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// Evol Script
// Authors: Gumi, Jesusalva
// areatimer("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<npc>::<event>", dead=False)
function script areatimer {
.@c = getunits(BL_PC, .@players, false, getarg(0), getarg(1), getarg(2), getarg(3), getarg(4));
for (.@i = 0; .@i < .@c; .@i++) {
if (!getarg(7, false)) {
if (ispcdead(strcharinfo(0, "", .@players[.@i]))) {
continue;
}
}
addtimer(getarg(5), getarg(6), .@players[.@i]);
}
return .@i;
}
// areadeltimer("<map>", <x1>, <y1>, <x2>, <y2>, "<npc>::<event>")
function script areadeltimer {
.@c = getunits(BL_PC, .@players, false, getarg(0), getarg(1), getarg(2), getarg(3), getarg(4));
for (.@i = 0; .@i < .@c; .@i++) {
deltimer(getarg(5), .@players[.@i]);
}
return .@i;
}
// areatimer2("<map>", <x1>, <y1>, <x2>, <y2>, <tick>, "<npc>::<event>", dead=False)
function script areatimer2 {
.@c = getunits(BL_PC, .@players, false, getarg(0), getarg(1), getarg(2), getarg(3), getarg(4));
for (.@i = 0; .@i < .@c; .@i++) {
deltimer(getarg(6), .@players[.@i]);
if (!getarg(7, false)) {
if (ispcdead(strcharinfo(0, "", .@players[.@i]))) {
continue;
}
}
addtimer(getarg(5), getarg(6), .@players[.@i]);
}
return .@i;
}
// addtimer2(<tick>, "<npc>::<event>", dead=False)
function script addtimer2 {
deltimer(getarg(1));
if (!getarg(2, false)) {
if (ispcdead()) return;
}
addtimer(getarg(0), getarg(1));
return;
}
// maptimer("<map>", <tick>, "<npc>::<event>", dead=False)
function script maptimer {
.@c = getunits(BL_PC, .@players, false, getarg(0));
for (.@i = 0; .@i < .@c; .@i++) {
if (!getarg(3, false)) {
if (ispcdead(strcharinfo(0, "", .@players[.@i]))) {
continue;
}
}
addtimer(getarg(1), getarg(2), .@players[.@i]);
}
return .@i;
}
// Same as maptimer() but deletes any previously running timer
// maptimer2("<map>", <tick>, "<npc>::<event>", dead=False)
function script maptimer2 {
.@c = getunits(BL_PC, .@players, false, getarg(0));
for (.@i = 0; .@i < .@c; .@i++) {
deltimer(getarg(2), .@players[.@i]);
if (!getarg(3, false)) {
if (ispcdead(strcharinfo(0, "", .@players[.@i]))) {
continue;
}
}
addtimer(getarg(1), getarg(2), .@players[.@i]);
}
return .@i;
}
// mapdeltimer("<map>", "<npc>::<event>")
function script mapdeltimer {
.@c = getunits(BL_PC, .@players, false, getarg(0));
for (.@i = 0; .@i < .@c; .@i++) {
deltimer(getarg(1), .@players[.@i]);
}
return .@i;
}
// partytimer("<map>", <tick>, "<npc>::<event>", partyid, dead=False)
function script partytimer {
if (playerattached())
.@party = getarg(3, getcharid(1));
else
.@party = getarg(3);
.@c = getunits(BL_PC, .@players, false, getarg(0));
for (.@i = 0; .@i < .@c; .@i++) {
if (!getarg(4, false)) {
if (ispcdead(strcharinfo(0, "", .@players[.@i]))) {
continue;
}
}
if (getcharid(1, strcharinfo(0,"",.@players[.@i]) ) == .@party)
addtimer(getarg(1), getarg(2), .@players[.@i]);
}
return .@i;
}
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