
void spell_set_location(dumb_ptr<invocation> invocation, dumb_ptr<block_list> entity)
{
magic_clear_var(&invocation->env->varu[VAR_LOCATION]);
ValLocation v;
v.v_location.m = entity->bl_m;
v.v_location.x = entity->bl_x;
v.v_location.y = entity->bl_y;
invocation->env->varu[VAR_LOCATION] = v;
}
void spell_update_location(dumb_ptr<invocation> invocation)
{
if (bool(invocation->spell->flags & SPELL_FLAG::LOCAL))
return;
else
{
dumb_ptr<block_list> owner_bl = map_id2bl(invocation->subject);
if (!owner_bl)
return;
dumb_ptr<map_session_data> owner = owner_bl->is_player();
spell_set_location(invocation, owner);
}
}
dumb_ptr<invocation> spell_instantiate(const effect_set_t *effect_set, dumb_ptr<env_t> env)
{
dumb_ptr<invocation> retval;
retval.new_();
dumb_ptr<block_list> caster;
retval->env = env;
retval->caster = env->VAR(VAR_CASTER).get_if<ValEntityInt>()->v_eid;
retval->spell = env->VAR(VAR_SPELL).get_if<ValSpell>()->v_spell;
retval->current_effect = effect_set->effect;
retval->trigger_effect = effect_set->at_trigger;
retval->end_effect = effect_set->at_end;
caster = map_id2bl(retval->caster); // must still exist
retval->bl_id = map_addobject(retval);
retval->bl_type = BL::SPELL;
retval->bl_m = caster->bl_m;
retval->bl_x = caster->bl_x;
retval->bl_y = caster->bl_y;
map_addblock(retval);
set_invocation(&env->varu[VAR_INVOCATION], retval);
return retval;
}
dumb_ptr<invocation> spell_clone_effect(dumb_ptr<invocation> base)
{
dumb_ptr<invocation> retval;
retval.new_();
// block_list in general is not copyable
// since this is the only call site, it is expanded here
//*retval = *base;
retval->next_invocation = nullptr;
retval->flags = INVOCATION_FLAG::ZERO;
dumb_ptr<env_t> env = retval->env = clone_env(base->env);
retval->spell = base->spell;
retval->caster = base->caster;
retval->subject = BlockId();
// retval->timer = 0;
// retval->stack = undef;
retval->script_pos = 0;
// huh?
retval->current_effect = base->trigger_effect;
retval->trigger_effect = base->trigger_effect;
retval->end_effect = nullptr;
// retval->status_change_refs = nullptr;
retval->bl_id = BlockId();
retval->bl_prev = nullptr;
retval->bl_next = nullptr;
retval->bl_m = base->bl_m;
retval->bl_x = base->bl_x;
retval->bl_y = base->bl_y;
retval->bl_type = base->bl_type;
retval->bl_id = map_addobject(retval);
set_invocation(&env->varu[VAR_INVOCATION], retval);
return retval;
}
void spell_bind(dumb_ptr<map_session_data> subject, dumb_ptr<invocation> invocation)
{
/* Only bind nonlocal spells */
if (!bool(invocation->spell->flags & SPELL_FLAG::LOCAL))
{
if (bool(invocation->flags & INVOCATION_FLAG::BOUND)
|| invocation->subject || invocation->next_invocation)
{
int *i = nullptr;
FPRINTF(stderr,
"[magic] INTERNAL ERROR: Attempt to re-bind spell invocation `%s'\n"_fmt,
invocation->spell->name);
*i = 1;
return;
}
invocation->next_invocation = subject->active_spells;
subject->active_spells = invocation;
invocation->flags |= INVOCATION_FLAG::BOUND;
invocation->subject = subject->bl_id;
}
spell_set_location(invocation, subject);
}
int spell_unbind(dumb_ptr<map_session_data> subject, dumb_ptr<invocation> invocation_)
{
dumb_ptr<invocation> *seeker = &subject->active_spells;
while (*seeker)
{
if (*seeker == invocation_)
{
*seeker = invocation_->next_invocation;
invocation_->flags &= ~INVOCATION_FLAG::BOUND;
invocation_->next_invocation = nullptr;
invocation_->subject = BlockId();
return 0;
}
seeker = &((*seeker)->next_invocation);
}
return 1;
}
} // namespace magic
} // namespace tmwa