Version 1.4.4
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- Fixed a bug that caused the drop chance for all MVP drops
to become 0 when the "View Mob" option was used in the
Mob Drop List. (This was forgotten in the previous
update.)
- Finally updated the "item_descriptions.txt" file.
Version 1.4.3
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- Fixed a bug that caused the drop chance for all drops to
become 0 when the "View Mob" option was used in the Mob
Drop List.
- Fixed a bug that caused other mob entries to show up when
searching for a specific mob with an ID that can be found
as a string subset within the other mob's entry.
- Fixed a bug that caused all new entries to go into the
"item_db2.txt" or "mob_db2.txt" files.
- Tweaked some of the code for the Mob Skill Editor's
interface to better help with editing/creating skill
entries.
Version 1.4.2
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- Corrected the labels on the Mob Location Editor window.
Thanks to ShadowLady for pointing this out.
Version 1.4.1
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- Added functionality to the "Locations" button in the Mob
View. It will now open up the Mob Location Editor window.
- Added a list of map names with a brief description to the
"ID Helper.txt" file to be used with the Map Helper.
- Added a new option in the "ADE.ini" file that points to
the location of the files with the mobs' spawn points.
- Fixed a bug with the Drop List feature that would keep
the window open till it was closed by the cancel button
or the window's close button.
- Fixed a bug that caused the selected entry to not
properly update when saved. Thanks to Taike for reporting
this bug.
- Redid the code for handling backups. So now when you
restore the backup files, it won't reload both the item
and mob related files, it only restores the backups for
item related files while using the Item View and mob
related files for the Mob View, and it will no longer
rename files as a backup file if they have no backup to
replace them with.
Version 1.4.0
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- Added the Mob Skill Editor feature to ADE. It is
available through the Skills button in the Mob View.
This adds handling of the "mob_skill_db.txt" file.
- Fixed a bug with the Mob's Mode ID Helper that caused
the value to keep increasing everytime it was opened
beyond the first time. Thanks to Lupus for pointing this
out.
- Changed the font to Microsoft Sans Serif from MS Sans
Serif to better support the garbled text some items,
mobs, or other things may have.
Version 1.3.2
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- Edited the print functions related to the the following
DB files: "item_bluebox.txt", "item_cardalbum.txt",
"item_giftbox.txt", "item_violetbox.txt", and
"mob_branch.txt". Thanks to ShadowLady for pointing out
this problem, as well as mentioning the label change
mentioned below.
- Edited a label for Mob Modes in ID Helper from
"Detects Hidden (Sensor)" to "Detects Hidden".
- Redid some of the code in the data processing subroutine
for the Item and Mob DB files. This should prevent any
overflow/invalid index errors. Thanks to Cheex for
pointing this out.
- Fixed a bug that caused ADE to crash if any of the files
it would normally create backups of weren't there. This
is more common among eAthena 1.0 RCx Text installs, due
to their lack of an "item_db2.txt" file. (This occured
while trying to save changes.)
Version 1.3.1
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- Added an ID Helper for the Mob Mode ID section.
- You can now see a list of all mobs that drop the selected
item in ADE's Item View by clicking on the button in the
upper right corner that's labeled "Mob Drop List".
Version 1.3.0
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- Added support for handling five more of the server's DB
files. ADE now handles: "item_bluebox.txt",
"item_cardalbum.txt", "item_giftbox.txt",
"item_violetbox.txt", and "mob_branch.txt".
- Added a "Restore Backup Files" option in the File menu.
- Changed "Revert" to "Revert to Last Save".
- ADE now inserts a blank comment line after the initial
header line and the last line for most of the server
files.
- ADE will automatically set the compatability mode to
support higher jobs, if it reads in a job ID for any such
jobs while set for low jobs only.
- Fixed a couple of minor bugs and tweaked some of the code.
Version 1.2.0
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- Added support for generating the item files related to
card labels. The files are "cardpostfixnametable.txt" and
"cardprefixnametable.txt". The file "card_labels.txt" is
used to hold the card labels. (To create it, just copy
any "cardprefixnametable.txt" file to the DB folder being
used and rename it to "card_labels.txt".)
- Fixed a bug found by Solid that caused the program to end
when a Mob's entry had an invalid Race ID or Element ID.
Also applied this same fix to some of the other IDs that
were vunerable.
- Resized the maximum entries allowed for both Items and
Mobs. Items now have a current max of 15,000 entries and
Mobs have a max of 1,000. Both used to have 10,000.
- Included a minimum ID and max ID allowed when dealing
with either Items or Mobs. The new Item ID range is 501
to 15000, and the new Mob ID range is 1001 to 2000. Any
entries with IDs out of the range won't be kept.
- Slightly redid some of the code with printing the headers
of all files made with the program.
Version 1.1.1
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- Fixed a bug that caused the duplicate scan process to be
used again during adding and removing entries.
- Replaced the text box for the Item's Sex ID with a combo
box. (The Item's Sex ID is used to determine if the item
is limited to a character's sex or can be used by all.)
- Added the ID Helper for the Item View ID text box, and
included a file called "Item Helper.txt" that contains
the data for it.
- Fixed a bug that caused the "Allow High Jobs" option for
compatibility to be turned on when even with it set to
being off by default.
- Added a small bit of code to print "All Low Jobs" for
the description files for any items that only allow
characters with low jobs only to use the item.
- Added a temp fix for any forms that can get stuck behind
the main window by allowing them to show up in the
taskbar.
Version 1.1.0
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- Added support for higher jobs like Knight Lord, Assassin
Cross, High Priest, etc.
- Added duplication scanning for the DB entries. This will
remove duplicates found. (An entry is considered a
duplicate if the ID or DBName is the same.)
- Fixed a bug that would cause the program to keep loading
if you closed the progress bar during startup.
Version 1.0.1
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- Fixed a bug that caused a null mob DB entry.
- Added some code to let the program load even if it didn't
find the files used for loading.
- Redid small portions of the code to increase performance.
Version 1.0.0
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- Merged the previous programs.
- Added a mob DB file editor.
Version 0.X
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- Created Stand-alone Item Database Editor.
- Created Stand-alone Item File Generator.